Vehicle Audio Sharing for More Immersive Racing

The audio for some cars in Motorsport is absolutely horrid, and needs to be updated. I am very dissappointed in how the Turn 10 audio techs have handled this aspect of a “sim” racer.

I expected Turn 10 to blpw this aspect of the game out of the water. Coming from Horizon 5, which arguably has the best sounding vehicles in any racing game I have ever played, to Mortorsport (which has the worst audio since Forza 3) is a majpr dissapointment.

I suggest that Turn 10 “turns” to their siblings over at playground games to ask for their audio data for most of the same road and hyper cars that bpth games share. All other vehicles, such as the GT or Prototype cars need to be reviewed and redone.

If you need examples, the Sauber C9 sounds NOTHING like it really does. It sounds like a dinky Audi diesel prototype, and the Lambo Essenza V12 or whatever it is called, sounds like a boring Ferrari. When in reality this car sounds like a savage monster, whose noises make me erect.

Playground games really lead the way for audio quality here and you need to tap them on the shoulder, and ask for a hand.

I really want to see this game flourish, but if it sounds boring, then it is boring.