Variable Rate Shading artifacts on Xbox Series X after Update 12

As the title says.
On Xbox Series X there are severe macro-blocking artifacts on the catch fences now which seem to be the result of a broken Variable Shading implementation in Performance & Performance RT modes (Starfield had the exact same issue on water pudles after an updtae several months ago & has been fixed with its the latest patch in August).

Here’s how it looks like at Daytona:

Up!

Current version looks fine, no artifacts… xsx perf rt.

Try changing the ToD to Sunset (cloudy) and take a screenshot while driving. :pray:t3:

Still nothing but have motion blur on… while driving fence is blurred but still no odd areas in it…

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Indeed. I just tried it and it is not happening so far.
Will see if I can reproduce it later. Seems like it’s a bug which randomly happens and the game has to be fixed closed & restarted to fix it (similar to the flickering car shadow bug it RT modes one year ago.)