Upgrades and upgrade dynamics very... Off?

Heh, they also put the Crown Vic under Retro Muscle. A car from 2010 in Retro Muscle. I guess to be fair that Panther platform’s old as hell. The Vulcan should probably be Extreme Track Toys too, not Hypercars. In a Hypercars championship, personally I found it easy to outgrip the others, but on the straights, the only thing that couldn’t pass me were the other Vulcans in the race.

Speaking of that Vulcan though, it really can’t make it to 998? I leave all my cars stock (save for the Nomad and Aventador SV that I used for Danger Signs and Speed Traps/Zones), and I looked at the upgrades; seemed like there was a decent chunk of performance upgrades for it. Guess that goes back to the whole “power doesn’t affect PI as much as it should” thing though.

Agreed, if an Aston Vantage GT12 can make it into Extreme track toys (questionable somehow, modern supercars would’ve been fine) then how can a Vulcan not qualify?

Believe it or not, a lot of us actually prefer the lower classes specifically because they AREN’T HyperCars. And I’d almost be willing to bet there are more people who prefer Class A and lower almost exclusively.

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He’s probably right though. That’s where a lot of casuals lean towards because those cars are fast and flashy. Gotta remember that this is a super casual game that attracts a lot of players because it’s pretty and those cars are pretty and easy to drive.

The one:1 was actually pretty fun to drive in this game vs FM. The insane air time and speeds provided for some good belly laughs. The car did get a bit boring though after a bit. I still prefer building scrub cars from the ground up to either lap time or lobby beasts. I’d venture a lot of casuals in this series don’t really understand how fun that can be since doing well online in multiplayer and on leaderboards isn’t really encouraged or necessary.

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I, for one, fit under this category.

I find driving hyper cars gets dull and repetitive very quickly because a lot of them sound the same with their V12s (and V12 conversions). Nice to drive stuff different to the ordinary :slight_smile:

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No thank you, my Huracan HE is good enough for me. It still does 210 mph, gets good grip, and actually fares pretty decently offroad, much better than the average hypercar (probably because of AWD).

Different gamers —> Different tastes.

I like tearing it up in a Centennario or Regara from time to time, but I honestly think this game feels best at mid-C Class.

If FH3 had featured 100% hypercars, I wouldn’t have bought it.

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In my heart, B class is the best class. C class is the classiest class. I only drive in flavor country.

Which is a bummer now when for some C/D cars the only choice of handling rating is 3.7 or 6.0+ (?) because a single first-tier tire upgrade bumps the PI by 200.

I had a group of friends who drove B with me in Horizon 2, and they have sadly given in to the S1 bug. I’m adding you as a friend, so that it will matchmake if we’re online and we can maybe race non-hyperactive cars.

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I’ve noticed this a lot, and agree it is an issue. After reading all the posts in this topic, I guess I’m in the minority here. Because I spend an awful lot of time in d-a cars. Don’t get me wrong, I love hyper cars just like everyone else, but I just really love so many of the lower pi cars. It kinda seems like they are trying to push us into high hp/low grip, to have us drifting the whole time we are driving.

Hyper cars get boring after a while they all handle shockingly similar and are useless offroad.

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This is exactly how I felt while trying to upgrade some C and D class cars last night. However I will say this, if you take an old 70’s muscle car and put racing tires on it; it really would make the car that much better. The tires from that era were absolute junk as far as traction and grip and handling. But I think they could tone it down just a little bit. I noticed sometimes going from stock tires to racing tires would make it jump 3 classes and yes the car handles really well but it only goes 120 miles an hour especially with the old 4 speed transmissions. So it is now completely non competitive in the class it has jumped too. It is definitely a delicate balance for them to try and do, but I think they bumped up the value of the tires a little bit too much.

I also noticed what you say about the Ford GT. You can take a car that starts in the low 900 range, throw everything in the cart (literally) and it only goes up 50 or 60 points. Yet the car becomes a complete monster. Contrast that with a D class or C class car that you simply put tires on and it jumps three classes. Almost like it’s a logarithmic or odd scale that’s occurring. Any car that has seven or eight hundred horsepower taking it to 1400 HP seems to have little effect on the PI, but in the old games that would definitely jump it a class or more.

To me equally as alarming, is that it seems like a lot of the cars that are in the low 900 range of S-Class just perfectly happen to cap out right at 998 or close. Keeping them from the X class. I can’t think of all the cars off hand, but there were five or six I upgraded with all the parts and they slotted in nicely at the top of the S2 class. That seems to be intentional. In the previous games you would have to pick and choose carefully the parts to keep it from becoming an X class.

I run the sleepers ( IE: not tuned to top of it class) not every car needs 1k hp. I have a A class 755pi that runs circles around the comp. I used to be that way (Had tune to top of class) but in H3, not every car needs a top PI to be a top performer. just my 2cents

So I’m not the only one who noticed that tire upgrades have an absurdly disproportionate effect on PI.

I thought even Horizon 2 gave too much PI for handling parts, but yeah this game seems even worse when it comes to the lower class cars. FM6 PI seemed fine, but I guess maybe Horizon doesn’t do enough to account for how much more grip there is in general so handling parts aren’t as significant.

Speaking of changing the PI system though, with how much more difference there is between asphalt and off road performance, I wonder if giving cars 2 PI numbers would be on the table for Horizon 4?

What difference are you speaking of?

More so than previous games I am building and tuning one way for both surfaces.

In short I am now heading towards doing what used to be an offroad build/tune and running it on tarmac as well.

The extra height and rally tyres does not seem to harm tarmac performance as much as it used to.

So my preference would be to not overcomplicate the PI system, just go for balance where multiple cars are capable.

Also more races are quietly including all kinds of surfaces, compared to in Horizon 2 where it was much more clearly all road or almost all offroad. I think this is part of the reason for the focus on themes as opposed to classes, but it makes it unnecessarily difficult to pick good cars.

Sounds good mate

07 <–(me saluting)

I see 3 groups of players when I play any Forza title those who drive very high performance cars ( hypercars, endurance prototypes, formula 1), those who are new and have meh cars and those who drift. I like maxing out almost all my cars because why limit yourself? Especially in Forza horizon 3 where the AI normally match your pi within 15 points it’s always balanced along with the more apparent class based races. There seems to be less and less of a reason not to go towards those really high pi ratings. Besides if I wanted to go slow in a driving game then id just play GTA 5 with its bs ~125 mph top speed for like every car. I like going fast partially because this is a video game, where you do things you most likely can’t in real life like have a garage value of like $75,000,000.

Just came to chime in about how shockingly dumb this is in FH3. Horsepower is so overblown in this game it’s you can’t be competitive in random online games unless you dump hundreds of HP into any typical car, which is not only unrealistic but there’s no disadvantage. Who cares if your grip is trash when you can blow away anyone with Sport tires on a straight.

Can you even start your own games and force TCS and ABS off? That would be a solution of sorts but then it’d require everyone to spend time re-tuning their cars before playing any races.

TCS is very poor in this game, and ABS is even worse. They’re not nearly worth the penalties you incur, and won’t help you very much in any case.