Upgrades and upgrade dynamics very... Off?

Yea, V8 or rally motor. Woo. Lol. And maybe one with more handling for a few tight circuits.

But it’s apparent you dont see the issue since it doesn’t effect the classes you prefer. It is less of an issue past A from what I can tell.

Maybe that was the plan to slow down the lower classes…it’s a sadomasochistic plan, but it’s effective. You either have a really slow well handling d/c class racer or a fast and out of control racer. Your choice, choose wisely.

It’s not ‘that’ bad now come on lol… I play with B/A/S1 mostly and build/tune for grip and really haven’t noticed too much of an issue. Maybe tyres upgrade the PI a little too much but other than that it doesn’t seem too bad to me and I’ve been playing and tuning in Forza games for many years now.

It doesnt appear to be an issue until you run across someone who knows what they are doing online (rare) or attempt to run top times. I’ve seen Mick up there on the boards and know he’s seen what I’ve seen.

I distinctly remember building a car for acceleration and destroying the AI on unbeatable. The car was on rails. Checked the boards and I was 9 seconds slower than #1 but still easily top 30. Built up a 1500hp GMC and instantly was running with 3 tenths of #1. Crazy.

Then in B class I ran a 750ish hp rwd car on stock tires. I got torched by an awd Corolla with way more power than that. I torched the rest of the lobby though.

So what’s the issue then? That post was mostly just rambling and doesn’t even remotely prove the point in the OP. Also I never said it was perfect more so that the quoted post was an exageration.

Running a car loaded with grip on a circuit with lots of long straights is bound to cause that effect too… It’s a case of knowing the correct car or tune to choose. A lot of people just don’t seem to grasp this concept.

The tuning calculations right now are so bad for D Class it almost makes using them pointless. You either have 170mph D CLS cars with stock tires that take WAY to long to stop and turn or 110mph (or so) cars that can stop and turn but are so slow that taking them out of a short course in Surfer’s is out of the question. PG/T10 really needs to look at something like a 10% reduction in the PI increase for the tires and like a 5% increase on the power parts (block, cam…etc.) that way the original feel doesn’t disappear and there could be a little bit better balanced.

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Im in the exact same dilemma. I tend to go for speed and just add a wing and tune it till its not sliding everywhere, Id use the exact same car if it was online so I use an upgrade and tune id be comfortable with; if you choose the handling option you’ll see the drivatars pass you easily, however since FH3’s roads are wide I suspect a power advantage would be better. For B I try to stay around 6.0 but many cars are go to either 5.5 or 6.5

I’m thinking that stretching the PI system out more (say 2 or 3 thousand at the top end) might make somewhat of a difference. It would make difference at both the top and bottom ends if there was more room for similar performing cars instead of bunching together the really slow with the really, really slow (and ditto to the very and very very fast). Even so, there is definitely weirdness with the tires and handling in general. I’ve been wondering if it’s related to the way the drivatars seem to not lose traction even in wet and offroad conditions at high speed. I’m thinking that whatever is causing the drivatars to behave that way is leaking into the PI system, throwing off…everything.

I completely agree we need a couple more classes now like X1 and X2 at least. We now have cars compared to a few years ago that are exceedingly performing higher. Yet we still have all the other cars we’ve always had. And I think you might be onto something there as related to the drivatars ability to drive around corners at 180 miles an hour when it’s physically impossible and in the rain thanks for that.

Thank God it’s not me over exaggerating XD

Yes, tire upgrades are a big problem in low-end cars.

A single level of tire tread upgrade (to the first non-default type) increases some cars (1965 Alfa Sprint Giulia) up by several hundred PI. The result is that you are left with a weak engine for the class, and you have no available PI points left to improve the engine. We really need some intermediate low-level tires. The first level of tire upgrades is too big. We need an extra one or two levels below that in order to have more control over upgrades.

One quick point though. If you are running a D or C class car with anything less than 200hp, why would you need to upgrade the tyres. Any upgrade to the tyres would end up with way too much grip for the power of the car.
I always drive the car first and see what it needs. Does it need power or grip or a little of both.
I do agree though that you can add an insane amount of horsepower with little change to the PI.
This seems the way to go all the way up to A Class. I have built 5 different builds of the same car in A Class with horsepower ranging from 500 to 900 and I can lap them all within half a second of each other on a variety of tracks.
Happy racing.

3 Likes

"Any upgrade to the tyres would end up with way too much grip for the power of the car. "

That’s exactly the problem. In a case where it seems like I need a small tire upgrade, my only choice was between 3.7 grip rating or a 6+ grip rating. That was the spread between default tires and bottom tier upgrade. And the tire width options weren’t changing the grip rating. There was no middle ground. Doesn’t seem right for a game where you may be driving in dirt at any time, or getting your low HP car up to max speed on a long road while approaching a sweeping corner. And I have ABS, traction, and stability control, off.

Ok. That makes a lot more sense. Maybe a tyre upgrade is needed to fill the gap. Good point. Should be an easy fix if the developers were open to the idea. I would be interested to see how many people actually race D and C class percentage wise.

They are niche classes but have a rabid and consistent following in the Motorsport titles. The super close racing and premium on consistency drives many to come back. And it also features mildly modified street cars and it’s pretty close to track day kinda racing.

In this game it’s likely low since in multiplayer those classes are often up for vote against the more popular A and higher classes.

Or you guys can just drive hyper cars like the majority of the community does.

And now they have added dlc cars that can not be upgraded to the max of their starting class yet again.

SMH

All of them or the S2 ones? Havent had a chance to check them out

GTA and Aston cant hit 998.

BMW and Ford Vic are ok. I still have the other 3 to drive after work.

Yea I checked in the morning, Huayra BC does go to X class as there are a few engine mods available as well as tires & suspension.

They seriously put the M2 as a “European Sports car” category with the Alfa 4C and Lotus as opposed to super saloons? lel.

@Dribbly Yea I prefer the lower classes too, especially when it comes to online where hardly anyone could control the cars. Unless it was a private session I stayed away from S2 as much as I could