Update Download Help

So I have a rather unique question. I only get a small amount of high speed Internet each month, after which my internet drops to 128kbps. (Basically it’s my hot spot through my cell carrier). Trying to download updates at this speed, the game (in the que list) will say “updating” at the bottom, but after a few minutes will change to “queed.” If you let it sit it will, after a minute or so, change back to “updating”, or you can click it and manually tell it to continue installing. My question is, does the update start over from scratch every time it does this, or does it continue where it left off like the game install does? I ask because at 128kbps, (according to a download calculator I found online) the 99MB update should take a little under 2 hours, but I’ve had it “updating” for around 6. Also the last update never completed until my high speed renewed, so I don’t know if it only finished because of the high speed or if it would have eventually finished even at the low speed. Thanks for any help.

Or, if you have a local video games outlet talk to them. In some cases they’ll let people use their Internet for updates, as long as you don’t make it a habit.

I don’t have restriction on internet speed or anything like that, but I live in a country which has poor internet infrastructure and occasionally we go through periods where the access to overseas websites and services slows to a crawl. During these times, I’ve noticed that Xbox game / update downloads will stop and sit on “queued” even though the internet is still working for simple things like opening a web page. There must be a sensitivity limit that where connection speed is low, the download automatically pauses. Maybe it’s to prevent corruption of data if there is packet loss going on?

Xbox One will pause or reduce download activities in favor of “live” participation in games, watching videos, etc. The best thing to do is nothing. If you have a download, let it run. Don’t move to a different game to start playing it. Make sure you always go to 100% complete on the download, and the item is cleared from the Queue before attempting to play.

If you’re on a limited or not super fast Internet connection, don’t turn around to a PC and start streaming music or begin watching videos on a cell phone which is connected through your home networking device. Those also take “space” away from your Xbox One download as the items try to access everything on the Internet pipeline at the same time.

Snowowl, I just have a quick question here, though not related to the post:

I play games while there’s stuff downloading in the background. I’ve had no issues. I mean I don’t play the game that’s being updated or downloaded. I’m on a 4MB connection. Do you still recommend not doing anything else on the console while things are downloading?

And, well okay… two questions actually: the hard-reset method saved my life once as I was getting constant stutters at the start of a Rio race in career. The HR fixed it… my question is, in addition to doing this, do I also need to clear Persistent Storage and Alternate MAC Address from time to time, to ensure my console performs at its peak in every session?

Pardon the off-topic!

“It depends” response. If you’re playing online with other people, you may not see lag or frames jumping, but they may see it because it is you. Just like if someone has a limited or very slow (like wireless Internet access - and I mean the service you’re receiving is wireless, not DSL - digital subscriber line- or better) may mess up everyone else. We each have, like in your case, a set “rating” of the Internet Service Provider’s speed. That is only guaranteed for 80% of what they quote us TO THEIR CENTRAL OFFICE which is typically under one mile away, not everywhere on the Internet. None of the ISP’s will guarantee anything outside their own equipment, and your provider won’t do anything for you to look into “slow” connections unless your connection tests at less than 3.2 MB on your 4 MB setup.

This is one of the online depictions of how “healthy” connections are: http://internetpulse.net/ Here is another: Network Overview /// Internet Traffic Report One of the very important readings is the “response time” which reads “round-trip” connections among/between destinations. That can be called “lag” too, if the reading is too high. I send something and get a response back, typically in 200ms - or 1/5 of a second. If we have a dozen people, and they’re all having the same response in a race, it can be devastating to know what each of us is doing at the same fraction of a second in our live inputs.

Beyond that, once each of us are beyond our own ISP Central Office and out on the Internet, the signal will go through a myriad of Internet Service Providers, backbones providers, Domain Name System (DNS) servers, etc. DNS servers guide our requests to/from our selected choices - here’s a list (at the moment): Listed DNS Servers If one fails or has a hiccup in sending traffic to the destination, we may have a failure or we’re being routed just about anywhere in an attempt to get through. On a PC, you can check some destinations from the command prompt like C:/Users/YourName tracert www.microsoft.com (or www.google.com), etc. (We won’t get to “Microsoft” because of their firewall setup.) Each line returned is the reading on a “hop” between servers and/or service providers. Now try to do that with four or 24 people at once, all trying to push pixels around on our screens.

In answer to your second question: Persistent Storage actually retains the “history” and makes the operations quicker, i.e., oh yes, I can do that again. As to an Alternate Mac Address, which is an identifier for hardware, primarily, and usually will be using a wireless connection or be part of a business or college authentication setup. If none of those apply, I would leave them alone.