Just watched the 9 Minutes of Exclusive Gameplay of FH6 and I have to say it is looking and sounding amazing but to me the lighting in the tunnels looked too bright, particularly the roof part of the tunnel away from the sources of light on the sides.
I think it looks dark in the transition, it goes from normal lighting, pitch black, renders tunnels lights, and then looks good, transition out looks good. They only render the lighs when you’re in the tunnel which I think looks so odd, in real life you see the lights on even if it’s super bright outside. Ez fix would be to render some lights from the outside and then render everything like they do now. there are so many examples of this in other games like gta and other racing games. STILL I like it more than fh5, I’ve played fh4 and it looked better from what I remember
I see what people are saying about the traffic…It does seem so quiet when just free roaming. Maybe this density is good under race conditions but in free roam this is just too quiet. I do hope they give us the option to up this density in free roam and custom races.
They had less traffic to show off the game also this is the developer’s build of the game
The game is still in development meaning that it’s not even fully completed yet that’s why we don’t know much about it and also I want them to keep some stuff from us
