Ill admit Im not the best at tuning and also not the worst.I can post average times or just above,usually about 15 secs behind the #1 in the leaderboards depending on race and class.
Now my issue.In Forza 4 I tuned a 63 VW beetle for A class that was a beast and handled really good.Now I try the same in F5 with a B class tune and it can corner nice but everytime I hit around 100mph it is hard as hell to hold a straight line,it will just pull left and right.I have no clue why and most of what i have tried does not see to do anything.
Any ideas or will this car just not handle 100+mph speeds? I assume it will since you can go alot more on the motor swaps.
basics to my tune:
Upgrades:
Engine 2.0 I4 VVT
Adj front spoiler
Adj rear spoiler
No rear bumper
Race tires,biggest
Race tranny and rear
full suspension and roll
Tune:
Alignment
front
camber
-.5
-.5
TOE
0
0
Caster
4.4
I didn’t build the car but I spotted couple issues there.
First off, Not enough camber,
and 2nd, Too tight antirollbars.
Also couple things about the build, which might be causing the issue.
Beetle is quite and old car, it suffers from flexing chassis, therefore the chassis needs to be reinforced at least some amount.
It’s very light, and in B class really powerful car, but the chassis is quite far from actually being aerodynamic, all there add up to instability, By adding weight, and AWD conversion would stabilize it at least a bit
It has fairly short wheelbase, which makes every tiny twitching of the the car feel a lot more drastic than in car with longer wheelbase car
Now I’m not claiming that it would be impossible to make it work, but it will need a lot of work to make it work.
May want to increase caster, reduce rear aero and add front aero to max.
To add onto what jugs was saying, its also a rear engine car that is quite lightweight so when you are on the power the front is lifting off the ground, this is going to cause the car to wander. could also increase front rebound and soften front bump. Another idea from the drift guys would be to add negative front toe.
disclaimer: all of these changes will eventually cause a car that is already prone to oversteer to oversteer more so careful.
Thx I’ll give it a look.
Also I do have the full roll cage.maybe add the weight back and just add a bigger motor.
Just wasnt sure how much the physics have changed from FM4 to F5.I had this car going straight and fast in FM4.
Also that tune above really isnt tuned,thats just were it was left while fiddling with it in test drive and gave up for the time being.
I remember someone (BigPappaKegDog?) saying you could fix it by raising the ride height, and he was running some fairly evil times in his bug. Maybe worth a shot but I’d usually go with Worm on something like this.
-0.5 rear toe and 3.0 caster plus full rear aero and high camber -4.4…plus dont soften the rear antiroll bars too much as the engine is over the rear wheels…
But yeah at least 10 - 20 cars in the game are absolutely{Mod edit - WSD - Im assuming you mean rubbish cause you know alluding to swearing isn’t allowed]
You guys still don’t get that it’s a glitch in the game and it can’t be fixed. I’ve went through this three times now?
If you move the settings enough to make it work the car will be slower so you either deal with it never going straight, make it slower, or sell it back to the game. The only way to fix it is to manipulate the gravity variable within the game on a dev kit, while quite fun to take corners without pressing the brake it causes other cars to flip on their sides any time you turn.
I respect most of your opinions but the frs guys and some others have it flying. Check lb b class catalunya and simmos settings work nice. Just a heads up.
My two cents ( lol ) from a real world mechanic, Camber plays an important role in wheel alignment. Caster and toe both work in conjunction with camber to ensure proper tire wear as well. Camber and Caster affects turning aspect, Toe affects tracking aspect ( 0 ) toe you will have wandering from right to left.