Feedback request

I have had the game about a week for now. As I’m old FM4 tuner it was somewhat easy to learn the FM5 tuning, but somehow I don’t feel too confident about my tunes, although that might be cause I’m still learning to drive on here.

Anyhow, I made a car for single player race. it was supposed to be allrounder so I could just get trough the single player, and at the same time learn the driving in here before I go and cause havoc in online. How ever, this tune felt quite good to be such an early tune. I would like to get some feedback from it just to know where I’m standing right now. I open sourced this to friend of mine, who is rather well known tuner in here, and he claimed it was pretty good.
Now we could say I would like to “hear it again”, but if someone spots something that could be done as of improvement, I would also like to hear that.

So the tune is…
Car: Supra -98

Build

Conversions
5.7l V8
Centrifugal Supercharger

Engine
Street Oil & cooling

Platform & Handling
All race, except
Sport Chassis reinforcement

Driveline
Sport Driveline
Race Differential

Tires & Rims
Sport Compound
265 / 315 F/R
Rims
Work TE37 (sport style)
18/18 F/R

Aero & Appearance
Forza Aero F/R
JUN bonnet
best looking sideskirts & rear bumper (gotta look cool right?) =)

Tune:

Tires
PSI 29.0/29.0 F/R

Gearing

Alignment
Camber
-3.5/-3.0 F/R
Toe
0.2/0.0 F/R
Caster
5.9

ARB’s
20.00/23.80 F/R

Suspension
Springs
513.5 / 450.5 F/R
Ride height
6.2/6.2 F/R

Damping
Rebound
11.0/9.1 F/R
Bump
4.0/1.9 F/R (that was bit weird but the front was quite bouncy with softer bump)

Aero
85/110 F/R

Braking
Balance
55%
Force
100 (Drivers preference)

Differential
10/5 Acc/Dec

1 Like

Welcome to FM5 Juggernaut! I recall you providing me with some tuning guidance in may first couple of months with my game, and, certainly appreciated such.

I am not a very good driver, yet, will definitely try out your tune and provide feedback per my driving style. Thanks for sharing!

Juggernaut – any preferred tracks you’d like to run this car? Thx!

Not really, It might have bit too much understeer for alps, and not enough power for long beach, Anything else it should do decently…

As I said it was done to be all around car, Just something to use in single player, but it turned out to be much better than I expected… or I think.

OK, took it for a quick spin around Indy GP…and, spin it did. the rear end was way to loose for my taste (as a relatively new driver compared to all of you). Outside from that, the car did feel great.

By the way, it does look awesome with the Bomex (street rear bumper), and, the Trial (street side skirts).

If, yo do not mind, I will adjust some of the settings (springs/ARBs, and maybe the Diff) to see if I can control it a little better. Will repost with my settings as an FYI.

Again, thanks for sharing!

It has quite decent power/torque out of corners, and that might cause some problems for inexperienced driver. To be honest I swapped that V8 in there because it was only few pounds heavier, but it had lot more torque, and I got rid of all issues that turbo kick might bring (if there is any kick… so far my only turbo car is AWD, and in that I really don’t notice it.)

But with little experience, it should be quite well behaved car.

Your correct Juggernaut…I just need a little bit more time to get adjusted and perform some throttle control in the meanwhile. Diff is good and so are springs for me. I am just playing with the ARBs to see if a minor adjustment can help me.

Good news! Just got a PB at Indy GP with your tune. I only modified the ARBs by -2 F & +2 R. And, I think after I get use to it, I can certainly drive the tune “as-is”.

Well that was actually quite unexpected. as I was thinking more of a solid lobby fighter, than LB car… Oh well, As i have just recently learned that the 5.7 engine is somewhat overpowered I’m kind of sad that it’s on there.
But then again as it’s my first build where I tried at least a bit, I think that the engineswap could be forgiven.

Another PB…I was able to drop an additional 2.5 seconds off my time. [Keep in mind these are relative improvements to my times.] However, I did make a couple of changes based on my driving style to have less oversteer. Following my “Fix Oversteer Chart”, I made the following changes in this sequence: (1) Oversteering at Exit, thus, reduce Rear Ride Height…I actually dropped both the from and rear ride heights from 6.2 to 5.9 (1 click above min). (2) Mid-corner oversteer at speed, thus, increase Rear Rebound Damping…changed it from 9.1 to 10.1. (3) Mid-corner @ mid-speed oversteer, thus, soften the Rear ARB…I lowered both the front and rear ARBs to keep the balance. I used 60% of the original values (20.00/23.80), thus, 12.00/14.30.

The rest of the build/tune is all the same.

I am not sure if these would help you at all per your driving style, yet, I would be interested if you could try these out to see if it makes an impact for you. Thanks!

Well without testing (yet) I don’t think that all that lowering would be good for it. As my intention was to make a car that can literally run any track in game, and that means there is always a kerb to run over, and some elevation changes on the track.
Going softer on antiroll bars, that might cause bottoming out which gives a grip “spike” followed by decreased grip, which might unbalance the car. Same goes with lowering the car, unless bump stiffness is drasticly increased, and on the front that is already much higher then I would have felt comfortable.

How ever in indy GP there isn’t almost any elevation changes, or rumblestrips, therefore it might work quite well in there.

Welcome to xb1 juggernaught,

I’ll try this out tonight. I was actually looking at the supra for my next S Class tune. :slight_smile:

Thanks

Sk3tChY

Great work on the PBs PR!

Welcome on board the FM5 train Juggs!

Good to see you on FM5 Juggs :slight_smile: I built your car and gave it a run around Bugatti. The car handled great and was a pleasure to drive but was a few seconds off my PB. I guess to compete a little better you would need to change the build to reduce the grip and give it some more horses. Nothing wrong with the tune though. Good job. I managed a 1:52.5xx on my fourth lap.

I had a little bit that sort of feeling myself. It’s felt underpowered even in singleplayer, but I didn’t take that much of a result as I didn’t have clue what was fast in this game.

I went back and changed the build a bit. I dropped the tyre compound to sport, added 19" rims, took off the good looking aero lol, added a race exhaust and upgraded the driveline to sport. Took it for another spin around Bugatti and took nearly a second off my time :slight_smile: I left all the settings the same. Still doesn’t accelerate like the Alfa Stradale but it is quicker.

Well that was a little bit of surprise.

Like ogrmoss said a little underpowered but a lot of fun to drive. Very balanced and grippy. For me I didn’t notice the oversteer at all like the mr2. Thanks for sharing your tune. Good racing the other night.

Yeah, I’m still fighting the with the MR2 it has the speed, and the 0.2 toe on front really sorted out the understeer problem. now I’m trying to figure out what causes that snap oversteer.

That oversteer in rather interesting, as it is only on 2 or 3 specific corners where it happens. and nowhere else. I’m thinking that it’s not so much in the car, it’s something in that track/corner that causes it. I just have to figure out what it is and how to counter it, without sacrificing too much on other places.

I tried another build which gave me another almost half second. Removed the race exhaust and valves, converted to centrifugal s/c, added street air intake and added +8lbs on rims to get back to B600. Still drives great Juggs. Ran a 1:51.245 in 4 laps. I’m sure you would get it quicker. You are a better driver than me LOL.
I did a quick check on the leaderboards and the driver of the first Supra to appear (top 600) has a tune shared which has 453 HP 447 LB-FT of torque. My last build was only 390 HP and 393 LB-FT of torque. Still underpowered :slight_smile: