Anybody ever read the tuning descriptions for tune setup? Some of these really don’t make sense. Some parts, you go from front to rear and it changes one word, but it is a synonym. For instance under “Aero”, front downforce has the exact description as the rear, but they replace one word “create” instead of “cause”. That one is just kind of odd.
There are other issues though. For instance, in “Brake” balance, it states “adjusting brake balance rearward increases oversteer under breaking”, which should be correct. In game though, it does the exact opposite. Adjusting it forward increases oversteer, rearward understeer.
Another issue I have noticed is under the “Damping” section under “Rebound Stiffness” the front description states, “Decreasing front bump damping stiffness increases transitional oversteer.” Meanwhile the rear states, “Decreasing front bump damping stiffness increases transitional understeer.” Well, which is it? In this case it takes a little physics thought to figure out which one it is, but I think they meant to say “rear bump” on the rear one.
Anybody else catch these mistakes and others?
I have caught some of these mistakes in the past and I believe there has been a thread about it in one of the sub sections of Forza 5.
With the case of the brakes, everyone complained about the slider saying Front on the left and Rear on the Right and the percentage indicator (number) was located under rear so even though it was a front bias indicator everyone assumed it was a rear bias indicator. In FH2 that as been fixed and it is the other way around so moving the slider to the left increases the front brake bias but the number shows the rear percentage.
—> I may have this the exact opposite way but I hope you understand what I’m trying to get across.
With rebound and bump, it technically depends on the speed you are going. Many race cars would have a low speed bump and high speed bump setting (rebound as well) and you’d adjust those. In Forza there is only one setting for both s you have to find the right balance and use it for what works best (mid-high speed, mid corner I think). Under low speed, increasing rebound would cause understeer but under high speed an increase in rebound helps prevent understeer - in FH2.
1 Like