Track quality in Forza 5 vs 4

So I am trying my luck in the Bounty Hunter event and since I don’t remember sweating blood so much in Forza 4 on Road America, I booted up the old 360 to make a run on the same track (well, almost as there is no alt track in 4).

Man, there is a huge difference! While in 4 the road feels straight between the two edges, Forza 5 has all these odd curvatures in it. It is especially pronounced at corners 8 (before the Speedville sign) and 14 (last). E.g in turn 8 if I take it just a tiny bit wider I just slide off to the grass in Forza 5 - I guess because the road slopes outwards there. In F4 I can be much more sloppy.

Anyways, whoever thinks T10 should just re-release the Forza 4 tracks for Forza 5 should go back and do the comparison for the ones that are already remade.

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Indeed The FM5 Tracks are way better with physics/looks…but with that said I don’t think anyone would complain if they did do it lol. If anything they’d see why they weren’t ported over in the first place, and how despite FM4 cars/tracks being totally terrific, putting them into FM5 w/o reworking them would look like crap, the feel of the game would be like that of the “other” racing game, inconsistent.

Don’t get me wrong though I miss everything that’s in FM4 (besides cars/tracks, a working market place, clubs, gifting, selling parts/cars, changing tunes at the track in career races, even seeing the lap times at the end of races (instead of a blip of only your time at the bottom left of the screen), however, everything that is in FM5, despite some glitches here and there, is flawless. It makes me know that this is a standard of T10, not putting out crap, even in the likelihood that people would pay for it.

If the history of this franchise says anything, it’s that the game will keep on getting even better.

On a side note, I sure hope they stick to their schedule of the releases because Horizon is due this year, it looked simply awesome, in my mind one of the most visually stunning games. On XB1 there’s no telling how grand it could be.

You have to think though. If they did move over all the old tracks to forza 5 then there would be more people complaining and starting pointless threads about how certain tracks aren’t up to par. I think turn 10 did an excellent job with how they approached Road America. They gave it to us for free and the track looks and feels amazing.

I love the narrower road compared to forza 4 and the new bumps that are there compared to forza for. I love that level of difficulty. I also love when you enter the alternate route that one bump is extreme and makes you feather the throttle instead of just pin it to your next break point.

Love the track love that it was free finally forza is really starting to feel like forza again.

I’m glad they took more time to nail the intricacies of all of the tracks in greater detail.
I was actually thinking about picking up GT6 for a while to see how it compared to FM4 and FM5 (since there isn’t a next Gen GT) and then I watched the review on Gamespot. It cracks me up, because I remember back during the FM1, FM2 days GT3/4 being the better titles. FM2 had really level the battlefield though, and FM3 just blew GT5 away IMO (with a few tiny exceptions).

Maybe when I’m finally through all of FM4 and FH will I jump over and pick up a cheap copy of GT6…

Anywho, point being before I started rambling, that in the market FM is in, the devil is in the details. Cars that look as real as possible, nailed down to every details (I drove the virtual version of my car and FM has it down almost perfect as far as looks (the car does drive a bit differently from the virtual one however). Tracks are like this too, I love the detail of turns, the crowd, the road surface all of it. My one carry over from FM4 to FM5 I think should have happened was different time of day races. I’d also really like to see weather and night racing, but that is for another thread.

Personally I can’t see all that much of a difference between the two games in terms of track detail… apart from Pepsi replacing Coca Cola

It’s an interesting subject…

I remember when Fm4 came out there was a promo vid and discussion about Hockenheim track modeling. Well the long story cut short is that Dan’s there happily talking about how Hockenheim was laser scanned to millimetre precision…

And then Fm5 comes out and we’re told old existing circuits that weren’t A* data quality were dropped…erm sorry to be ‘whiney/moany/intelligent/Captain Obvious’…but we told only 24 months earlier that the data being scanned was of the highest value and utmost precision. So were the Dev’s telling porkies in Fm4 or Fm5???..

Something doesn’t add up…

But yes, the track quality in Fm5 is a general improvement. I live right next to Silverstone and have walked that track endless times, it’s fairly accurate in the game but I still feel they take some creative licence to shaping the tracks to enhance the gaming experience. I know first hand the ‘laser scanned’ Silverstone in the game is still a little different to reality.

Looks pretty though :slight_smile:

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Technology has changed since then. My guess is that the fm4 tracks were modelled to just work with the xbox 360, and the data collected was sufficient for this. Now, the xbone can handle so much more, the data collected in the past is not good enough.

I would like the hockenheimring back though…

I searched for the video you mention: http://www.virtualr.net/forza-motorsport-4-hockenheim-making-off-video

It turns out that they only scanned the two sides of the track with cm precision using GPS, but not the surface. So the surface is just a flat between the two sides, and that is exactly what I felt! Wow, I am so proud of myself now :slight_smile:

Nice work :slight_smile:

Top Gear track in FM5 is so stupid with all audience… In real life there is no audience on track.
I don’t get it why they changed this because in FM4 there was no audience also.

Definitely agree with th op, the new scanned tracks are incredible!
Speaking of FM4 fantasy tracks, I wonder why they couldn’t get them in FM5, cuz there is no real track to scan. Maple Valley, Sedona, Fujimi, Sunset Peninsula, Monserat (many variations here) , Amalfi. This would have really boosted the track count. I dont know how long it took T10 to build the new Bernise Alps vs say the newly scanned Silverstone, but I would assume the Bernise track was much quicker. Am I wrong in my assumption? I don’t know everything that is involved in the fantasy track builds and porting them over. I’m loving the game, so don’t get me wrong. I, like many others just wish there were more tracks than what is there. It was one of the things I was looking forward to the most in FM5.

Perfect comparison if anyone is in any doubt about Forza 5 against Forza 4 then follow these simple steps n turn on your xbox 360 after a few weeks of forza 5 gameplay boot up forza 4 laugh and think too yourself how did i ever play this game and actually think it was the best game ever and could never be beaten lol…

I definitely think you feel the road more in 5 over 4

There are tracks in 5 that are hugely different than how they felt in Forza 4, the biggest example of this is probably Le Mans. Otherwise yea Forza 5 is a huge improvement on feel and physics over Forza 4.

Overall, I love the way this game feels when driving.

The tracks are great, I love the detail. I’m having fun getting to know every bump and rise in the updated versions. While I do miss several of the tracks from Forza 4, (cough…Nordschleife…cough) I’m willing to trade quantity for quality. All of the tracks represented in Forza 5, in all of their configurations, are quite fun to drive. There’s a pretty decent variety.

I’ve had to alter my style of play slightly because the Nordschleife was my go-to test track in Forza 4. With a track that length, I feel like you have virtually every turn and elevation change imaginable, so I always tuned my cars based on how they performed on the Ring. I probably drove 5,000 laps or more around that thing. I’ve had to re-assess my strategy when it comes to tuning.

I’m personally quite pleased with Forza 5, and have been since day 1. The car packs that have been released and the addition of Road America have made the game even better. I look forward to what else could be in store for the future of the game. (Hopefully it’s a long, twisty strip of road in Germany…and maybe its Grand Prix brother. And the Jaguar F-type…and the Cadillac ATS…but now I’m rambling.)

Yes, the new tracks are an obvious step up in terms of detail and realism. This is some of the content that is the core of Forza, but that, amazingly, a fair number of forum posters don’t even seem to understand. I’ll take higher fidelity of more “content” any day. Luckily, Forza 5 fits the bill nicely, and it’s a vast improvement on Forza 4 inb terms of fidelity.

The track Data for Road America was ~2.2GB on Forza 5 for the track. That’s much higher than any Forza 4 track, this obviously includes texture data and lighting and surface but where it really shows is the laser scanned data is closer to the actual thing. They are allowed to have more vertices on the track that the data rendered. Thus you get more realistic tracks.

The track Data for Road America was ~2.2GB on Forza 5 for the track. That’s much higher than any Forza 4 track, this obviously includes texture data and lighting and surface but where it really shows is the laser scanned data is closer to the actual thing. They are allowed to have more vertices on the track that the data rendered. Thus you get more realistic tracks.

Tracks feel great to race, graphic quality do not, no matter how good the asphalt textures and everything around it look, the lines are jagged and moving all over the screen because the game has no anti aliasing or aniso filter. They spent so much time and love on reflections, painting and other “new” stuff just to look next gen, and it does not look next gen simple because A: smokes are bad all over and B: the track lines are horrible, in some tracks like catalunya it is so bad that sometimes you can’t even see the finishing lines for good, it is just a big mess of jagged lines.