I have a couple of issues with F5; where are the other tracks, from forza 4 and 3, where are the Cadillac race cars from the Pirelli Challenge series- the first and second generation.
Why would you take away the telemetry view option, the other camera angle options you had in forza 4, during replays? What happened to the the film making feature.
Forza 5 is a helluva lot less than the previous forzas. (where are all the Porches?)
However, kudos to the pre and post race view, the top gear review, the female car history narrator and the manual and manual w clutch option.
The needed a pretty game with solid physics in order to show what the xbox one can do. Unfortunately everything else was a rushed mess where its obvious things were not thought out well. Classic example of fixing something that wasn’t broke in favor of some overarching idea that would redo how the game would be set up. This new Forza idea did a great job of driving away its core base.
Lets face it, I seriously doubt we will get a great game with FM6 and they will likely keep the same format of FM5 and just make a few tweaks. The optimist me though hopes they have strong leadership that can recognize their failures and will work hard to put out something good.
However, even with more cars and tracks, FM5 still wouldn’t be good. Its a waste of time. They are better served to make a killer game and all the cars/tracks can be added later on.
Cars/tracks compliment a great racing game; thus, they shouldn’t be the priority.
Agree with this post 100%. Very little to add. While I think it’s ABSURD that any new version of a racing game should ever ship with fewer cars and tracks than the old version of the game, I can deal with a garage of 250 cars if I have to. Most I don’t drive anyway. I think I bought many just to be able to say I have 250 cars. With Forza 4 I was much more selective and only bought cars I really liked and ended up with 250 or so. But again, I can live with the car count and can live with the tracks, I guess… What I can’t live with are all the functionality features that are so conspicuously absent from the game. Like, I seriously can’t sort my liveries by car? When I’m playing split screen with a friend we can’t see our lap times after a race? Really? I can’t skip through the credit and XP totaling at the end? I can’t visit a storefront of my favorite painters to see what other liveries he’s designed? And it goes on and on… It’s just ridiculous. It’s almost as if the programmers didn’t play Forza 4 enough to remember what to program into it, or, as others have said, it was a rushed endeavor, as if Microsoft/Turn 10 said, ‘make it fully playable and get it done by Day One. If we have to leave a lot of things out, oh well’. And now that they have our money, what do our feature wishes amount to? Background noise…
Were as i agree that “Cars/tracks compliment a great racing game; thus, they shouldn’t be the priority.” I would rather them take there time redoing all the cars/tracks like they did and have less cars than them just import all the cars from previous games and have 100s of cars that dont live up to expectations of a xbox one game.
Im sure they will build up the amount of cars on future releases you have to remember that FM4 was the 3rd game on 360 and had a lot of cars from FM2 and FM3
I’m curious how broke they T10 assumed F4 is that it needed to be tossed and Forza needed to be revamped. From what I can gather F4 is still a better broke game than F5.
The thing is FM4 was set up really well. It had good functionality and had a good community feel to it. Im not saying FM4 was perfect, because it wasn’t, but it was a really good starting point.
If they would focus on the parts of the FM4 layout that weren’t functioning as intended (such as scrapping the tune/paint rating aka hate rating system and hacked cars on auction house) instead of wasting time trying to rebuild the game from scratch, maybe some basic features like distance meter would have made it to FM5.
Trying something new is great when the pros and cons are adequately analyzed. To me it seems not much thought went into it for the sake of time constraints and there was possibly nobody who flat out questioned the design changes or maybe it was too late to revise the failed plan. Being that it was a launch title, I have a hard time going all anti-T10 and really bashing the lead development team. It just doesn’t seem totally fair after their 1st subpar game.
Oh and I totally agree with the car and track quality over quantity point made. After playing a bit, it wasn’t that bad. There were enough cars to keep me busy and the selection of tracks wasn’t terrible, albeit a little lacking.
I don’t care about the amount of cars really. I’m sure there are favorites missing for some. However, there are more than enough cars to make playing this game fun. For me, its the lack of tracks and the absolute mess that is MP. I can’t compare to other versions, but when FM5 first came out, it was seriously lacking in tracks. It still is, but the additions of Road America, the Ring and Long Beach (though I truly hate the track, I still appreciate the effort by T10 to add it) made the game better. Almost a year after launch, the game is terribly boring for me now. Going into MP can be fun if there is someone in there to challenge you, but that almost never happens. We get the same wreckers and the same tired tracks over and over again. How many times can you run ten 30 second laps around the joke that is Top Gear West? The only challenge is how many laps will it take you to lap the field and after what lap does that one nitwit decide to start running the track in reverse.
I still do enjoy the game because of the quality you mentioned. However, FM6 is going to need quite a bit of updating done to it in order for me to purchase it. If PC lives up to the hype, I might not bother with FM6 at all.
Swerve, I’m glad you mentioned F4 as a starting point. Because it was but someone failed to realize that fact. Just keep what is already great about F4 throw out what isn’t improve on what is there already and just add more content. A strictly DLC supported game instead of coming out with a new title every year or so. New tracks cars wheels better ground effects and wide body kits. A better scoring and level system with more incentive to stay on the track. Penalties for going off the track and a better system please for keeping items from different events separate. Instead of letting people do what they want eventually corrupting the game.
Why didn’t T10 just make F5 a continuation of it’s predecessor?
Licenses come and go, asset models become antiquated and are dropped, and room must be made for newer assets. Still, Forza Motorsport 5 has the largest list of vehicles and remodeled racing environments on the newest generation of consoles. As we go, the roster will be built back up.
Exactly. So, why do some of you insist on comparing Forza Motorsport 5 to previous Forza titles? Two different platforms. Even so, feel free to compare Forza Motorsport 5’s vehicle list to that of Project Cars when it eventually releases. I think you’ll find the accolades (in terms of vehicle roster) stick with Forza.
… … … Come on, really??? We can’t compare Fm5 with Fm4? And the reason is because it’s … on a NEWER console? So you think it’s okay that with every new console the games have less content?
This post shows zero understanding of game development on a new console.
FM5 IS NOT a ported version of FM4.
It is not as simple as copy and paste the content between games.
It is like the content bucket got filled up between FM2, FM3 and FM4. Then we get a new bucket that holds a different type of content, yes some pasrt of the content are the same but some are different.
So the bucket needed to be emptied and gradually get filled again with content that is tweaked, polished or totally redone. To do it some other way that keeps the same level of content would reduce the quality of the content and we would never see improvement.
We could still be playing with FM1 car models if we took that approach.
I suppose I’m sorry we don’t agree, but I rather the Forza franchise not end up like my former favorite racing series (Gran Turismo) by holding onto assets well after they have expired. Thus, the reason we have less content is because it is all being remodeled. If you can’t accept that, I’m not sure there is anything more that can be said to convince you. Either way, it is the current status of the franchise - becoming reborn on a new console for the first time in 8 years. I have accepted it and am preparing for the future of Forza on the Xbox One while you and others sit around moping, asking “why?” when the answer has been iterated in these forums time and time again.
Wow that is such a good point! I was pissed when I found out there were so many tracks missing and some of my favorite race cars and didn’t buy the xbox one. I bought GT6 instead and was immediately reminded why I don’t like Gran Turisimo. Outdated sounds, terrible looking “standard” model cars, etc… Your dead on. PD could not let their old assets go and it negatively impacted the game. Seems T10 learned from that example.
I think its understandable that its has less content with the new console initially. Its no secret that the game was rushed to meet the launch of the console. My hope is that FM6 brings us a substantial increase in content. I wasn’t around, but didn’t the content improve on the 360 with each new version of Forza?
I would agree with the whole “don’t hold on to new assets” thing, but!
The old assets did not look that bad. GT is holding over models from the PS2 era. Forza’s models are still mostly from the X360 era. Pretty good in most respects.
The supposedly “new” assets that they’ve “rebuilt” have all of the same minor inaccuracies and paint glitches as the old ones. Sounds suspicious. Also, you can’t re-scan fantasy tracks… no excuse there other than time and effort.
That’s what you say now … and then we are five to eight years into the Xbox One lifespan and we start to see the disparities in quality that represent the different generations at which the models are derived; at which point, the decision to cut them will be all the same. Even so, every now and again I’ll fire up the ghosts of Forza past for nostalgic purposes and the quality of the former titles pale in comparison to what we have now in Forza Motorsport 5. So, sure, we can couch quarterback this, debate that the Forza Motorsport 4 assets are “good enough” to make the cut today; but, what about later on? Fine … don’t cut 'em now; however, you are just prolonging the inevitable. Fortunately, we don’t have to worry about that decision. Turn 10 has already taken care of business because it is their business.
Remodeling for the new generation quality standard does not mean that strange artifacts or inaccuracies are no longer present. It means the vehicle models have been reworked for higher polygonal depiction and sharper rendering under the capabilities of the new hardware. Any preexisting anomalies can easily stick around if the time is not available to identify and rework those models exclusively. Hence, I don’t believe we’ve ever seen the Turn 10 team use the clichéd “built from scratch” phrase.
As for tracks, you can indeed rescan fantasy tracks. The development team can use scanned assets from the real world to comprise a fictional environment. That is how we got Prague. Sure, the location of Prague is an actual place, but a good deal of the environment is the ingenious effort of the team to use real assets to build a fictional racing locale. If they want, they could scan a particular road surface, geography and architecture anywhere in the world and use it to create the fictional (yet laser scanned) representation of, say, Maple Valley. Either way, the theory for the vehicle models holds true for the tracks. Some of Forza Motorsport 4’s fantasy (and real) track models were nearing 10 years of age. Rather ancient in terms of gaming industry expectations.