Track Limits?

How do track limits work in this game? It’s my understanding that if you’ve got one wheel still inside of the white lines/limit markers then the lap is still clean.

However multiple times now I’ve had laps invalidated with a wheel still inside of track limits. Validated by watching the replay/rewind to confirm.

Can someone confirm if I’m just being dull or again the game is problematic.

Thanks

you can turn on track limits.

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I know that. I have them on.

I’m saying I can see that I’m not going outside of them with at least one wheel left inside of the limit and my lap time is still being invalidated.

I think it’s 2 wheels that have to stay on track, not one.

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Worth reporting in Troubleshooting Hub with specific examples and screenshots.

It could be that the visual limits and the coded limits are mismatched in some places and need adjusting.

From my testing, three wheels out is a definite penalty. And as far as I can tell, “out” is when at least half the wheel crosses the line. Hence you need at least half of at least two wheels in to be within track limits.

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The fact that penalties appear to be stacked is also problematic. The first time you get 0.50 seconds and once the system has “choosed” you, you get penalties for every misstep, no matter how small. Recently experienced it again at Indianapolis. Penultimate corner before the pit lane. A few times the bike was over the track limit and it was 0.50 / 1.0 and then even 2.75.
For me, this has nothing to do with comprehensible rules. This is pure arbitrariness. But that’s nothing new with this system and rammers and griefers are rewarded the most.

Alright, here’s what I found with a Bugatti Chiron for testing because why not.

With a clear 3 wheels out, you’re out. Here, only the rear right it in-track, and you can see the limit is red, i.e. you’re out.

What counts as a wheel out though isn’t quite half as previously mentioned. In fact, it gets very weird. Here, I’ve placed myself with one wheel on the line, and depending steering angle, it’s either in (top) or out (bottom).

Same here, the front right is out on the top picture, but in on the bottom. This also showcases just how much wheel you can put out before it’s considered out. There’s barely any car in the track on the bottom, but it’s in.

So it is clear that the game counts the car out if three wheels are out.

However, what counts as a wheel out isn’t entirely. It’s clearly not half of a wheel as I previously though. Seems to be maybe a point on the wheel hub. That would explain why the wheel can go in and out with just steering.

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In my experience it depends on the turn.

Some even one tire-half a car length over the line will invalidate a qually lap. (Especially on outside of turn exits)

Others like eau rouge you simply need to not have two tires over. You can cut that one significantly. There are a few turns at yas marina you can cut significantly As well.

When it comes to an actual race, all you need to do is go off throttle until it calculates your penalty and then usually, so long as you haven’t passed anyone, you won’t get a penalty.

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I reckon the detection point is front-centre of the tyre, and when you steer you’re shifting that left/right.

If you imagine the tyre as the die below (car facing towards the camera, 6 side is the rim) then the detection point would be the middle dot on the 3 side. When you rotate around the 1 dot, you’ll see the detection point moves in/out relative to the track.

image

Yes you only have to show the game that it wasn’t on purpose, well it sounds stupid to type it like that, but it is what it is.

If you fully on purpose cut the chicane on Daytona sport track, bam the safety rating probably goes from best to worst after just doing it once. But if you do it by accident and don’t accelerate and only cut it halfway and still steer to the left and lose time you barely ever get a penatly. It always matters what exactly you do and how you behave. But if somebody else is part of it, then it gets complicated. Then you can basicly flip a coin it’s 50/50 or RNG.

If I understand correctly though, that point on the third picture bottom would be out of the track. You can see the yellow line (which means the front right wheel isn’t counted out) slices through the rim, and the forward side of the tyre is out.
That’s why I figured it might be a point on the center axis of the rim.

Maybe this just needs more testing.

It’s definitely an interesting one, and there’s probably variance for every car too.

Before this thread I assumed the centreline of the tyre was the detection point, but maybe not.

It’s always disappointing to me when game companies do not authoritatively answer these types of inquiries.
It shouldn’t be guesswork.
Regulations should be documented, publicly accessible, & consistent.

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It’s totally off the wall. I’ve gone off track under power all four tires with and without traffic and not gotten a penalty. Missed a turn slightly under the same conditions and not gotten a penalty. Then clip a corner just a tire with now one around under power or coasting through the corner and get a penalty. Or do the same thing and get no penalty. Or with all the scenarios above and gotten penalties. There’s no consistency in the off track penalties.

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Avoiding rear ending the A.I brake checking me by dropping a wheel off but not both = 2.5 second penalty :nauseated_face:

This game just cannot be taken seriously

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not true. A corner that I cut too wide twice.

the first penalty was 1.3s
The second time was 0.1s

A corner I constantly cut, can’t seem to get it right. The final chicane at Spa. Cutting it in traffic, first lap, with traffic, no penalties, second lap, just overtook for the lead going into the chicane cut the chicane, badly, no penalty, final lap, decent lead, slowed down to take the chicane clipped a tire on the final edge of the chicane, a 1.0sec penalty. Because I slowed to get through the chicane without cutting corners I finished ahead of the pack, IN SECOND PLACE. STUPID INCONSISTENT PENALTY SYSTEM.

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The last chicane of Spa really is not very fun, but it’s part of the track. :smiley:
I barely ever drive that “great” it’s mostly just “good” or nothing at all. If I look at the top right corner checking the carpoints meter.

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I never had a problem with that corner, maybe because I have track limits, maybe because I use hood view, maybe because I use no line.