Agreed. Just remove the tiyre options. Its now utterly
Pointless with the exception of a couple of tracks.
I’ve literally zero interest in going
Back to how the game was as launch. Everyone running same strat. Its a weird decision from
T10 amd I’m genuinely struggling to
Understand the reasoning
Becouse it’s not balanced with street and sport tyres, also with each car have different tyre wear rate, making some meta cars being able to run softs, while other don’t, that’s why. I just want everything to be more balanced…
Eg. x6 B class Nord gp 3 laps in b class, Exocet can run softs here, while almost everything else needs to run mediums, not only Exocet is meta on this type of acceleration tracks, it can also run better compound, it’s just too broken.
With X4 on mugello, suzuka gp, or maple, there will be big advantage for formula mazda in a class, and elemental in s class that will allow them to run softs, while most of other cars will need to use mediums.
To keep it short, softs are just unfair advantage in race, for meta cars to make them more meta…
If u need to run mediums in race, and u got car that can’t finish race on mediums (any 2000kg brick on suzuka gp in a class), u can just slap sports and be competive against race tyre users… But with soft meta, it’s impossible… (Pi calculation is done on mediums)
Well there was always soft meta in E-C class, that’s why I never races there. Too much grip too slow cars.
And I always race in B, A and sometimes S (too many rammers there), it got nice balance between tyre choices, but now with X4… Well I guess it’s time to abandon this ship and play different game… sad that horizon multiplayer is dead…
No, we want to just have balance within the tire compounds. PI is calculated for mediums. Thus, they should be paired up with every other compound.
Softs for qualy/Rivals, races locked to mediums with low enough wear multiplier to make it without wear over the short distance.
Done. Nothing more.
I mentioned elsewhere before that all tyre compounds should be decoupled from the upgrade and PI system, and tyres should be allocated based on race type.
That’ll require significant work on all cars in the game though, so it’ll never happen.
Instead, I think races should have mandatory tyres as an upgrade filter/setting, much like how the Mid Engine series limited people to Mid Engine cars or other series limit cars based on their PI or drivetrain.
I’ve put in a suggestion for that on Private Multiplayer, which should hopefully be easier to implement than redesigning the entire upgrade system. Maybe worth having in Featured too in specific events, though I reckon Turn 10 will keep the Open classes “open” as they’re intended to have no build restrictions other than PI.
I totally agree that tire wear on short races should remain at x6 wear - otherwise it’s just a soft tires spam fiesta. (feedback)
But what about medium races with x4 tire wear? Medium tires don’t last an entire medium length race so race tire users are forced to use hard tires, right? And aren’t sport tires better than hard race tires?
Yep. Which is also a problem. The whole tire balance doesn’t work.
Either remove soft/medium/hard and do a general race tire or set stock/street/sport on mediums wear level. To prevent overcutting race tires.
When medium length races were 6x everyone used streets to overcut sports/race tires.
All tires which are calculated by PI should have the same wear level. Then tire choice would be simply a choice. As it always had been.
The way it is now you are constantly forced to rebuild cars for the various different events if you want to get the maximum performance. It’s tedious.
Tbh for OPEN multiplayer, the best option would be to somehow “ban” soft tyres, disable tyre wear and fuel use [always set to 100%] that would fix many balance issues. [like it was in fm7]