Thrustmaster TX Help

Hey guys, i bought a thrustmaster tx wheel for about 2 weeks ago to use with my forza 5 and horizon 2 on my xbox one.
So far im not so happy with the wheel, mainly becouse i do suck at it. I have seen alot of threds about this but noone really seem to help or tell why the wheel will mess up your lap time.

What im experience is the so called ‘‘fishtail’’ syndrome. well atleast i think

Basicly, even at low FFB setting ’ 30 and up’ and even in low speed ’ 40-50mph and up, if i drive on a straigt path and let go of the wheel and slighly do a left or right turn. even a small one, the wheel start to go left and right and makes your car go nuts. A real car do NOT behave like this, if im going on the highway with my job car’ford transit’ and do a small but fast turn my the car slighty turn but continue to go in almost the same direction. My wheel do not start to go nuts and turn left and right.

I have seen tons of ‘solutions’’ that dont work for me, everything from change the sens settings and yeah you name it, but the real problem seem to be that the FFB push your wheel past centre and then it push the wheel back’’ and the bad circle is on. ‘’'Btw put the FFB to 0 solves the problem but ad another, wheel wont go back to centre by itself.

So, is there anyone here that have a good solution for this? cuse i really would like to start to enjoy my expensive wheel…

sorry for bad grammar

I found this helpful (its off the internet, not my own words)


Here is my start up procedure for when I want to use the wheel with Forza 5 that I follow every time with 100% success that works around most of the issues I have seen reported:

  1. Disconnect TX Wheel USB cable from XBOX ONE
  2. Power up XBOX ONE to dashboard
  3. Turn TX wheel rim fully to left stop / counter clock wise. (this will resolve most calibration issues)
  4. Plug in TX wheel power and then USB cable to XBOX ONE (initial wheel calibration starts)
  5. Start Forza 5 (Wheel should center properly)

NOTE: Do not connect any standard wireless controller once you follow the above to procedure use the wheel with Forza 5 or different wheel functions will stop working and you will have to re-do the start up procedure in the correct order.

Wheel Rotation Angle (DOR): The wheel defaults to 900 Degrees rotation when it is powered up and will override the in game saved setting for rotation in the advanced controller menu. This is actually a good thing, as you can change the rotation angle for the wheel on the fly by pressing the the left d-pad and mode button at the same time. The mode light will flash to the corresponding DOR.

4 flashes - 900
3 flashes - 540
2 flashes - 360
1 flash - 270

I have found that 900 DOR works best for D-R class road cars and race cars and I switch to 540 DOR when using P and X class race cars.

Here are the setting I use for the advanced controller menu:

Dead zones 0-100 for Steering, Gas and Brake
FFB strength - 65 (anything higher and the forces are very strong and can easily cause an over correction, sway)
Rumble - 80
Rotation - 900 (change using wheel)

I hope this is helpful for anyone having issues with their wheel as it can be very rewarding once you have it dialed in properly!

I have tested that calibration solution but it messed up my centre spot. usally use the X+Y +mode button to self calibrate.
Btw about the wheel rotation, is there any point in change it in game or should i only use the wheel itsel to change this, and if so, why?

I reset the USB port on my xbox and it helped a lot

Use normal steering not sim.

#1) Get the latest driver/firmware from ThrustMaster - As of this writing, the newest driver (2014_TTRS_2) and firmware (v47) were made available 7/23/2014. Follow the instructions on their site to get your wheel on the right firmware.

  • http://ts.thrustmaster.com/eng/index.php?pg=files_faq
    #2) Follow Steps 1-5 in oDs45’s post → This will calibrate your wheel the most consistently and accurately (in my experience).
    #3) Set the preferred wheel settings
  • Either in the game (Profile → Controller → Advanced Settings (X)) or using the Mode button + Left D-pad combo on the wheel, set your preferred Angle of Rotation.
    : Unlike the user above, I prefer 360 degrees for class A - D cars, and 480-540 for the higher classes. For doing Auto-Cross, I also prefer ~540 degrees so that my wheel inputs don’t have as much effect.
  • Using the Mode button + Up/Down paddle shifters combo on the wheel, set your preferred “Sensitivity”. → I haven’t really played with the “sensitivity” since I like the default (Normal)
  • Set FFB to about 50-75%.
  • Set Rumble to ~50% (I don’t like a lot, but you may wish for more).
    #4) Set the steering to Normal - In the Assists area, make sure steering is set to Normal, and not Sim.

If you are still having issues with the wheel jerking in your hands (is that the case?), you may have either an issue with traction control (turn on TCS) or a problem with the tune. Normally, non-pre-tuned cars don’t drive that great out-of-the-box, so don’t expect a grippy car when you just buy-n-drive it. Try using one of the tunes available if you have no desire to tune it yourself.

Lastly, I’ve noticed that when I hand over the wheel to my wife or daughters, they are constantly jerking the wheel side-to-side and spinning their wheels (with RWD cars), which in turn produces some bothersome FFB to correct their exaggerated motions. This is really surprising to me because I have difficulty re-creating the same effect, but I’ve been using a wheel since FM3, so maybe I’m too trained? I think that this may be a mental “problem” where they can’t make the connection between their steering input and the reaction of the car in the game. I’ve tried setting them at 900 degrees to get them to stop the wheel thrashing, but they still seem to have a problem determining how much input is needed to get the desired turn at any speed. Again, it actually makes me LOL to see them jerking the wheel all over the place, no matter how much I tell them, “Small inputs … gentle turns … nooo, just move the wheel a little bit! Don’t look at the road right in front of you, watch out about 100 yards or more … What the hell, you don’t jerk the wheel all over the place when you drive on the road do you!?!”

Start with a D class car, and drive it around (slowly, if need be) your favorite track and get a feel for the wheel + pedals. Like with real driving, you can’t just smash down the accelerator and slap the wheel around and think that it will behave.

a. Turn on the brake indicator/line so you can learn when you will need to start braking.

  • Brake gently, don’t just mash the brake down, even with ABS this isn’t a good solution for carrying through a corner nicely.
  • Listen to your tires! You want to be just slow enough around corners so that your tires don’t make any chatter (screeching).
  • Learn the proper line for all of the corners.
    b. Learn how to apply the gas (accelerate). There are any number of cars with enough torque to make driving difficult if you just floor the gas pedal. You need to ease into it, listen to your tires and use the FFB to determine if you’re losing the rear end.
  • Listen to your engine, you want to up/down shift at the proper times. I rarely take the tach beyond redline, so if you see your tach jumping all over the place, you probably aren’t in control of the throttle. Pretend you’re driving a real car and apply the ‘right amount’, don’t just floor it.
    c. Steering is a progressive and gentle action. Unlike with the controller, you can’t just sling it from lock to lock without regard. The absolutely best thing about the wheel is that you have precision control and won’t (shouldn’t) be making jerky movements on the track any more.
  • As with real life, when going around a corner at speed, your brain should be able to gauge how much steering wheel turn results in the car turning. When I taught my oldest daughter to drive (real car), one of the things I noticed is that gauging how much to turn the wheel for a corner + speed was the hardest thing for her to learn. This is something I take for granted and do automatically when driving in real life, but her lack of experience made it noticeable that she didn’t know how to ease around a corner and then release the wheel to, prior to the completion of the turn, to exit a corner smoothly. I think that it is probably also true for people that move from a controller to the racing wheel. They are used to just releasing the stick on the controller, but with the wheel, they need to imitate real life and turn into a corner and then turn out of the corner too.

Honestly, I had to think about this for awhile because driving with a steering wheel just seems so much easier and more natural than a controller. When I first got the Xbox One + Forza 5, my wheel & stand hadn’t arrived yet and I was forced to “drive” with the controller, it was the worst 2 weeks of video gaming experience I can remember. As soon as I got the ThrustMaster TX, I immediately started dropping double-digit seconds (10-20 seconds) on every circuit, could drive clean laps at will, and finally began to enjoy the game. I really can’t understand how users without a wheel can enjoy this game (let alone deal with hand cramps), I know I can’t.

That my friend was an incredible job explaining. Everything a wheel does in wonderful basic terms and why. The best all out set of instructions I have ever saw. What’s nice was the settings why they are and examples.this could be posted in a sticky on top as it will no doubt help a lot if new wheel users.