There are also some balance issues with previous Forza games:
-Engines with steep “race” power curve, that gain a lot by abusing redline (u can fix this reducing max rpm on these engines so that u can’t redline abuse)
-F4-T rally engine allows u to race w/o shifting, due to its long flat power curve (u can fix it by changing it’s cam profile, or just locking to race cam upgrade)
-Rally/sport tyres are unbalanced in fh4/5, it seems like rally and sport tyres have swapped grips levels on asphalt (u can see that sport tyres have unusually low g’s for it’s po, while rally tyres are more in line with street/race tyre pi/g’s proportion) it seems that when they were making fh4 they by mistake reduced grip levels on sport tyres rather than rally, while rally tyres gets off-road grip bonus. It makes sport tyres unusable in multiplayer (it does not affect cars that have stock sport tyres), and makes rally tyres obvious choice for road racing (in fh4 u had additional advantage on snow)
-meta Stock/street/sport transmission power shifting. I kinda like what we got in fm2023 with race transmission meta, tho it would require redline abuse fix, otherwise we would be force to op engine swaps again.
-slim front, fat rear tyres and AWD meta, yeah it’s kinda annoying that every car ends up tuned the same way 1/65 ARB to counter understeer, and somehow car turns with 205/345 tyre setup…. (In this aspect motorsport is more balanced).
-Power builds, u add power yet pi stays the same…. There should be some way to make power builds drivable by PI CALCULATION AI…
It would be great if u could have similar performance regardless of what engine and drivetrain setup u use, yes AWD should be faster off the line and on acceleration, while rwd and fwd cars should be faster overall, and it was true in low class races where u could abuse purist builds with pi glitched transmission, but in higher class, only AWD swaps or power builds were competitive.