Now, i’ve been playing forza 5 for 3-4 months, and i dont see why we use it, they call it “Realistic” When if you think about it, its not so much.
Steering Simulation Sucks, Really Hard To Get Smooth Corners On Most Cars, And Only Few Of them actually are decent enough.
Speed Of Cars Is Unimaginably fake, for a #62 Ferrari 458 Race Car For Example, in real life, they’d exceed the best part to near 200mph, but on forza the best your getting is struggling at 175-180 stock.
Customisation options, are bad, you can get a few half-decent body kits on the occasional car, and etc. Im going to compare this to NFS SHIFT & SHIFT 2 UNLEASHED.
-SHIFT SERIES.
-Able to choose what type of parts in sections of what you want, and can upgrade a vary of things, more than the average car on forza 5.
-Interior Is way more realistic changing than the forza 5 ones, they say to make cars faster and using all this and that, but all they’re doing is putting in the same rollcage, and taking out the seat.
-Engines, on the upgradable ones, you can put different parts through it, and put it to a full works conversion, to turn a majority of your cars into a fully built race car ready to hit the track, on forza, you can basically only use these engines, over in every car near enough.
-And thats about it.
-Cars on NFS SHIFT Steer, Shift Up, And Character Actions On Changing gear, pulling the handbrake and steering are better more timed than forza 5. For instance, on forza, if you were to down shift 3-4 times into a corner,the character driving would usually shift down 2-3 after everytime you shift, making it seem strange when you try and pull out of the corner. On NFS, It’s slightly quicker hand gestures of the character, but does the job better, and even includes the feet movement of the driver, of what forza 5 lacks.
There Are Many More things i can go on about now, but i will proceed later in the forums of what people think, and if you think the same about the unrealistic-ness, then if youre with me on this, fair enough. everyone has their own opinion and this is mine, Preferably, I would like to see some more racing series of need for speed come to xbox one, rather than forza, as NFS Are actually doing alot better than FORZA.
I respectfully disagree with your opinion. I tried the first shift game and felt the physics were dumbed down and arcadish. The cars felt “Floaty” and mostly all felt the same. I have to admit I didn’t give it a chance to grow on me though. I felt it was basically like Project Gotham Racing and quickly abandoned the game. Probably tons of fun but didn’t provide the simulation like physics I look for.
Forza has always been more realistic as far as physics and tuning goes. If your thing is body kits, real life after market parts, 20" wheels, and engine swaps, perhaps you are right about the realism of Forza. Forza has some of this but it’s not its concentration.
The same goes for hard core sim racers. (I lean more toward that side) Forza has very good physics but lacks the pit stop strategy and other Motorsports features you d find I. Some PC sims. But those games usually don’t have the the cars (and other features) that are found in Forza. Forza is a compromise that seems to meet the needs of the many. But if it doesn’t work for you, there is a new Shift that has been announced…
Speed Of Cars Is Unimaginably fake, for a #62 Ferrari 458 Race Car For Example, in real life, they’d exceed the best part to near 200mph, but on forza the best your getting is struggling at 175-180 stock.
Where are you getting that information from? A production 458 Italia has a top speed of 202mph, So a 458 GT Racing Car with a lot of added Downforce is obviously going to be slower.
Steering Simulation Sucks, Really Hard To Get Smooth Corners On Most Cars, And Only Few Of them actually are decent enough.
Just because you cant use Simulation steering it doesn’t mean its a feature that shouldn’t be in the game, I’ve used Simulation steering since it was first introduced and I have no problems with it at all, to me Normal steering doesn’t give me enough feedback, it seems sluggish and im a couple of tenths slower while using it and yes im using a pad
1 Thing I do agree on is the Works Conversion on NFS Shift games was great, But Works Conversion was the only good thing in NFS Shift
The race car is also restricted, due to BOP (Balance of Power) adjustments. They aren’t the only ones. Corvettes were cut from over 600 (700??) HP, to around 500 HP to be more competitive. Also, sanctioning bodies tend to try to keep the top speed of their cars under or around 200mph for safety. I think P1 cars are restricted to around 220, and P2 cars are under of around the 200 mph mark, so obviously you’d want to restrict your GT cars to a speed lower then that. Otherwise class racing would be really difficult if all classes had the same straight line speed.
I wish you would have started off with this so i didnt have to read the whole thing. There is no comparison between the two at all except 4 wheels.
If you couldnt do engine swaps there would only be a couple of good cars everybody would drive. The engine swaps to me actually keep the game somewhat close between all the cars. Yes some are still to good but for the most case you can take a lot of cars and hit really good times with them.
Simulation steering is intended for steering wheels, something I wish that they had a disclaimer on. It isn’t meant for a controller analog stick.
The speed of cars is actually quite correct. GT cars don’t generally do 200 mph, but you also have to remember that racing teams generally tune their vehicles specific to each track depending on what track it is. They aren’t a generic tune like Forza shows. Plus (I know you didn’t list it, but), with cars that go abnormally fast, you have to think that you can’t push a car quite to its limit as easily in real life. This is a racing game and there isn’t as much of a sense of speed and danger in the game because if you crash, you just crash and recover.
Customization options are due to licensing issues. SHIFT had less cars and probably was able to pay more for having different body kits. Some car companies don’t want their cars altered. Plus, we really don’t need any more body kit options on supercars and sports cars. Having them on the lower tuners and such is fine, but altering a body kit means that for Turn 10 they would need to simulate that which takes more time to do. It can completely change the physics of a car in reality, so they would need to change that.
hmmmm then why is it that when using Sim. steering with a controller there is speed sensitive steering? (don’t have a wheel so I don’t know how it is with one)
I have read and heard it both ways.
I don’t believe they intended strictly for either, it is a option for both wheel users & controller users to use.
Thanks for your replies at the moment, it was just my personal opinion and what i thought on how i play games, i said clearly it was my opinion, and of just how i felt on the game.
Yeah we know they’re your opinions, everyone has them, but saying a 458 GT Car cant go 200mph isn’t an opinion, it a fact that they cant as I previously said in an above post
The handling sucked, i remember when i got shift 2 for the first time and i had to search around looking for a decent steering deadzone to try to fix it but didnt work. The stock setup should have been better. And the gear whine is just unrealistic. With forza alot of the cars are near enough like their real life counterparts. But some of the speeds in forza 4 were way out, some were pretty much perfect and few way over, still the handling on forza is better for me so at least the cars are driveable; nice graphics, and wheres the proof that NFS are doing better than forza? They should stick to arcade games lol.
unreaslistic feature you say? what about tyre heat? the cool down period is so fast that it actually destroys some of the driving for me (not that i really even play it anymore anyway) tyres cool down (and possibly heat up) far too quickly and ruines the progression of traction and ‘feel’ of driving the car in curcumstances where you overheat the tyres, drifting inparticular.
The physics in Forza are all wrong. Equal cars are never quite equal unless you are SIM.
SIM cars regularly have more grip around corners than “any” car you happen to be driving.
SIM cars can somehow recover from spinouts instantaneously and be right behind you again in seconds (completely and transparently fake)
Conversely, when they crash into you, it invariably turns you away from the track
SIM cars seem to have unlimited power when passing you.
SIM cars can somehow pull you off course and cause a crash when they are right behind you with no or minimal contact.
Conversely, when they are in your way, there is simply no way to make them crash and get out of your way.
Your car likes to “grab” the edge of the road, SIM cars don’t seem to have this problem at all.
This is from experience of 4 years playing Forza 4, 5 and now 6.
Why is Forza rigged like this? Do they think it makes the game more fun? Do they want you to just buy mods?
I don’t see the point in making a “driving simulator” unrealistic.
At the very least the physics of the SIM cars should be equal to the driver’s cars when the cars are the same type.
While I do share some of your sentiments, Forza 5 is the better of the two (F6) when we’re talking physics, audio and visuals only. Sim steering actually works pretty good on the pad in F5 and helps you feel the road better. You just have to be subtle and intricate with your movements, just like you would racing a high-powered car on a track IRL.
Play F6, and see how you like sim steering. I didn’t. And we’re talking realism, not what feels better.