The rubber banding scheme could be more realistic

There are some who say rubber banding doesn’t exist, but at least to me it’s obvious, even on unbeatable.

Rather than the obvious rubber band, what about a sneaky rubber band where the bots just make critical mistakes on a more or less random basis based on difficulty? The higher the difficulty, the more likely the bot makes a mistake. If the bots win the dice rolls and don’t happen to make mistakes, well, that’s real-world so try again.

That way, at least there is a realistic reason for the invisible hand.

Better yet, eliminate rubber banding altogether. Or at least be transparent about the rubber band and make a menu option for the little kids to turn it on if they want.

I assume Horizon 5 wouldn’t be supported enough now to create that kind of mechanic, but Horizon 6 maybe?

I like your ideas!
FH6 drivatars should be machine learned AI with error count based on difficulty level.