Hello everyone,
A very, very short question:
Did devs at any point stated, that they are dropping that “wonderful” aspect of later Forza series?
Cheers
Hello everyone,
A very, very short question:
Did devs at any point stated, that they are dropping that “wonderful” aspect of later Forza series?
Cheers
Does anyone know whether it has been confirmed that FH4 will/won’t include rubber banding? I absolutely ruined The Crew 2 for me, and would be a real shame if it was added to FH4
I think their was rubberbanding in the midnight boss battles of FH3 and obviously the showcase events but I don’t think there’s any rubber banding in a typical campaign race.
The only other option would be to have New Racer AI drive around at an unrealistic 5 MPH
Honestly never noticed rubberbanding in Forza. Obviously the AI follow their own physics but it’s never felt like it’s changing relative to my race position.
Never noticed any in FH3, doubt I will in FH4. The closest thing to it I saw was a glitch in the Goliath race, particularly when doing multiple laps - the whole pack of AI that I was about a half lap ahead of teleported to the finish line just before I got there, but they didn’t gain position when doing so so it wasn’t rubberbanding.
I can’t see the overall fundamentals of the Drivatars changing (their own physics, cheating, etc.). Trying to rework it all seems like it would be a major undertaking.
I don’t know about you guys but I noticed some very obvious rubber banding when running the Goliath race on Horizon 3. Whenever I was ahead the computer drivers would catch right up. I could see them on the mini map navigating 90 degree corners without slowing down.
-k
Nah. If I ever had an issue with the computer catching up an alteration to my vehicle’s upgrade setup took care of it.