The Physics make me regret buying this game

Forza servers need to be fixed and here is the rant about why.

Playing an infected, king event. I got extremely pissed at these physics. The guy that supposedly tagged me DIDNT EVER TOUCH MY CAR. He slid two feet behind my rear and SOMEHOW THAT COUNTS AS A HIT? Are you serious Turn10? Fricking ridiculous. The hit box of the car should be exactly form fit to the texture, not just a box so somehow you got hit even though the two car textures never collided. Also the tires, MAN ARE THEY ARE A PAIN. I expect my car to turn while softly braking, but Nooooo, the tires have to understeer, and seriously I did all I can do, tuned the camber, brake pressure, brake bias, tire pressure, suspension and damping. These tires just suck. The worst part is when you cant launch a stock corvette 2015 without the wheels sliding everywhere, I mean really, the even in real life the tires don’t slide for 10+ seconds. There are also these biased cars, like the koensignegg one, some lamborghini’s, and even some porsches, it is ridiculous how people in tag can react so fast. Like am I not syncronized correctly am I lagging? I’m on 256+ MB/s ethernet, I should never be lagging. There are also some NPC traffic cars that will pop up out of the sky and you just crash right into it. Seriously Turn10 get your physics, and your servers fixed. My car should not get tagged when the car who supposedly did it never touched me, I need to see sparks or hear some type of crack or dent sound, of which I never heard when playing tag, at full volume.

Also: To all of you who use unrealistic tunes that somehow you abused the physics system to make. Do you feel special?, because we have to sit here struggling to find the root cause of our handling problems and struggle to catch ya’ll. But ya’ll wanna be antagonistic and rude with your cars, constantly revving the engine and pulling right in front of us as we are IT in tag only to make us lose our sense of happiness in the xbox live community.

Confirmed: I had someone play infected, when he supposedly caught me, he said “Ok that time I didn’t even touch you”. Showing how laggy the servers are. It’s not me, its the forza severs.

One more thing, why the hell can’t servers do more than one event. We have to wait several minutes just for two people to finish two laps of goliath and sometimes it takes so long we just find another server. That is also ridiculous.

Another physics complaint, the bottoms of cars allways get stuck on little things like ledges, that is also unaccetable for the price.

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Lag.

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Yep lag. I have seen many races especially on the drag strip where you don’t even see some other cars in the race due to their bad connection. They always seem to finish above you as well. :joy::checkered_flag:

I play a lot of co-op with a friend who I am in communication with, and regardless of how good our connection is there are always moments where it appears to one of us that the other hit us but from the other’s perspective there was no contact. Hazards of online gaming.

As for the other bit, I have to wonder if you have any assists on. Or, perhaps, if you’re using a wheel. I don’t generally have any remarkable issues with understeer that can’t be fixed with tuning… though I used to a few games back when I ran with STM on. And one of the games started out throwing you in the car with Assisted Steering which was like wrestling a bear to turn.

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No I use no assists, and I use simulation steering.

With a controller?

Yes, I want a wheel but it’s so expensive. The person in the car steers the wheel Sooooo slow. I mean it takes the character a good 2 seconds to go from full left to full right. I wish there was a way to change the steering sensativity. Cause’ it’s too low sometimes for the sudden turns I need to do in infected events.

Therein might lie some of your problem. Normal Steering works best with controller. Simulation is allegedly for wheels, and in my experience works very poorly with controller.

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Simulation steering controller user here. I think its fine.

You’re the first I’ve heard say that. From the OP’s description, it sounds like they find it a bit unresponsive. I haven’t given it a shot in Horizon, but in the Motorsport series I found it randomly overresponsive for steering, and consistently overresponsive on countersteering. There’s a car in that game which is enough like the Neon I drive IRL that I feel at home in it stock. With Normal Steering it handles very much how I expect it to, whereas Simulation is what might happen if I was driving while very drunk.

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It takes getting used to because the car will behave exactly how you want it to - twitchy if you make sudden inputs or “flick” the stick, nice and smooth if your inputs are controlled and consistent. Normal steering is best suited to a wheel since your inputs on the actual wheel translate to the front tires of the car on a 1:1 basis. There’s isn’t any “simulated steering” needed, you see?

Stick to normal if it better works for you, but you’re missing out, as it dampens the forces from the road surface to your front tires, making driving less nuanced and dampened to let you get away with more. Switch to simulation, and you’ll have to be mindful of going from dirt to tarmac and vice versa, getting your tires on/off curbs… and a whole lot more than I can;t explain in just one thread. Set your deadzones to 0/100 and experiment with the steering linearity setting. Once you get used to sim, you will never go back. It gives you a lot more control over your car as there are no dampening filters to make driving easier.

Simulation steering is an unfiltered input on a wheel, direct 1:1 with the physics (not “simulated steering”, is SIMULATION steering). Normal steering IS filtered, which means the inputs are not 1:1 with the physics.

Normal steering is best suited on a controller and here is why; the difference between normal and sim on a controller is literally only affects the inputs when a car oversteers. On normal you have a filter that will prevent you from over corecting and loosing control, on sim the front wheels will turn to were your input tells them to turn (keeping in mind that the damper/steer smoothing is the only filter in affect when oversteering with sim steering on a controller). So why is this important? Because on a wheel we have FFB to help tell us when we are over corecting, on a controller you have no feeling of this so in a way normal steeing is kind of giving a better feel of what self aligning torque would do to help control the car.

Now sim steering on a wheel is still quite difficult because the simulation of FFB (self aligning torque) is not very good. So normal steering can also help make it feel more realisic/believable on a wheel

TL;DR Normal steering on controller makes sense from a physics and input point of veiw and will feels more realistic.

No, with Simulation Steering the car doesn’t behave exactly how I want it to. I outright said as much in the post you quoted. And if it did behave exactly how one wanted it to, that’s not something that should take getting used to. “Hey, this works exactly as I expect it to… I don’t know if I can get used to that.”

You need to learn it. It’s hard to be nuanced with a controller stick.
It’s like an ABS user feeling they are more in control when they just jam the trigger and the computer does it for them.

Sounds like lag your earthnet speed means nothing it is ping time and packet speed that matters.

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I blame physics too, but like, real physics, because some trolling piece of fun sponge decided that light and all communications should only travel at a maximum of 299,792,458 metres per second, so even if I had a geodesic optical fibre directly connecting the UK and Australia for example, one would still have at least 100 ms lag between the two players D:

(or are FH3 multiplayer game sessions compartmentalized by region? I dunno)

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Yeah idk, its like the game keeps connecting me to slow servers cause npc cars appear out of nowhere right in front of me. Real players sometimes teleport out of nowhere and only me and my friend don’t lag cause we are both of ethernet. The forza serves just suck badly. Like its bottlenecked by just 12 players. I mean seeioudly even minecraft severs handle 100 or more players at one time and you wouldn’t see lag unless someone else was lagging and even then ONLY they would lag, no one else would.

Maybe the Minecraft servers you connect to are closer to you than the Forza servers?
(I am just guessing, I have no idea where Forza servers are located, maybe other experienced people know?)
Because for me, for example, Minecraft lags pretty badly too, but that’s because I live relatively far away from most civilization lol XD and they don’t tend to set up game servers near me…

I believe in using Star Trek physics where the speed of light dose not matter any more.

This sometimes happens in FM6 as well… it’s not a physics-based issue but rather one that has to do with lag. It is most likely unavoidable at the moment, since so many people join in from different parts of the world. Unless the entire world goes on some unified super-internet connection, we will continue to see this. However, it’s interesting to note that you won’t see this lag in every multiplayer game you play.

Maybe it’s a T10/PG server issue as I personally, have the hardest time getting into MP lobbies in FM6. As for H3, don’t really have too many issues unless there are too many people in a session. Just bear with it man, or do the non-mp events. They’re a ton of fun.

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