The insanity of steering dampening

i figured out part of my problem with the game is the awful triggers on the xb1 controller. there’s so much space between axis bottom and the physical bottom of travel.

You can turn that feature off by selecting simulation

Or maybe your talking about the steering response?

No you cant. Even with simulation steering the actual wheels will be limited in how much they turn even if you move the stick all over.

And this is why I asked “are you talking about the steering response”…

From my knowledge, simulation steering for those who actually use a wheel. And the way FM plays with a pad is in my opinion the best game played with a pad. For me everything is easy for me to control from drift to racing though I’m not drift key. Other racing games that I’ve tried using a pad to play I am absolutely horrible but come to FM I am 3/4 god, lol.

I however can’t wait for steering wheel support so I can properly use my G920 like I do with FM6 on XB1 and every other racing game I play.

It might be because of 1:1 steering input from a joystick on games like old school games I’ve played on 360 made it nearly impossible to race cleanly and keep my line when I snap the car to one direction like a thumb with Tourette’s syndrome…

I do agree coming to PC they need to provide more options for other people because I know not everyone plays the game like me and have better control over their pad’s sticks. This also applies to graphical options. I can run on Ultra but because I don’t have 8GB GPU I get stutters here and there. I could disable one thing so I could still get 60 frames in mirrors which bugs me when mirror reflections are reporting 15 frames.

Otherwise, as a forza fan without MP and Wheel support, I still love it, haha.

Yeah that is the thing… We are all different, which is why it makes no sense to leave that option out.
What I do know is that I personally drive alot of better using simulation control even when using a gamepad and have also seen other people with same experience.
My only hope is that they add proper wheel support for every mainstream wheel now, but I fear microsoft is going to restrict that as well so I cannot even use my g27.

This steering dampening now is driving me nuts. Too many times I have full lock on the pad but the car just wont turn in as the game wont turn the steering wheel of the car anymore. Absolutely bonkers

I totally agree with Chikn, the steering sensivity is inconsistent and make it hard to manage between understeer and excessive oversteer in fast parts.
In tight corners is impossible to “jump in” and i feel like the car got any grip with the tire squealing madly.

anyone who can drive with a controller in simulation mode is…special. snap over-steer kills me every time. I think the dampening (or sluggish movements during turn in) is also implemented because, depending on the car, if you whipped the controllers joystick one way, and the wheel responded from the joystick, verbatim, it would inherently be an uncontrollable mess. Think about it. from center, to edge of joystick travel…what should that make the wheel do? how many degrees should the wheel travel until it stops? The way Forza 6 handles the wheel movement is an attempt at making it accessible to the masses, not those who want to shave miliseconds off their laps times (those of you who do, just save up and buy a TX wheel), which in turn, is likely a big reason for Forza’s success.
If there are a few guys that think the controller input and steering should be changed in order to be a better driver, well I’d once again recommend getting a wheel that’s actually meant for this game. wait on that if you’re on pc though. no support til later.

Being able to snap it over to full turn in a split second is very different from not being able to turn fully over at all and that is the main issue right now. Most games just turn down the response a little bit, so that you dont turn the wheel at unrealistic speeds or let you adjust those settings individually. With forza 5/6 on the other hand even if you hold it over for 10 seconds it still wont let you make a full turn.
And how would turning this limitation off make it less accessible to the masses?? The masses don’t use simulation steering in first place and if they actually add individual options to tweak these settings yourself it would actually be more accessible. Forza 4 did not have this limitations and yet was way more popular and successful than forza 5 and 6 and that is not just due to bad console sales.
I know of plenty of people who have turned away from series because they dumbed down the controls making simulation setting completely useless with pads.
Right now the game kind of even stops you from learning to control the cares as the steering dampening is completely random based on the situation as it tries to predict when more or less dampening is needed.

I think they should let us the possibility to turn off this feature or desactivate it when you choose the “simulation steering”.
But hey, I am one of those “who want to shave miliseconds off their laps times”, even if I can’t use my wheel for now. :smiley:

100% agree that steering dampening should be a setting. This isn’t an issue when using a wheel, but on controller it has annoyed me ever since Forza 5. I prefer that if the game sets steering to 570 DOR, then half-way right lock should equal 135 degrees right EVERY time. This problem is extremely noticeable if you start swerving rapidly like tire scrubbing behind a pace car. There is reduced dampening in simulation steering, but it’s still there and makes correcting oversteer an absolute pain…

I’m using an elite control, I’m having zero issues turning as much or little as I want. I’ve read this thread twice and I’m not sure what difficulty everyone is having lol

I highly doubt that… Have you actually watched what happens to the wheels and steering wheel when you pull the analgoue stick all the way over??

The dampening is there on the controllers to not allow the front wheels go past the point of traction. When using the wheel you are able to go full lock, but all this does is burn up your front tires and not allow you to turn at all, its called understeer. On one hand i can see peoples frustrations, but on the other when people use a controller they’re always going to hold the stick at its extreme, if the dampening wasnt in place people would constantly be locking up their front tires and skidding off the tracks. If you bring up the telemetry which is up on the dpad you can see all sorts of info on what is going on with the car. The only tip i can give about steering in forza, its that its not just about the left stick, weight transfer and throttle control are key in this game, how realistic i couldnt tell you, but if you want to get better at it practice throttle control. If you start to understeer lift off the throttle, it will allow the car to turn in better by transferring the weight back towards the front of the car giving your front tires more grip, obviously when you’re coming out of the corner and hit the gas the weight transfers more to the rear giving you more traction to accelerate. The other factor is, is that theres no tuning accept for certain cars that allow it usually the race cars, while theres no steering ratio adjustment, there are many ways to adjust the suspension to give you better turn in.

Those would be valid points if there was no such thing as a normal steering preset. Simulation should be meant for those that can handle it with a pad and that is how it used to be in forza 4 which worked really well for us who learned to be gentle with the sticks. Even better idea would be to just give us full customization of the controls, so that we can tweak every setting to our liking which is something many other games have implemented. There just should be a way to satisfy everyone here which overall would make this game appeal to more people.

Listen i hear ya, im all for more options in any game. I always used sim steering in forza because it was faster but that was until forza 5 came out, sim steering wasnt the same as the past titles. I used sim for about 6 months before i realized for most part the small amount of more control you get wasnt worth the loss of a race due to the snap oversteer inherent in sim steering. I found, especially playing multiplayer, where theres a much higher chance of contact, that it wasnt worth losing the race because of the more twitchy nature of sim steering. They really did change sim steering to be geared more towards the wheel than in past forzas, not saying the wheel is much better it has its own set of issues to deal with. The bottom line is while they may allow more options with dampening, which i highly doubt, people are better off realizing that this is a game first and foremost, it is not a simulator. There are certainly realistic aspects to it, but when it comes down to it, its not meant to be real. It is a straight up simcade, allowing people to race real cars on real tracks, giving a decent representation of what these cars might feel like to drive. I think there are more options that can be added to increase the realism of actually racing like more tuning options, more realistic fuel consumption and tire wear, qualifying etc etc, so who knows maybe they will add that in the next game, but i dont think any of these things will be added in forza 6 nor apex. Everyone has their own opinion on what forza should be and shouldnt, but at the end of the day its up to turn 10 to decide what they want this game to be. I personally think its a solid fun racing game that allows many people of different skill levels to play, and i think thats what their aim is. If you want an arcade game play need for speed, if you want a hardcore sim choose whatever pc sim floats your boat, forza has a little bit of both and no matter how much i may personally want them to sway a little more hardcore, i cant knock them for trying to get as many kinds of racers as they can to play one game.

1 Like

We’re not requesting a tire model rework in this thread… All we’re asking is for an option to turn off steering dampening. It’s annoying when correcting over steer if you have no idea how far the wheel will turn with respect to your stick. This worked great in Forza 3 and 4 since you could get exceptionally good at it. I used to land top 1% of every leaderboard in a 5 lap career race. To land a position that high just in North America in Forza 5 and 6, not even global, takes me about 5 game hours just because I have to guess the amount the wheel will turn.

I see dampening like in game traction control, yes having it on will provide good slip rate. However, turning it off and perfecting it will always produce faster laps.

Agreed - the sterring dapming is aweful. Pls remove or give an option to disbale ingame

It has a few quirks which remind me of Pcars, mainly the difference in regular steering and when losing traction. The main issue people seem to be having issues with here is the speed sensitivity (degrees of steering getting less with increased speed). This should be an option, I doesn’t feel as if the front wheels are on the edge of traction when turning in, aside from that there’s always FFB and tire screaching sounds to get some feedback to gauge the limit of turn in.

I couldn’t tell if there is a difference in dampening between ‘normal’ mode or ‘simulation’ yet when losing traction the dampening or speed sensitivity gets overridden in both (to help aid in getting the car under control) yet in simulation mode it’s hyperresponsive, I can’t drive with it.

I hope there will be a a few more options with time to set it more towards one’s own preference yet for now I would advice using normal mode and turning ABS off, that way you can make the car skid into turns a bit, giving you more steering degrees. I have not played any Forza until now but it’s kinda fun to go into, and exit turns in a highly unstable yet somewhat controllable manner :stuck_out_tongue:

1 Like