T10 needs to stop this "1 update per month" nonsense

Instead of pushing the dead horse, the developers have to step back for two years and reorganize the whole thing. Maybe that’s what’s happening right now. One of them is still tinkering around a bit and producing monthly patches.

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The content creators and the programmers are not the same people, and a level designer is not going to become a QA technician.

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I just wish they would give us at least an update on what kind of evolution this game is supposed to be taking. I know they said bug fixes first, but they need to get the future game plan in players heads before everyone else roles out.

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The problem is not even the bugs, the game is obviously unfinished.

I dare someone to tell me the devs looked at their penalty system and thought it to be acceptable. It doesn’t give penalties when it should, it does when it shouldn’t, and it punishes the victim the majority of the time.

The ai for singleplayer is just shameful. I created a multi-class race and the GT cars took 6 laps to overtake a group of class C. The ai simply does not overtake the player or corners and when in the straights I had GT cars braking like they had any issue to overtake a C class mini.

Then there’s the fact singleplayer has zero progression. It’s all the same 3 to 5 laps with road cars. How hard could it be to create a selection of events going from slow road cars to sport and then race cars? They could have literally copies the list f events in FM4!

And these montly patches takle none of the structural problems of the game, and in many cases break more than they fix. With zero communication from the devs, they released a unfinished product then bury their heads in the sand expecting the S storm to pass.

The leaders of this project should all be fired.

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Maybe they belive the game is not fixable and will soon stop any kind of support: they got our money, why keep trying on a dead game? This game is on pair with redfall: a total unfinished mess.

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The penalty system works quite well for me. You’ll get one if you go off track and gain an advantage. If you don’t gain an advantage the game will write it off as no penalty. The same for collisions. Perhaps it’s different online. Only today did I have my first fluke. I went ever so slightly off track and it counted it as a collision. I was in 1st place with 2nd seconds behind me. No idea what happened there.

First, yes, the penalty system shows way less problems in singleplayer but that’s because the bots aren’t really trying to win against the player. Once you get real people rubbing doors, spinning in front of you and intentionally pushing you off track then all the problems become so much clear. For example, you can always push the rear wheels of the guy in front of you, in order to make him spin and the game will never give you a penalty. In other occasions a guy will turn against you because someone else hit him and you get a penalty for avoidable damage.

The track violation penalties are also obvious once your played enough. You can miss the braking point at the end of the long straight of hakone, go into the gravel, lose 10 seconds of time and the game will sometimes decided that’s a punishable offense. Spa is full of corners that if you overstep by a milimeter the game will award full seconds of penalty, while in others give out none or 0.3. Kyalamy is another troblesome track because you can cut the penultimum corner throwing your car in the gravel, but it can also be the case you just missed the corner or was pushed wide by another and the game doesn’t know the difference, because it doesn’t have a delta system. So it will always punish the player even if they already lost several seconds of time.

I don’t know about others, but I would call a penalty system that punishes honest mistakes after the player having lost several seconds of time as a failed system.

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I’d imagine creating a completely fair and reliable penalty system running without the aid of a human being is more difficult than it seems. In most circumstances I’ve found that penalties in online racing were not too bad for the most part (though part of that probably stems from me mostly avoiding being rammed). Still needs some tweaking for sure though, but who knows if it’s actually as flexible as they say the system is.

topgear.com/car-news/gaming/will-be-last-forza-motorsport-ever
…DG: “…It’s very easy to update certain things…
…we can very quickly change how you interact with the game…
…we’ll be adding features much more readily than we had in the past because it’s a more agile code base…”

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Did they stealth drop an update on xbox that broke the game more than it already is? I now have white seams flickering on track after a race or two. Hard restarting the console fixes it but only for a few races. Like what is going on over at Turn10? Did they like not have a QA team at ALL. How did this product get past QA. As a PM in real life if I rolled out something like this I’d have a lot of explaining to do as to how I let it roll out in this state.

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It’s mind-blowing. I’ve worked for several large tech companies. I currently look for one of the biggest tech companies in the world. I used to work QA, then test engineer, then UX. If any of the projects I worked on released in a state even half as bad as these huge budget AAA games have been releasing in lately, I would just immediately be fired. Actually, I take that back. I don’t know what would happen, because we couldn’t release in a state like this. We wouldn’t be able to pass certification. I’ve never worked in the entertainment industry, though, so they must have more lax standards / no regulations.

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Maybe that’s why no one has heard from Chris Esaki since launch?

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More than the frequency of patches, what needs to improve is the frequency of communication. It’s basically one livestream a month, and it’s just a random asortment of bug fixes, with no real indication that they’re looking at suggestions or what other issues are being worked on.

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What communication? :joy: I wouldn’t call those monthly streams communication. Same as throwing up some useless posts on twitter everyday.

Communication would be polls with the community about improving the game or weekly livestreams where the community menagers have a conversation with players.

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This approach has been very discouraging. While there’s some tracks that I hate among this bunch, I miss the diversity of Dubai, Sebring, Long Beach, Bathurst, CotA, Rio, etc… the limited tracks in FM are so similar that I’ve just stopped coming back to it, and waiting months for the tracks/features I’m interested in, has no appeal. I’d rather look at other options.

I did read that they have to hold previous released tracks to update them for the new physics. But they’ve had 6 years. So what did they do all this time.

Last update didn’t even include “bug fixes” as they said.

It’s like the game is 100% done and finished and they only add extra bonus content out from the grace in their hearts.

Fact check: the January 16th content update included over three dozen specified bug fixes. Opinion may differ on the quantity and impact of any given bug but it is bad information to claim bug fixes were not included. Use caution when making statements like this on the Forza Forums; if they are deemed to be intentionally misleading or trolling, that is enforceable.

I will start by saying that you are right and that a few bugs were fixed in the latest 4.0 update.

Having said that, I’m not really sure defending an update which according to the official statement was “focused on new content and events, and contains only minor fixes for car and track content compared to our previous updates” is a good idea at all, especially considering the amount of bugs that the game currently has.

Do you have a tentative date for when some of the most important bugs will be fixed? I just find it hard to believe that releasing a few car fixes seems to be more important to the development team than fixing pressing issues such as replays not working or the game forgetting the steering wheel settings every time you close the game. It is especially hard to understand what’s going on after multiple patches have been released and yet many basic features still don’t work.

Thanks for your help. Have a nice day.

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