Steering Wheels and You - A Hopefully Helpful Guide

Thanks I’ll check that thread out. I knew I would eventually try it, it was just a matter of when I got tired of Forza. Kind of surprising how often PCars is mentioned in this thread.

Indeed it is, though some who mention it, also mention in the same breath how awful it is in some respects.
I have debated getting it myself…though I must admit I have now turned the corner and seem to be managing the wheel much better in Forza despite its FFB shortcomings.

I have never really had that much of a problem with controlling the cars ( I have always used normal steering.) I’m just wondering what I’m missing out on and hope that it can keep me interested, not sure if its Forza or if I’m getting bored with racing games in general. Maybe I just need a break from them for a while.

Normal steering is like running with training wheels on. The level of difficulty is several folds harder in my opinion once you go to simulation. It forces you to drive far more like you really would. Trail braking in sim is very difficult as it is in real life at high rates of speeds/G’s. You find yourself getting your braking done, turning in and waiting to the apex before coming on throttle. It’s a far better and more realistic in my experience (100’s of hours of (real) track experience in street cars and a few track only cup cars, formula dodge years ago, and of course 125cc karting where I got my start).

The "turn in"is the first thing you’ll notice, it’s so different they don’t feel like the same game. In general the dynamics feel like going from arcade to sim. Lots of rewards going to sim but much harder.

NathanW

I have to disagree with this, not saying that you’re wrong, this is all subjective, but in my experience to date, normal steering makes way more sense than “simulation,” honestly I have no idea what T10 is trying to simulate here. I’ve compared FM6 with other sims (Assetto Corsa, rFactor2, Racroom, PCars) over and over again, and the steering rotation ratio just makes no sense at all in comparison to these other highly regarded FFB and physics systems. The lack of relevant force feedback at the top of the wheel, and the contrasting forces on the edge of traction that try to break your wheel off, I’m left scratching my head on why this is even acceptable with such a high profile and widely sold title.

Then I eventually tried Normal steering, and all of a sudden things started to make some sense. It obviously doesn’t change the FFB and rotation problems, as the cars are still tricky with these limitations, but driving mistakes are now identifiable as MY mistakes. Also, using Normal steering doesn’t show up as an assist in the leaderboards, so in terms of competing, Normal steering is a no brainer.

+1

Have tried both across a wide variety of vehicles…simulation just feels off to me. Friction loss points happen more quickly…it almost seems to shorten the effective range of DOR (I play at 540).
Playing with all assists off…I will take the 1 small advantage (?) - of normal steering.

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Exactly. It’s like the border between understeer and oversteer is a fine line, and when your wheel reaches this line, the FFB makes it feel like you’re pulling something that’s attached to a fishing line, rather than the weight of the car that you’re driving. It’s hard to explain with analogies, but you probably understand. The loss of grip happens at a very fine point, and what makes it worse is the FFB treats that point as if it’s an arm wrestling match.

After spending a few hours in multiple cars running sim steering today, I agree with a lot of what you’re saying. I really don’t see it being that much more difficult, though. Other than being more unforgiving when you lose traction, it actually started to seem easier to me. It just gives you a little more weight at the center of the wheel, which in turns gives your more feedback from the tires. It did however seem to be really twitchy at anything less than 900 DOR. But on 900, it feels perfect (to me anyway).

Looks like I’ll be sticking to sim steering from now on.

O.k fine at 900DOR, but most seem to be using around 540DOR…and Simulation at 540 makes it very difficult (twitchy) - as you eluded to…
Normal steering is the way to go IMHO…having played on both, to me it is a no-brainer…especially if you run no assists (TCS, STM etc.).

For me, it will probably come down to what car I’m using. I didn’t try any of the open wheel cars that actually have a lower DOR when I was testing different cars this weekend. But I’ll try both and decide which one works best for me from there.

It’s really just subjective. Normal may work better for some, while simulation works better for others. Use whichever one feels best to you. I’m also running no assists.

I spent about 5 hours yesterday just driving different cars around the Nurburgring. Didn’t care about lap times or anything else, just driving. Really enjoying FM6.

I did a lot of investigating before buying my wheel. I ended up choosing the TX despite the reports of failure because by most accounts at the time it was still the best performing wheel and at the time basically the only option on the xBox apart from the MadCatz.

But I didn’t go into it without a plan. I found a sale on WalMart (maybe a coupon or something) and then added 3 years of warranty to it. Came out to the same price as everyone else had at the time, but I have a 3 year warranty for replacement, no questions asked. Now don’t get me wrong, I’m not one of those guys that buy extended warranties on most things, but if I can work out a deal to have it thrown in for free I’m going to take it…especially for something that at the time had a fairly high rate of failure. Of course my wheel hasn’t given me any issues so you could say that it was money wasted, but I think that having the peace of mind is worth something not to mention that if I didn’t get the warranty that I doubt that I would have taken the plunge.

I’ve also gone out and bought the pro pedal and shifter add ons and built a wheel stand for it so I’m officially a middle aged kid.

I have always used normal steering, ever since Thomas (CEO of Fanatec) suggested it was the best way for wheel users. I try sim from time to time but it just does’nt feel right.

Well if one of the best gaming wheel accessory MFR’s in the world says Normal is the way to go - normal it is…and normal it shall remain.
Given that most gaming wheels do not actually replicate a ‘true’ driving experience in terms of FFB or DOR - simulation seems like it only further obfuscates the translation (or lack thereof).

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Selecting ‘simulation’ steering only serves to remove a necessary compensation for the eccentric behaviour of the wheel in this game. It doesn’t actually make anything better, it just pulls back the curtain to reveal the true incoherence of the FFB. Better to keep the curtain closed.

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+1 perfectly said

Can somebody follow me up if the Thrustmaster control panel settings work for Forza now. The other day I was messing around with the settings and with every adjustment I made the TX felt different.

Only the master settings like ffb strength, not the individual ones. Thrustmaster says those don’t save to the wheel only to the driver.

The auto center setting works. The wheel definitely feels heavier when it is set by wheel at 12%.

I think your problem is you have no idea what driving a car on a track is like so you make stupid assumptions.

Woah that was pretty mean and who are you talking to anyway?