Spring #Forzathon Shop, Festival Playlist events and rewards through May 7

SPRING | SERIES 21

Starts April 30 at 7:30 a.m. Pacific
This is the fourth and closing season of Series 21.

Next change: May 7 at 7:30 a.m. Pacific

BARN FIND RUMOR:

#FORZATHON SHOP

  • 600FP Car: 2008 Koenigsegg CCGT (previously available Exclusive model)
  • 450FP Car: 2017 Maserati Levante S (previously available Exclusive model)
  • Car Horn: La Cucaracha
  • Emote: Back Spring
    Wheelspins cost 40 & 150 FP

FESTIVAL PLAYLIST REWARDS

  • 50% Spring Completion: 2018 KTM X-Bow GT4 (previously available Exclusive model)
  • 80% Spring Completion: 2012 Ferrari 599XX Evo (previously available Exclusive model)
  • 50% Series 21 Completion: 2006 Hummer H1 Alpha (previously available Exclusive model)
  • 80% Series 21 Completion: 1993 McLaren F1
    See the How Festival Playlist percentages work article at Forza Support.

#FORZATHON

Earn 100 FP from the weekly challenge plus 10 per Daily, plus Bonus for all, double for owning the Lake Lodge.

Weekly Challenge: - 15%
Must be done in sequence to count, all completed within the season to earn completion.

  • Own and drive any Super GT car
  • Earn 10 Pass Skills with your Super GT car
  • Bank a total of 9 stars from Drift Zones in your Super GT car
  • Earn 3 stars at the Princes Street Speed Trap in Edinburgh with your Super GT car

Daily Challenges: - 1% each
Each challenge is open for 72 hours from 7:30am Pacific of the start day. See Skills list.

  • Earn 3 Awesome Speed Skills
  • Earn 1 Threading the Needle Skill
  • Combine Drift and Pass Skills to earn 2 Showoff Skills
  • Earn 2 Triple Pass Skills
  • Win 2 Dirt Trail events
  • Earn 3 Great Near Miss Skills
  • Reach 175 mph in any car

SEASONAL EVENTS

Championship Rewards include the named item for placing 1st against Highly Skilled Drivatars, plus additional CR rewards.

The Trial Co-Op Championship: “Team Lotus” | Road Racing | (A800) Lotus cars

  • Reward: 1956 Lotus Eleven

Showcase Remix: Night Flight

  • Reward: Super Wheelspin

Seasonal Playground Games: Mudkickers’ | (B700) Retro Rally

  • Reward: 2014 Ford #11 Rockstar F-150 Trophy Truck

PR Stunt: Northbound Danger Sign | 738.2 feet

  • Reward: Super Wheelspin

PR Stunt: Slate Quarry Speed Trap | 142.0 mph

  • Reward: Super Wheelspin

PR Stunt: Nether End Speed Zone | 82.0 mph

  • Reward: Super Wheelspin

Championship: “Highly Sprung” | Dirt Racing | (B700) Hot Hatch

  • Reward: Renault Clio

Championship: “Ferrari Rocher” | Street Scene | (S1 900) Modern Supercars & Country: Italy

Championship: “Old Habits Die Hard” | Road Racing | (B700) Vintage Racers

  • Reward: Koenigsegg Regera

Series Events
Completing the monthly events applies their completion percentage to all four seasons in the Festival Playlist, applying retroactively for past seasons within the series.

Monthly Rivals - 6%

  • Mercedes-AMG E 63 S at Princes Street Gardens Circuit

Online Adventure

  • Qualification

5 Likes

So far on the weekly challenge speed trap, the best I can do is 225mph in a Ferrari 812 Superfast maxed out.

What is everyone else using?

ETA

NM. I got it first try after lowering the aero on the car. Doh!

I remember this from the last time we had the super GT challenge…

Ferrari 812 (if you have it) or F12 Berlinetta

Mod the heck out of it. You have to hit the trap coming from the west, from the roundabout.

You have to exit the curve at 205mph or you won’t make it.

It’s a real pain in the butt.

1 Like

I remember this. In fact, I still have the tune I downloaded on the Berlinetta. It’s not easy. Last time, I kept making pass after pass for a whole week, and finally got it on the last day.

Last night, I made a dozen or so passes before setting it aside and going to do the other stuff. The most stable runs were 217-220. Getting there, but not quite yet.

I remember this from the earlier challenge. At that time I didn’t have the Ferrari 812 Superfast and I gave up.

I’ve tried the latest challenge several times but my fastest time is 226 mph against the target of 230 mph. This is with a Ferrari 812 tuned/upgraded to X999 plus no aero. Have read some of the advice in this thread and watched a YouTube video so I tried the Aston Martin DB11 PO with an X999 tune/upgrade by waznewz. Achieved the target first time approaching the speed trap from the East (which is easier). Very easy and I could’ve gone faster. I should’ve tried the Aston Martin earlier.

I ended up using the AMG McLaren GTR… it’s very, very tricky. You have to have the lines through both corners dead perfect. Like, one tiny goof up, one light pole hit and you’re sunk.

I started a new game since I’ve long finished the game (it’s giving me something to do during this nonsense) and I don’t have the DB11 PO, but apparently that’s THE car to use.

But even last time with the F12 it was still very challenging, probably the single hardest forzathon task in the game.

Trial has Goliath as the last race, try and win the first two sprints. Derwent and Cotswold

3 Likes

Nice trial again, won all 3 events, team did well 2:1. Car needs some grip, but top end is also important.
Trial car A 800 Lotus Elan, tune - 106 663 648
Italian S1 900 - Lambo Hurican, tune - 488 011 727
Hot hatch B700 - Abarth 695, tune - 181 566 953
Vintage racer B 700 - Bentley 4 1/2 liter, tune - 343 157 769

Danger sign and speed zone as always done in offroad tuned Agera RS, speed zone done in trusty S2 tuned Hoonigan RS200

Weekly Forzathon car - Aston Martin DB11 PO tuned to S2 998, easily reaches desired speed, tune - 936 819 910
Used Astmoore Heritage circuit set to new racer, to get pass skills and then went drifting to the Festival.
Could use Ferrari 812 X tuned to get the speed, but I wanted a challenge and do it in S2. Ferrari was just shy of the speed, but Aston did it with ease (384 kph) :slight_smile:

3 Likes

Though I won’t be bothering with it it’s good to see the Goliath being used in the trial, will make it’s name actually have some meaning this odd time rather than the usual title of the trial AKA 3 short races you’ve already done countless times or for others the trial AKA search and quit until you get the opportunity to leech an easy reward car.

Oh, for the 10 pass skills…

Here’s an easy way:

Go to a drag strip. Wait a split second before you hit the gas, then after you pass most of the cars you’ll get a bunch of pass skills.

Hit pause.

Select “restart race”

Repeat as needed.

You’ll have 10 pass skills within a couple of minutes.

Or before the end of the first drag race? :wink:

This was the first thing I did when the season changed over this afternoon.

Just rewound a little after passing the first bunch and completed the 10 by the time I reached the kink with the farmhouse (the one everyone takes too fast and leaves the road).

that speed zone was ridiculous. i ended up getting it with an x class ariel atom but i had to come at the start from a ridiculous angle and speed and do some rewinds all the way through. im sure theres an easier way but it took me a good 15 minutes of screwing around and trying to find a car that would work. theres gotta be a better way. that was one of the most brutal things ive had to do. last seasons danger zone was pretty lame too but at least i wasnt pulling my hair out over it

took an elan for the trial. won the first two with ease. then just played around for the goliath. i really dont know why they dont just end the trial if we win the first two. the third race is completely unnecessary and meaningless at that point.

and as usual in the playground games i got put up against a team of rage babies who quit if they dont win the first one. so it only took 5 minutes to get that nonsense over and done with

everything else was straightforward. ive got everything done and 98% the whole series. just need to make sure to log in every day to do the daily forzathon thing, and then ill get my last achievement and be 3250/3250. i missed it last month because i forgot to log in on a wednesday and do the last one of the first season, so i had to wait a few weeks for the new series and start over again lol pretty sure i’ll get it this time though. then the only thing left for me is a bunch of blueprints or something for the last star card badge and then i’ll have all of them. but i dont think i’m going to bother with that part. i’m pretty much finished with the game and done everything i want to do. after auctioning off as many duplicates as i could find ive amassed 600 and something cars now too which is the most ive got in any forza game. i think im pretty close to having them all. except maybe a few that i can only get from past seasons or the auction house if im fast enough to get one before a bot does. now im just play just to screw around and then catch up to where i left off on forza 7.

Why is that an issue?

I’ll quit every time if my team hasn’t won the first round! I see no point in flogging a dead horse? If you have been trounced in the first round, it normally stands to reason what’s coming next! Life is tooooo short!

3 Likes

I give you some reasons not to quit (or reaons to continue flogging a “not so dead as you might think - horse”:

  1. It is a cool challenge
  2. most of the time it is the bad drivers who quit, leading to a very, very easy victory. In fact, I am happy about everyone who quits, making my life a lot easier
  3. It builds personality and character if you do not quit when things become harder.
  4. Even if you lose, you can tune/drive maybe another car, leading to more interesting races.
  5. this one is really weird for most people: Even if there are bad drivers, I try to carry them, since I know that a lot of Forza friends out there cannot beat unbeatable AI on their own, so they rely on people like me. Just being friendly and helpful is a very nice experience on its own.
  6. Most people don’t know, but losing builds character as well.
  7. Losing also gives you the opportunity to become a better racer. Do you win all 3 races and come up with 650 points? If the answer is “no”, there is lots of room for improvement
  8. Especially for this week: The Goliath is an amazing race and a welcome diversion from the normal 3 superfast races, even comebacks are possible
  9. I like the game a lot and nothing motivates me more than an unfinished event. The more I fail, the more time I race in this game, which is a bonus as well.
  10. Often, especially in the hard trials (if they are not offroad püäch), I get into a convoy with weaker racers that I find in the official Forza groups on XBox to help them do the trial. So I would not leave them behind.

I like trials a lot and for me personally they could be a lot harder. Which would leave a lot of racers in an even more uncomfortable position, so I would never ask for it.

2 Likes

I put in boldface part of the original quote that was left out, so they were referring to the Playground Games, not The Trial…but I wanted to thank you for your reasons.

I agree with you that many times, people quitting out of the Trials makes the match even easier. For one, it limits how many points the AI can score against me. But mainly we’re not fighting with each other. The buggy trials a few times back, finishing solo was the only reason I finally won it for the first time.

I use bad rounds as practice. This is the corner I charge too hard. Take this one wider. No brake through this section, etc. I’m not one of the wizards at this game but I am getting better for sure.

I used to be one of the people that others had to carry. My first trials was an S2 challenge…I still have a hard time with those, and I was back of the pack the whole time. Got carried and I appreciate it. So when I see others struggling, I stay in. I’ll run it multiple times as the end of the “week” draws near just to help people still struggling to finish the challenge.

And I mostly just like to finish what I start. I enjoy the game, so racing is racing. If it were just a checklist, I wouldn’t even bother.

That being said, I have quit a few times in the Trials this week. I am having issues with combative (or maybe just plain bad) drivers where I end up off the road, into a tree. Been hard charged into the wall in the sharp turns. Most of the time I have soldiered on, but when I see the behavior going on in front of me and can’t get through the crowd without being tossed, I have dropped out.

And I understand what he is saying about dropping out of the Playground Games. But when it is only one person leaving, it’s fine. The problem is if you jump ship immediately, others are soon to follow, so then it becomes a self-fulfilling prophecy. I’ve been the solo player left at Flag before and made it my personal challenge to score. I think it’s an even higher accolade to put in two flags against a full crew, or better yet, to deny up to 10 flags as a solo player.

Also, if you’re the only racer left on your team, you can win the race by only placing third.

i dont even like these things any more than the next guy, but the only enjoyable playground games ive had all went 4 or 5 rounds and came right down to the wire. many of them were ones where my team would lose the first game but everybody would stick around.

that was many moons ago. these days im surprised people arent crying to microsoft to have a rage quit button dedicated to their controller. because some people just cant have fun if theyre not winning. seen too many of these kinds of people in too many kinds of games… it just annoys me because instead of blaming everything on lag, cheating, or dysfunctional teammates, i’m used to taking my ass whoopings like a champ. if i have to spend a while trying to get into a match, i want to play it out. thats just me though

but i guess this is different because its tied to seasonal events. and most people dont even want to bother with it in the first place, so i guess i cant really blame them for trying to save some time. and if a bunch of people on my team quit of course im gonna bounce too because theres no point in trying if im like the only guy left on my team. but it seems like if 1 guy goes, everybody follows. but my only enjoyable games came from where people actually stick around and maybe only 1 person rage quit. alot of the times we would come back and win the thing. may as well try to make it competitive,

but they do take a good half hour when its close rounds. and itll suck for the team who loses cauise then they have to go through that seasonal all over again. but youll never find those kinds of games in seasons any more. they all quit at the first sign of danger. if it wasnt fun before, it definately isnt now. but at least you can pretty much get it over with in 1 round assuming they put you on a competant team, if not youll always get the next one.

Is it me or Lotus 340R is road equivalent of Can-Am Maverick?

I wonder if the AI uses rivals times for reference pace? There’s a cheat Lotus 340R at the top of the Cotswolds Super Sprint leaderboard.

I’ve shared a tune of the Lotus Eleven called “Lotus Trial” if anyone wants to try that. I’ve done the fastest legit Lotus time on the Cotswolds Super Sprint (Trial race 2) leaderboard with it, in 100th place. RWD builds of other cars dominate the top of the leaderboard, due to the long straight, but that Eleven tune is AWD and very easy to drive.

Not sure but i just was in a Trial and a player somehow came in with an X class car.

The lead AI took off and by the 1/3 mark was so far in front that it would be impossible to catch.

There was no way the lead AI had that much power for an A class car.

It was like it based it’s power on the X class car.

I was in 2nd and the car i used (the Lotus Elan) has won comfortably every race bar 1 so far in Trials i have competed in.

Very, very suspect.

1 Like