Spring #Forzathon Shop, Festival Playlist events and rewards through July 30

SPRING | SERIES 24

Starts July 23 at 7:30am Pacific
Ends July 30 at 7:30am Pacific

This is the fourth and closing season of Series 24.


The 1985 Mazda RX-7 GSL-SE is the new exclusive car reward this season.

BARN FIND RUMOR:

#FORZATHON SHOP

  • 600 FP Car: 2018 Ferrari Portofino (previously available Exclusive model)
  • 450 FP Car: 1969 FIAT Dino 2.4 Coupe (previously available Exclusive model)
  • Clothing: Modern Race Suit Blue
  • Clothing: Disco Chicken Suit
  • Wheelspins cost this series: 40 FP & 150 FP

FESTIVAL PLAYLIST REWARDS

  • 50% Spring Completion: 2004 Honda Civic Type-R (previously available Exclusive model)
  • 80% Spring Completion: 2010 Ford Crown Victoria Police Interceptor (previously available Exclusive model)
  • 50% Series Completion: 2013 Cadillac XTS Limousine (previously available Exclusive model)
  • 80% Series Completion: 2018 Lamborghini Huracan Performante (previously available Exclusive model)

PHOTO CHALLENGE

#MuddyGoodTime

  • Reward: Super Wheelspin
  • Take a photo of any Extreme Offroad Car at the Mudkickers Adventure Park. Share your photo on Twitter for a chance to be featured in a future Forza livestream.

#FORZATHON

Earn 100 FP from the weekly challenge plus 10 per Daily, plus Bonus for all, double for owning the Lake Lodge

Weekly Challenge:
[Must be done in sequence to count.

  • Own and drive RJ Anderson’s #37 Pro 2 Truck
  • Win 2 Cross Country Circuit events with the #37 Pro 2 Truck
  • Earn a total of 15 stars from Danger Signs in the #37 Pro 2 Truck
  • Win a Cross Country Series event on The Titan with the #37 Pro 2 Truck
  • Daily Challenges:*
    Each challenge is open for 72 hours from 7:30am Pacific of the start day.
  • Combine Air and Pass Skills to earn 2 Airborne Pass Skills
  • Earn 3 Ultimate Drafting Skills
  • Closely overtake while racing to earn 1 Ultimate Pass Skill
  • Earn 2 Great Wreckage Skills
  • Earn 3 Air Skills
  • Earn 1 Near Miss Skill
  • Earn 2 stars or better in any Drift Zone

SEASONAL EVENTS

The unique reward listed for seasonal championship events requires you to place 1st against at or above the Highly Skilled Drivatar difficulty setting; the Trial requires Unbeatable difficulty. New this season: Playground Games rewards the car for all participants, win or lose.

The Trial Co-Op Championship: “Trial and Error” | Road Racing | (S1 900) Track Toys

  • Reward: 2019 Ferrari 488 Pista (previously available Exclusive model)

Showcase Remix | Hovercraft

  • Reward: Super Wheelspin

Seasonal Playground Games | Quarry | (B700) Hot Hatch

  • Reward: 2012 MINI JCW GP (previously available Exclusive model)
  • New this series: You don’t have to win the event to earn the reward.

PR Stunt: Ambleside Edge Danger Sign | 1,049.9 feet

  • Reward: Super Wheelspin

PR Stunt: Coombe Speed Trap | 206.0 mph

  • Reward: Super Wheelspin

PR Stunt: Queen’s Drive Speed Zone | 133.0 mph

  • Reward: Super Wheelspin

Championship: "Midnight Mazdaness” | Street Scene | (B700) Mazda

Championship: “Streets Ahead” | Street Scene | (D500) 1950s

  • Reward: 1960 Porsche 718 RS 60

Championship: “Hand of Rod” | Road Racing | (C600) Rods and Customs

  • Reward: 1958 Plymouth Fury (previously available Exclusive model)

Monthly Events

  • Monthly Rivals: Ambleside Scramble with the #5 Escort
  • Online Adventure
    Completing the monthly events applies their completion percentage to all four seasons in the Festival Playlist.

My 1st attempt at the trial has made me wish for a spectator mode in FH5, I have never seen 3 people end up so far behind everyone else and would love to see what these people are doing.

Had 1 other good driver on the team who DC’ed or quit after the 1st race so I followed suit, been playing since the game released and they are easily 3 of the worst drivers I’ve ever come across, I sure hope nobody else is unlucky enough to get them in a 5-player team, you’ll have more chance of winning the lottery than that trial.

Edit: When I got that far I was thrilled to see the Goliath so nice one on that PG, 1st time I’ve driven it in a very long time and did ok, finished in under 10 minutes + everyone else DNF’ed so pretty good for someone of my standard.

Good luck to everyone on the Trial and PGG this week…I can’t partake as the game kicks me out of the sessions every 2 minutes.

This week seems to be connected with … connection issues, my season also started with DC, so I restarted my router and all was fine after.
Trial went great 3x1st, 2:1 for team, I did try two cars, but decided for a bit slower one with more grip
S1 900 Aston Martin Vantage GT12, tune - 179 667 067
alternative Porsche Cayman GT4, tune - 120 332 373

Next on the list was 1950’s car themed championship and being me, I went for grip, so car can struggle a bit on straights, but will pass everything on bends :slight_smile:
D 500 Morris Minor 1000, tune - 123 005 148

Moving on to Rods and customs championship, where again I went for grip, so same goes for the car as on previous championship
C 600 Ford De Luxe Coupe, tune - 882 734 719

Last was Mazda themed championship, I was browsing trough my Mazdas and picked one that was already tuned, turns out it was meant for offroad, but did really well on road too
B 700 Mazda MX-5 Miata, tune - 127 031 218

PR stunts as always done with Agera RS for speed trap and danger sigh and Lego Senna for speed zone.

Then it was time for Weekly forzathon with RJ Anderson, I just slapped everything on, it doesn’t really fit into any category, so didn’t bother with saving the tune, but did use two custom blueprints.
Custom cross country circuit Riverbank cross country, with lap that can be cut very short, code - 195 054 041.
The Titam, with just driving a bit of a straight line, code - 314 579 714

Finished with this pic

So this what did it for me, hope it can be of any help to somebody else too.
Take care everyone, have fun and bb

1 Like

This looks a really cool trial. First one in a long time I might run multiple times.

First attempt I got disconnected - seemingly as my own internet briefly went down, rather than any game issue though. Second attempt I only had two teammates and both quit during Race 1, so had a nice three races of me versus AI. Tried the Donkervoort and ran 3.04, 1.19 and 9.20. Not sure if those times are any good but gives something to aim for in future runs.

I am currently having a break from Forza aside from getting the weekly car. But a Trial with Goliath is very rare and thus I drove it 4 times yesterday. A lot of players seem to have huge problems with Goliath. Won 2 out of the 4 Trials but Goliath only once.

Didn’t help the AI was buggy as hell, floating all over the place, “force-fielding” drivers who weren’t even in reach. I was driving at least 50 meters in front of the AI and got demon-dragged into a fence.
Thus, my '08 Viper time isn’t reliable: 9:07
Next fastest was the Camaro Z28: 9:05
Then the '16 911 GT3 RS with 9:03
Fastest the '16 Mustang with a 9:02 but I got held up there pretty strongly. Started last as RWD and had to slow down to avoid crashing into teammates.
Definitely a sub 9 minutes car.

1 Like

Interesting thanks Rayne. Yes, the forcefield did seem to be strong in this particular trial. I only noticed it when I was within the usual range though! The Donkervoort I used was also RWD but lacks the ultimate top speed for Goliath. I suspect it could probably do about 9.10 as my 9.20 was fairly lazy (and I don’t think I’ve ran Goliath since the last time it was in a trial) but it wouldn’t get down to 9 flat. Sounds like I need to try the 16 Mustang.

Man, the AI is agro this week. Erratic driving, ramming, shoving out of checkpoints.

And that’s just the hovercraft!

I’m only slightly exaggerating. The hovercraft rammed me off the track and into a tree.

On the Trial, they corner-bombed me twice, were constantly ping-ponging around, and knocked me out of a checkpoint early on on the Goliath. It was nuts.

Got a pretty decent Morris Traveler D class tune for “Streets Ahead”. (709 157 126). I’m pleased with it anyway.
And I used the '16 MX-5 for "Midnight Mazdaness”. (101 270 815) The tune is… alright, I guess. Got the job done. I might tweak it if I take it out again.

1 Like

Hello,

Cars/tunes/suggestions for this weeks online and PR events, for those that find such useful. All tunes are my own, unless otherwise noted, all shared by myself (or others). ~ tune name / share code. If you use anything offered here, and you like it/it was useful to you, please don’t forget to leave a like.

Online:
**Trial: “Trial and Error” | Road Racing | (S1 900) Track Toys
**Car used: 2013 Bentley Continental GT Speed FE (FE)
**Tune: S900 AWD FE / 285 527 952
AND/OR
**Car used: 2014 BAC Mono (Autoshow 160,000 Cr)
**Tune: S1 Games Rail / 153 624 733

A.I. shenanigans: This week I (because only know for my system) I found the offline/solo A.I. in trial testing to be be easier than that of the online trial - a first for me. The Bentley tune I used is a 1st / podium finish car offline against unbeatable on identical test tracks to those of the trial - it isn’t an easy win car/tune, but it will finish in a podium position if not outright win. The actual trial itself is a different matter, here it is a midfield car/tune (against players I am not overly surprised, I am aware it is not the outright fastest choice), however it was midfield against the A.I. as well, I think I managed fourth place on Goliath (mostly because the tune can handle most of the later half of this track at full speed without needing to slow), less on the other tracks. Other noted A.I. issues/trial issues this week - as others have mentioned I also experienced worse than normal network lag, and as aptly termed by Rayne SE, I was, and I also saw players been ‘demon-dragged’ off the track from the A.I. in no contact/some distance situations. However the oddest behavior I noted from the A.I. was in the Goliath, maybe because it is longer, so easier to note - A.I. appearing off track (visible on the mini-map - no idea how they got there, was not always related to corners) by considerable distance and charging across fields until they rejoined the course -very very odd. End.
I covered my general experience with the Bentley above, I will just add that is is quite stable at speed, and has good grip - tune is AWD (returned to AWD, FE version is RWD), Bentley aero, and FE race tires.
I ran the trail again in the Mono, I did not try this car/tune offline, only online. This car/tune is setup for games at the railyard, as the name might suggest, and I did not adjust it for the trial, it is what it is - ran first on Goliath, 4th from 12th on the Horizon track after a major error on my part near the start, and podium on the other. Tune is rally tires, with AWD - this car starts at S1 900, so only so much can be done.

**Seasonal Playground Games | Quarry | (B700) Hot Hatch
**Car used: 2009 Vauxhall Corsa VXR (HTF)
**Tune: B700 Games / 122 058 572

Likely not the fastest offering, yet certainly one of the better handling/accelerating offerings due to grip. B class, avoid the water, really suffers. FWD, goes pretty much where you point the front wheels. We lost (yet ‘won’) during my games experience, however tune scored last to be infected, longest time as king, and most flags for our team. Tune is FWD, Forza rear air (P.I. cheat), with rally tires and suspension.

PR Stunts:

  • Queen’s Drive Speed Zone, 2018 McLaren Senna - using a tune no longer offered (‘So Much Grip’) by Don Joewon Song, I do not know how the newer tune for the Senna by DJS compares - listing here for reference and due credit,
  • Coombe Speed Trap, 2019 Rimac Concept Two - ‘PR Stunt Rally’ (120 633 544),
  • Ambleside Edge Danger Sign, 2019 Rimac Concept Two - ‘PR Stunt Rally’ (120 633 544).

Have fun.

1 Like

Hi all,

Cars/tunes/suggestions for this weeks seasonal for those that find such useful. All tunes are my own, unless otherwise noted, all shared by myself (or others). ~ tune name / share code. If you use anything offered here, and you like it/it was useful to you, please don’t forget to leave a like.

Solo championships - Raced against Expert, Steering: Simulation, ABS: on, Traction/Stability; Off, Gearbox: Auto.

**Championship: "Midnight Mazdaness” | Street Scene | (B700) Mazda
**Car used: 1994 Mazda MX-5 Miata (Autoshow 25,000 Cr)
**Tune: B700 Road RWD / 175 525 544

Competitive tune/car for these events, not a run away winner (v. expert), at least till you pass the lead, at which point the A.I. seem to give up. Tune is RWD, runner rally tires, Rocket Bunny wide-body kit.

**Championship: “Streets Ahead” | Street Scene | (D500) 1950s
**Car used: 1958 Morris Minor 1000 (Autoshow 20,000 Cr)
**Tune: D500 Road RWD / 135 199 515

Same as for the Mazda event above, competitive tune/car right up the the point you pass the lead. This tune/car may take a little time to take the lead, but take the lead it will, due to not needing to slow too much on corners. Tune is RWD, running rally tires, Forza rear air, supercharged.

**Championship: “Hand of Rod” | Road Racing | (C600) Rods and Customs
**Car used: 1955 Chevrolet 150 Utility Sedan (Autoshow 35,000 Cr)
**Tune: C600 Road SC / 161 657 759

So for this event the A.I. were doing something very annoying - they may have done it with the other championships, but I only noted it with this one. This behavior was centered around the cars at the front, the first two, or three - again may have been the whole field, but certainly the front runners. What the A.I. was doing was staying in front matching, or closely matching speed, until you caught up to them, at which point they would zoom off to repeat matching speed. This was most annoying for this tune on the first circuit track of the event as at the point where I caught the leads and was going to pass was always occurring at a slow point on the track, to which I would lose my catch up on the lead due to there sudden ‘burst’ of speed. Now the simple answer is - tune, or I am not fast enough, yet this wasn’t the case - since once you pass the lead, the A.I. is no where to be seen (the A.I. maybe was using faster ‘cars’, however seems not to matter once passed) - like I said, the first circuit track was a struggle for this car/tune and I did it many times until I managed a win, and proved the tune was capable, the other tracks were much much easier with wins by up to ten seconds even when the A.I. was doing its odd behavior. Tune runs sports tires, supercharged, RWD, long gears, no aero.

Enjoy.

"PR Stunts:

  • Queen’s Drive Speed Zone, 2018 McLaren Senna - using a tune no longer offered (‘So Much Grip’) by Don Joewon Song, I do not know how the newer tune for the Senna by DJS compares - listing here for reference and due credit."

Can anyone supply a good car and tune for this?
I am either 4mph or 24mph too slow.
I am using a Lego McLaren at the moment but open to ideas!

The required speed for this challenge is 133 mph. I used a Mosler several times and the maximum I could achieve was 132.7 mph. Very frustrating.

I was about to give up when I noticed a recommendation on YouTube for a Mosler with a tune by Piebald Cow called “Fly Away III”.

Achieved over 138 mph first time approaching the speed zone from the North East and riding the wall at the end of the zone.

1 Like

I used my usual rally tyre tune of the Mosler. It’s definitely not the easiest of speed zones to do with it. I manage most of them on my first attempt, but it took me 3 attempts to do 137mph. I didn’t wall-ride, though.

@Rayne SE, @Wangkerui

I beg your pardon, but just what exactly does “demon-dragged” mean?!

When a car is pushed off the track as if it had been hit by an AI car, but when there is no visible contact with that car. It seems to be a lag-related issue, but it makes it seem like there is an invisible force-field around the AI car which pushes you away. Hence, it’s like a demon has popped up and dragged your car off the track on your way to the great below :slight_smile:

1 Like

I’m glad I wasn’t the only one who got knocked around by the Hovercraft!

+1 on forcefield being strong in this Trial.

Anyone else thinks that AI is sometimes too fast? I mean the cars are faster than cars run by players. To be exact I’m talking about 2016 Viper, BAC Mono and Ford Supervan.
Especially Supervan. Only place I was gaining advantage (I was in Supervan too) on AI was on braking zones.

Also why stock (rental) 2016 Viper is so slow? 2nd, 3rd, 4th gear it accelerates well and when You switch to 5th gear it just don’t do it anymore. I can see that gears are long, but car with that much power stock should do better IMO.

If you’re struggling with the Trial, use the Lotus Elise GT1. It has flat-out amazing acceleration coming out of turns and downright murders the AI. Even with automatic transmission, the car utterly dominated all three races. I managed to pass all AI cars within the second or third corner in the first two races.

I initially used the 2008 Viper and was pulling my hair out trying to keep up with the AI. They are just insanely fast this time around, and both Vipers just lack that acceleration needed to maintain pace. Switched to the GT1 and nailed it my very next try.

I used the Viper '08 and it was no problem beating the AI soundly. The tune I used (which I already had on the car) was ‘GFR VS 1%’ by Kaike Sykes.

btw I did 143 in a Mosler through the speed zone without wall-riding. (I actually forgot that there was no reason not to wall-ride but I was still in the mindset of online racing where touching the wall can slow you down).