Spring #Forzathon Shop, Festival Playlist events and rewards through July 2

SPRING | SERIES 23

Starts June 25 at 7:30am Pacific
Ends July 2 at 7:30am Pacific

This is the fourth and closing season of Series 23, featuring two new Exclusives: the Toyota MR2 SC and Toyota MR2 GT.^

Note: Forza Support is aware of issues with previous season completion since the release of the content update. If those issues continue into this season, you may help out other community members by posting the details in this thread, but you will help out the developers directly by submitting details via Ticket at the Forza Support site.

BARN FIND RUMOR:

#FORZATHON SHOP

  • 600 FP Car: 2012 Ferrari 599XX Evolution (previously available Exclusive model)
  • 450 FP Car: 2018 KTM X-Bow GT4 (previously available Exclusive model)
  • Clothing: High-Vis Patrol Outfit
  • Clothing: Monster Energy Cap
  • Wheelspins cost this series: 40 FP & 150 FP

FESTIVAL PLAYLIST REWARDS

  • 50% Spring Completion: 1989 Toyota MR2 SC (newly released Exclusive model)
  • 80% Spring Completion: Quartz Regalia (previously available Exclusive model)
  • 50% Series Completion: Super Wheelspin
  • 80% Series Completion: 1992 Toyota Supra 2.0 GT Twin Turbo (previously available Exclusive model)

#FORZATHON

Earn 100 FP from the weekly challenge plus 10 per Daily, plus Bonus for all, double for owning the Lake Lodge

Weekly Challenge:
[Must be done in sequence to count.

  • Own and drive any Retro Sports Car
  • Earn a total of 9 stars from Drift Zones in your Retro Sports Car
  • Win a Road Racing Series event at the Astmoor Heritage Circuit in your Retro Sports Car
  • Earn a total of 250,000 Skill Score

Daily Challenges:
Each challenge is open for 72 hours from 7:30am Pacific of the start day.

  • Combine Air and Pass Skills to earn 2 Airborne Pass Skills
  • Earn 3 Ultimate Drafting Skills
  • Closely overtage while racing to earn 1 Ultimate Pass Skill
  • Earn 2 Great Wreckage Skills
  • Earn 3 Air Skills
  • Earn 1 Near Miss Skill
  • Earn 2 stars or better in any Drift Zone

SEASONAL EVENTS

The Trial Co-Op Championship: “The Supra Bowl” | Street Scene | (B700) Model Family: Toyota Supra

  • Reward: 1969 Toyota 2000GT (previously available Exclusive model)

Seasonal Playground Games | Mudkickers’ 4x4 | (A800) Extreme Offroad

  • Reward: 1993 Toyota #1 T100 Baja Truck

PR Stunt: Leap of Faith Danger Sign | 449.5 feet

  • Reward: Super Wheelspin

PR Stunt: Cat Bells Speed Trap | 155.0 mph

  • Reward: Super Wheelspin

PR Stunt: The Orchards Speed Zone | 97.0 mph

  • Reward: Super Wheelspin

Championship: "Track Toyotas” | Road Racing | (C600) Manufacturer: Toyota

Championship: “Hatch of the Day” | Dirt Racing | (A800) Super Hot Hatch

  • Reward: 2018 MINI John Cooper Works Convertible (previously available Exclusive model)

Championship: “No Spring Chicken” | Road Racing | (A800) Classic Racers

  • Reward: 1953 Ferrari 500 Mondial

Monthly Events

  • Monthly Rivals: Edinburgh Station Circuit
  • Online Adventure
    Completing the monthly events applies their completion percentage to all four seasons in the Festival Playlist.

2 Likes

Always nice when most of the ‘Team’ give up after the first Trial race! :grin:

4 Likes

Lol- I hadn’t checked the class for the trial and assumed it would be A. Fortunately I have one Supra tuned for B!

Edit - the car I had tuned was the 92 Supra with a tune by ugrundy. I won all three races easily enough in 2.30, 2.42 and 2.31. Team lost all three races but, due to the helpful bug in relation to Street trials, were given a 2-1 win.

2 Likes

Trial went great, 3:0, me getting 2x 1st and 2nd, nobody quit, clean close racing, sweet :slight_smile:
I did try older Supra, it had more grip, but it was slower tho (at least with my tune), so I just reused already made tune for new one
B 700 Toyota Supra '98, tune - 152 768 772

Then it was time for Classic Racers and choice was easy, just reuse the car from last week
A 800 Shelby Daytona, tune - 608 196 288

Moving on to dirt racing (actually its mostly tarmac) and why not reuse the car that works well
A 800 Renault Megane R.S. 250, tune - 610 753 292

and again to Toyota themed road racing, first I was thinking of using new MR2, but after trying it, I just went for super grippy option
C 600 Toyota Corolla SR5, tune - 854 469 489

Weekly Forzathon I did with S1 900 TVR Sagaris, tune - 591 373 084, did few drift laps at festival, made custom blueprint at Astmoor Heritage circuit , if you don’t want to race whole lap, you can just cut back to finish line after first checkpoint, share code - 731 149 405 (tho the full circuit is very nice to drive too, so … :slight_smile: ) and finally went to beach, to collect that 250k score.

PR stunts all done in offroad tuned Agera RS.

This is what worked for me, hope it can be of any help to somebody else too. :slight_smile:
Take care everyone, have fun and bb.

2 Likes

Easiest season ever! Finished everything in record time.

There’s something weird going on with the Trial. We lost. Like 1050-2000 lost. I saw the CPU drivatars marked as crossing the finishing line, beating 3 of our 5 team each (i managed first, one other managed 4th). But the game counted it as a win for us, for blue team. That was the second round where I was paying more attention, because I was confused as to how we won the first round as well with even worse numbers. I dunno if it gave us a “win” because one of us was in first, but the last round our team came 2nd-6th, so we won by points but didn’t come in first, and it still counted a win.

Don’t get me wrong, I’m glad I got the car and don’t have to do the trial again. (Especially since I came in 1st 1st 3rd.) But it shouldn’t have been a win, and should get looked into.

It’s a standard bug with Street race trials. Sometimes, one or more of the drivatars don’t seem to register as they cross the line. When that happens it usually seems to trigger the human team being given the win even if , in fact, the drivatars got more points. Doesn’t happen every time but I’d say it’s well over 50%. I doubt anyone has reported it to be honest, as it does no one any harm.

that happen last trail for me. we won some how.

They will need the bug to win. I have decided not to help anyone out this week, cannot stand drivers who refuse to let you past when you have the quicker car.

I agree, it should be looked into, more so so that undeserving drivers do not get the prize car (i’d rather they quit and have to do it again).

1 Like

Still no fix for the progression for the last 3 seasons? What’s going on?

2 Likes

The Playlist is, well, the Playlist. The offline championships are nice to try new stuff out, but not anything special. Which tells me I should probably start playing the Trial more.

For the Forzathon I used the 1992 Supra. I swapped in the 2JZ-GTE because the stock engine has a good sound but very low pitch, which makes it unpleasant. Perhaps not surprisingly, this car is very fun to drift with, which you will be doing often. With 2JZ swap you can have it in either B700 or A800, so pick what you like best.

As for the cars you get, the 1995 MR2 is something that’s begging for a tune, because in stock form it’s absolutely terrible to drive, it’s got a powerful engine for its size but the poor lateral grip coupled with unusual behavior from the rear-engined chassis makes it way too unwieldy. The 1989 version is a more balanced car out of the box and should be competitive, while also looking pretty great when lowered and flushed out. I was surprised to learn it’s supercharged, must be unique among Japanese cars.

I did Street Scene run with both Toyota MR2’s stock Unbeatable, Sim-steering, no aids, manual without clutch.

Both cars are Street Scene safe bone stock. I was able to win every race, most easily Glen Finnan chase requiring 5 or 6 retries (note: it rains there during spring season).

I found both cars to be very enjoyable experiences. 90’s MR2 being more challenging but in a good way.

I didn’t knew these cars very well before hand and went to look more information about them. This is what I found, via Wikipedia

There is also mention about mid-engine design cars having certain tendencies by their design. Also:

This can still happen in game even when we have never model with improvements mentioned above. Nothing wrong tuning the car, but I really don’t see physics of car being inaccurate to its real life counter part and this is something I really appreciate in Horizon 4.

1 Like

Thanks for your reply. I was pleased with my experience, because the car behaved as I expected it to, which was what you wrote. Unfortunately, it seems to me the 1995 MR2 is a lot of car for its tires. It has very good acceleration and its size tricks the driver into thinking it will corner faster than it does… which leads to oversteer when you push it too hard.

Which would be a good track for airborne pass skills?

The dirt scramble that goes around Mudkickers’. I use my B class 65 Mini against other Classic Rally cars. Hold your place until the switchbacks down the back straight, and then getting airborne passes is pretty easy.

1 Like

That was, indeed, the track I was trying to recall.

Trusty Focus RS worked for me. (The car you get at the start)

i got xxe i missed it last time

You guys do realize that the team with most points at the end of the trial are the ones that win, right? It does not matter who comes in first, only which team has more points.

2 Likes

What they’re saying is, that doesn’t always happen. I’ve seen it too. You have less points but you win anyway. It’s rare but it has happened to me at least a couple of times.

1 Like

Yeah but the bug is there. Happens often and probably just on the Street races as everyone else has said just not really noticed.

Happened yesterday we lost a race but it counted it as a win.