I’ve been working on getting various badges and have recently started working on the platinum affinity badge. I already had the gold affinity badge. I looked at the manufacturers that I had high affinity with and started with those. I’d keep buying cars from the manufacturer and do a free play race with similar cars. I would use a new mod in each race because I’m trying to get the badge for using the mods. I’m also trying to get my drivatar sync up so I was running different courses. I have noticed a couple of things and I want to verify that are people are seeing them too.
It appears to take about 5 hours of driving time to get the affinity up to level 25. This can be reduced by using mods. I did the endurance race at Le Mans with a +60% manufacturer affinity bonus. The race took about 2 hours but I went up 18 levels in affinity. The speed of the car can also help. I noticed that a 5 lap race at the Indy oval will give you the same amount of XP whether you are driving an VW beetle or an Indy car. Does this seem right?
A friend has told me that my drivatar is very aggressive and crashes into people a lot. I’ve been wondering why this may be happening. I will admit I do get a little aggressive with the drivatars in the career races. In FM5 it was worse. The same applies to FH2. In those games, the races were shorter and you needed to get into the lead quickly. This has improved a little in FM6. You still start in the middle of the pack and you only have 3 or 4 laps to get into the lead. You need to be a little aggressive. I don’t drive that way online. I’m wondering how to make my drivatar a little nicer. I’ve started racing the drivatars and trying to avoid collisions at all costs. Will this help make my drivatar less aggressive? If not, what will? Sometimes when avoiding a drivatar I’m forced off the track. What effect does that have on my drivatar?
I’ve also noticed that no matter how hard you try to avoid the drivatars, some of them will still run into you. There are two cases that come to mind. The first is when you enter a corner on a very good if not perfect line and the drivatar tries to cut inside you and ends up hitting you. The other is when you come out of a corner you took well and the drivatar did not. You have the speed and try to pass him on the straight away. As you get close, he suddenly cuts you off, sometimes he moves right into you. He doesn’t hit you side to side but the rear of his car hits the front of yours just as you are starting the pass. Quite often there is no reason for this changing sides of the track. For instance, he will be on the left side of the track and the following turn is to the right. He is already where he needs to be for the upcoming turn but he will change sides of the track either cutting you off or colliding with you. I would say he cuts you off 4 out of 5 time and collides with you the 1 out of 5 times. Has anyone else noticed this behavior?
I would estimate that about 25% of the collisions with drivatars are my fault and these fall in the category of tapping. Another 25% I would say are debatable to who was at fault. These are again tapping and I’d call them rubbing is racing. The remaining 50% I’d say are the drivatar’s fault with the majority of these being the drivatar entering a corner too aggressively. Has anyone else noticed this?
When I buy a new car, I almost always paint it with a pattern that tells me about the car. I also personalize it with a license plate. How many people take the time to paint their cars? How many just download a paint scheme?
I’m not really sure how accurate a drivatar mimics an actual drivers traits. I’ve complained to a few friends ( in jest ) about their drivatars and the certainly don’t resemble my friends driving habits.
There is an option to calm them down a bit independent of their difficulty rating.
And I can’t speak for others, but I paint a lot of cars.
I use a lot of affinity boost mods. Not sure how long it takes but with a bunch of 100% cards in the higher series you can get a brand to level 25 fast. It is 15,000 XP per affinity level. Some of the races in the higher volumes get as high as 18,000 XP for a race. So 18000 XP plus 3 100% affinity boosts can get you 4 and three quarter affinity levels in a race. Now the amount per race fluctuates but you could max out a brand like Lola or Chaparral in a single 6 race series in the event list with 18 100% affinity/total XP cards. The XP earned is basically based on distance driven, not time driven, so it does sound right that you get the same amount whether driving an Indycar or a stock Beetle. This also makes Daytona the most time efficient track for building XP as it takes the last time to drive a given distance on.
I don’t care if my drivatar sucks to race against, I don’t race against it, LOL. I be as clean as possible in online lobbies but i have no problem muscling through a pack of drivatars at the start or dive bombing a drivatar on the last turn of a race if I’m running in 4th. I don’t want to run the race again. All of my friends know my drivatar is a total (insert your favorite derogatory term that would get edited out there)
One of the quicker ways to get to level 25 is to go to freeplay and use the Nurburgring full circuit (NoS+GP). 10 laps is 120,000 and 20 laps is 240,000. you need 372,000 xp to go from 0 to 25.
so 10 laps with 2 100% mod cards will leave you with 12,000 outstanding which is then a single lap race. A 10 lap race takes me about 10 min per lap, less with S class, slightly more with A class but in general 100 min. Add the 10 min for the single lap race and you have 1h 50m for full affinity. Doing a 20 lap race with 1 60% card will take you the full max xp but takes about 200 min which is 3h 20m
so it depends on what mod cards you can play.
I agree using the Nurburgring full circuit is a good way to get the affinity up quickly, but I prefer Le Mans Circuit de la Sarthe. If I remember correctly, I did a 30 lap race there with a 60% card and got to level 18. I think I was in an S car and it took right around 2 hours. I’m guessing another 12 laps would have been enough. Given all of that I think it would take about 3 hours to get max affinity.
I’m not worried about getting to the max affinity quickly. I don’t mind racing at various tracks. I usually run 1 or 2 short races with a car from the manufacturer. I then buy another car from that manufacturer and do the same. Once I get all the cars is when I do a long race.
This brings up another interesting observation. How many credits do you need? Last Friday I had a little over 72 million credits. I started the process above. I had about half the Lamborghinis. I bought the rest of them and reached the max affinity. I then started on the BMWs. I had maybe half a dozen of them. I bought the rest of them, about 20. A couple of them cost over 1 million credits. Others were also quite expensive and some reasonably priced. I got the max affinity for BMW. I still have a little over 72 million credits. I’m where I was at last week credit wise but I have over 20 more cars. Credits seem a little too easy to come buy.
I mentioned in my OP that I put license plates on my cars. Does anyone else do this? Has anyone noticed that on some cars that the area the license plate would go you can’t paint or put vinyls? I find that annoying.
The bit about licence plate areas has been bugging me for a few forza games now, I generally do put plates and a Nurburgring sticker on my cars as a default paint.
But sometimes I rather find some old replica design when I’m feeling lazy
I have great respect for all of you painters out there as I simply download and enjoy. I spend most of my time in tune setup, slashing lap times. The lack of sponsors stops me from painting, and even then though you can download graphic boards, you can’t share the finished product (this is what I remember from fh2, anyway).
As for drivatars, I just can’t be bothered to get my sync up. I just drive how I feel like (usually a very clean driver) and hope for the best. Got 66% sync so far, lots of career play, not much online, lots of rivals times posted.
Affinity: I don’t pay too much attention to, I just drive my favourites (Ferrari and BMW so far the most) and see what happens. Somehow got lvl 20 with one Saleen S7 lool
I wouldn’t say I’m a hardcore painter. I’ve created a few vinyl groups and just put them on the cars. The vinyl groups aren’t that interesting. There is a collection of license plates. All my Italian cars have license plates that say Mugello. My Japanese cars have license plates from either Tsukuba, Motegi, or Suzuka. I wonder if Turn 10 gets the subtle hint. The other vinyls tell be what kind of car it is, compact sports coupe, hot hatch, etc. and what class the car is S,A,B, etc.
I was doing some rival events this weekend and I noticed something odd. The affinity XP appears wrong. Say I hid a rival event and got 1,000XP. On the screen that shows the affinity level, it does a count down of the number of XP needed for the next level. I see the 1,000XP and say the new value for XP need is 3,500. Now, I do another rival event and get another 1,000XP when the screen that shows affinity appears it starts at 2,500XP needed for the next level and counts down to 1,500XP. Where did I get the extra 1,000XP. If I do another event and get another 1,000XP, the countdown starts at 500. It counts down giving me an affinity increase and 500XP toward the next level. I also checked the car history. After I do a rival event, it shows I participated in 2 more events and got 2 more podiums. How anyone else noticed this?
I did do a 20 lap race at Le Mans Circuit de la Sarthe with a +60% affinity mod in an A class car. It took 1 hour 33 minutes and 17 seconds. I got 176,000 affinity XP. Given this, I’d estimate 42 laps with a +60% affinity mod would give you 369,600 XP and take about 3 hours and 15 minutes. A short race would be needed to get the 2,400XP needed to get the max affinity. The time needed for an S class car would probably be around 3 hours.