This happens to me with some cars when driving in a straight line, for example on the finish line at Sebring with the Hyundai Elantra N.
The car starts to sway from side to side as if the suspension were damaged, and I can only correct it by slightly turning the steering wheel in one direction or the other, but it doesn’t fully resolve until the next braking. It also happens to me with other cars I can’t remember right now, but the steering wheel automatically starts to sway left to right, and I have to hold it firmly and turn it slightly to one side to mitigate it.
Can this be fixed with tuning the car, or do I need to change some parameter on the steering wheel?
In Your car settings adjust toe IN 0.1 front and rear, the wheels must point in. Look at telemetry, the grip page, the lines in the wheel circle telemetry must move inwards.
Stop F-ing up your wheel, adjust your car first!!!
THE LOGITECH SETTINGS SUCK.
That is the problem.
You need to get the oscilation out of the settings.
When I first got mine I almost sent it back. I barely used it for 6 months.
I think the culprits are mechanical and pneumatic trail.
Do some research on those settings and it will greatly enhance your enjoyment of the wheel.
Wolfox sounds like someone who hasn’t used a Logitech.
This likely has to do with your in game settings or calibration of your wheel. Make sure your wheel is fully calibrated for full wheel lock. You might need a pc with Logitech software to do this. You want to make sure you have the full 900 degrees of rotation.
In game, make sure steering linearity and sensitivity are at 50 for a 1 to 1 wheel to in game.
Make sure your max deadzone is all the way at 100. The g923 is a pretty weak wheel, so check telemetry in game to make sure you are getting max ffb without clipping. If ask this fails, try a minimum steering deadzone of 1 to clear up any direction drift while holding the steering straight.
So it is a issue with the wheel it self.
I had other geared wheels in the past and the 1 point deadband was required in Badly implemented racing games, This was the nice thing about FORZA, you didn’t have to do this because it worked how it should.
The Oscilation comes on DDs because they are WAY lighter than a real car steering column and some effects can compromise the stability on the straight. A bit of Dampening fixes it.
Maybe your wheel is having some play on the Sensor positioner, if you encrease dampening it still does it? On Belt driven I had the DAMP at 0, the mechanism inside was already sufficient.
Okay, I finally found the solution to the problem, but first, let me explain something:
Before starting, I set all the values to default, and the roll was significantly reduced, but it was still there. It was when I increased the “steering wheel sensitivity” setting (I don’t know exactly how it’s translated into English, but it’s the second-to-last setting) to 70 that I noticed the roll increased dramatically. Setting the steering wheel sensitivity to 70 improves the steering because it becomes more direct, but in exchange, it gives us that unwanted roll in the front axle. So now my steering wheel sensitivity setting is 30, and the problem is solved. The steering isn’t as direct when turning from side to side, but I’ve gotten used to it. I would prefer to be able to set it to 70, but this will induce roll and unwanted movement in the steering wheel, which I have to fight.
So now you know: if the front axle of your car is wobbling and this causes erratic steering movement, you just need to lower the “steering wheel sensitivity” setting.