Since the new update.Freeplay AI has changed

Since release when you set up a free race ,choose 23 AI competitors it would fill out the field with 23 different cars usually with a higher PI.

Since the update I set up the race & it gives me 23 AI with 3 or 4 of the same car so only 5 or six different cars…A less varied field.

It is bad enough that we do not have basic choices & features that were in Forza 4 back in 2011 like choosing every car to race against in AI races but now the game is unplayable for players like me.Multiplayer is a crashfest & now I am limited to what I can race against.I was looking at purchasing all the DLC cars but that is not going to happen now what would be the point?I am better off spending my money elsewhere.

1 Like

I encountered the same issue yesterday.

I also had a few other issues. The A.I. carry names of other gamers, and yesterday the names were duplicated throughout the field. Also, I was in the R33 GT-R, homologated for the Sport GT Icons division, and fancied a skyline-only race, so restricted the vehicles to the skyline family…and the grid was empty!

Oh, and user liveries still aren’t showing in freeplay.

I’ve got a lot of time in this game now, and have had fun, but it is a mess, with too many elements being total failures. It’s disappointing, it had the ingredients to be one of the best driving games ever…even with the awful selection of tracks!

2 Likes

I’ve encountered the empty grid issue numerous times before the latest update.

Yeah, it was probably there before yesterday, but amazingly, yesterday was the first time I’d tried to race a model specific lobby. Annoying bug.

One way to come around this issue is to create a race with at least two driver buckets (under advanced rules). Set Group 1 to min/max drivers 1 and class/car etc to ‘any’. Then set up Group 2 with the car make and model of choice (or country or any other option) and the number of AI drivers you want to race with. It is still a bit limited as you can’t set it up with the cars homologated or Class PI upgraded AI cars so it will leave you with a field of stock cars to race against.

Yeah,I think if you set up some buckets it will give you a more varied field but I am getting tired of the work arounds.Seem to spend more time setting up the race than racing!

It is a pity because the game has by far the best car collection of any game released.I think GT6 had more cars but 150 were Nissan GTRs.

Would be nice just to be able to access all the great cars & choose which ones to race against.

2 Likes

I fully agree.

People here know I support the homologation system, but some cars and features are useless under this system. We have been given lots of cool Horizon content such as bodykits, etc., but without the means to actually use this stuff in a fun way outside of online hoppers.

To a player who has played FM for a long time this doesnt make sence. to New players it probably does but for someone like me its just pointless when the upragedes and tunes are such a big part of the game.

I played Forza 6 yesterday in single player and really enjoyed it. FM7 with homologation, bugs, laggy menus and the animated driver is more frustrating than fun, sadly.

4 Likes

Would it have hurt Turn 10 to simply port the Blueprint code from Horizon 3? This is one of the things Playground has them handily beat. Sure, Horizon 3 misses some options Forza 7 has, such as restriction by drivetrain, power and weight, but Forza 7’s advantage is useless since the AI never upgrade their cars.

IMO the main bugs in Free Play are the double Drivatars and the non-functional Drivatar liveries. As mentioned, Allow Upgrades option doesn’t work for AI either, but I doubt it’s gonna be fixed since it’s probably not even acknowledged as a bug despite the possibility of this option in buckets without human players.

1 Like

Totally agree. I wanted to make a race with only luxury vehicles. Made 4 buckets, with the Mercedes E63, Rolls Royce D, Rolls Royce W and the Lincoln Continental (which I chose too. I knew I was going to loose, but I didn’t care). the game refused to put Lincolns in the grid, or the R-R Dawn. It was full of E63’s, two R-R Wraith and me in a Continental. No matter how I tried to mess with the settings, I either got an empty field, got only E63’s, the game kept giving me the -“not all participants have a car”- message (what is this cow dung? Does it mean I have to wait until they have one, or can I just assign it to them?) Free play refused to load again, or the game just crashed.

Now I can’t access Free Play because it just keeps on loading forever. Go figure.

I know many have said this, and some fanboys will come back at me defending the game, but lets face it; this game is a complete waste. And I say this because the game is fantastic and has so much potential, but it is all thrown to the garbage by stupid design choices, poor support from release and lack of options that previous Forza titles had.

Free Play was my only option to enjoy this game, as online is full of potty mouth turbo-kidz that seem to have a need to win no matter how dirty they have to play. As if their life depended on it. That or they just drive the wrong way… There is no enjoyment in that portion.

Then we go to Forza Cup (or whatever it’s called) and then you encounter the game is so limited thanks to Homologation. There is only a few events I could get away with racing the car I wanted, how (or close) to how I wanted. The rest force you to upgrade your car WAY too much, or even downgrade, which is worse. What wrong with racing my 1932 Alfa Romeo 8C stock? Instead I have to ruin a historic vehicle by adding carbon-ceramic disc brakes, unrealistically fat tires and other stupid nonsense.

So we are left with Free Play? What’s the point if it doesn’t offer as many options as previous Forzas. It takes like 20 minutes just to set up a race, just to find out the game glitches afterwards. What’s even the point of struggling if some of the cars I’ve been anxiously waiting from from previous Forza’s are locked? And that is fine and all, but what incentive do I get to even unlock them? I most likely can’t even use them as I want to.

1 Like

Four buckets, no independent scoring, min/max 6 cars each for 24 cars, restrict by manufacturer and model. Done in 2 minutes. Simple.

Protip: the player must always be in Bucket #1.

The game cannot do anything if the player gives the wrong commands.

Regarding the Alfa, no one is forcing you to upgrade tires, nor brakes, especially in The Birth of Grand Prix division. Brakes are not mandatory for homologation. Tire limits in that division are skinny, the way you like. Sure, you need some power upgrades to compete, but the Alfa is so slow you’d lose against almost anything anyway, so what’s the point?

Thanks for the advice. I’ve done this and in some cases I get empty grid. So it does not work all the time.

I don’t mind the Alfa being slow. It’s how the car is and is beautiful. It’s not about horsepower or speed what makes the car fun to drive. At least in Forza 6 I had the option to race anyway if my car didn’t meet the required performance.

That’s how it’s supposed to work, yes, but unfortunately it just doesn’t work in many, many cases…as many others have said, it’s very easy to set up a race that either leaves you alone on the track or gets you stuck on the transition screen. That’s not because we players are somehow stupid and “giving the wrong commands”, but because the system is just not working as intended. A concrete example? Try setting up a race with the 1932 Alfa, the 1927 Bugatti, and the BMW328, each in its own bucket (cars in buckets 1 to 3, or player alone in bucket 1 and those cars in buckets 2 to 4, doesn’t make a difference) and see if you can start that race. I’ll wait. Or rahter, I’ll tell you right away that the game will get stuck while trying to load the BMW328’s for the last bucket, no matter how cleverly you try to play around with the options. That’s not the only race I wanted to set up and failed, I can give you numerous other examples.

Try the template I provided. It’ll work every single time. I built a race between Porsche 935, Datsun 280ZX and Greenwood Corvette doing this method, and it worked flawlessly.

You can force the AI to pick certain cars, but you need to add minimum drivers to the bucket, otherwise it won’t work.

Interestingly enough, I was not able to make it work by using only year, power and weight restrictions, as somehow the Corvette was unable to be selected despite fitting all criteria.

Another problem with the system is that the AI always favors certain cars over others when enforcing generic restrictions. This is something Turn 10 will have to fix.

The system is indeed unintuitive, but that’s why it’s called “Advanced Restrictions”, meaning it’s not a pick up and play effort, and probably intended for longer races.

It’s insane to me that I cannot race homologated cars unless the race is limited to a specific division with no other advanced settings.

I was trying to set up a Civic-only cup the other week using cars homologated to within their specific division, but as soon as you set the race to Civic only you get the empty grid. The only way I have gotten it to work is with stock, unmodified cars.

I don’t understand why it would be set up this way. If the cars are modified to within their specific division homologation limits and I am only choosing car/s from that specific division there is no good reason it doesn’t work.

Now this is another issue entirely and you’re right. I was really disappointed when I learned I couldn’t eliminate some of the obvious troublesome cars (Lotus Eleven, Alpine A110) from my races. :frowning:

Vintage GT Racing is horrid when there’s a Lotus Eleven on the grid and even worse when it starts near or at the front. That car breaks every power track in the game.

I’m kind of digging the new AI. I’m not sure but it seems that the AI is a bit more challenging.

AI seems to push the car harder and in the turns they fight for the fast line… It almost seems like they grew a sack and want to actually win.

BUT

The lead car gets out and away and the other cars will actually block you and slow your laps… That feels cheap

If you survive a few laps and manage to get up to the lead cars… Their pace seems to drop off pretty bad once you can actually see them.

It was a little aggravating but I think I like it overall

Yes, I’ve tried that, and no, it doesn’t work for these 3 cars. Yes, it works for other cars, but the bottom line is that there are certain combinations of cars where it’s just impossible to get the game to start a freeplay race. Try it with the three cars I mentioned above and tell me if you can get the race to start.

Hmmm, then you’re onto something. I’ll try it later.

Are you using pure manufacturer/model restrictions or are you adding something else into the mix? Unfortunately the AI cars don’t run upgrades, which can result in restrictions not working at all.

I was really excited when I first saw the menu but, after learning of this issue, I’ve found it quite tricky to come up with good events. In Horizon it probably works better because the AI there is much different and has a good amount of rubberband in it despite being limited by their car’s overall ability.

It’s possible the upgrades don’t work because the game is unable to micromanage upgrades for each AI car outside homologation restrictions, but then we could also have had the option to race against our own cars and give one each to the AI.