Does anyone have any idea how close to a sim would the next FM be?
I mean, after turning all the assist off, can you get even close to a sim?
Yes.
5/7 sim level.
Eh honestly, it’s all guesswork cos as a community (Troy and abed in the morning) we know nothing still.
I played Assetto Corsa on console, and was able to hold my own in an F1 GTR with assists off. Surprisingly the Ferrari F1 car, and the 917 were easier to control compared to the F1 in FM6, and the 917 in FM7. All with controller.
I’m sure I would’ve gotten faster, but console is a mess for AC and made me appreciate the engineering that goes into Forza more.
Practicing with assists off with a difficult car and finding the limit should translate well to Sim Racing. Force yourself to learn good car control, the more ice you’re on the better. Finding how the car generates grip should be a process, one that should reward you by driving grippy cars in your sleep. Forza has that in hardcore mode. Plus you get a little knowledge on how to work a clutch .
I will be immensely impressed and surprised if they have more that 180 degree steering animation.
Currently they have Normal and Simulation Steering, I am still clueless what the difference is.
Define simulator and define close.
It would be great if this game had the option to have a full hardcore simulation physics. Advertising tire model with 8 points of contact is kind of silly if the physics are Arcady.
You say Controller!!!
You should not talk about simulations.
I went through the settings and noticed there was “blipping” or rev matching there. That would be the only thing that would convince me to get a rig, but I have 3 pedals outside. A real track day with a teacher and I can learn to heel toe that way. They don’t simulate clutch feedback, or bite/engagement point in AC or iRacing.
It would be nice to get the basic footwork down though because my brain is scrambled. I’m new to driving manual, and my car comes with auto rev match, so I’m leaning on that right now. Even if I get the basic footwork down, I’d still have to fine tune my brain to make it work in real life. It’s nothing like the real thing though. Focusing through the cornering forces etc. Even Lewis Hamilton said he could spend a small sum on a PlayStation and get the same experience as his F1 simulator.
tldr; There’s nothing like the real thing.
Using a steering wheel is a more immersive experience but the game physics is the part of the puzzle that matters. It’s either aimed at a Simulation or an arcade experience and of course everything in between.
Keep at it, you’ll get the hang of it and its so satisfying when you get it right. And yup nothing replicates the real thing, but you just have to pay to play. When Covid happened, a lot of HPDE people went to IRacing and the other games like it. I was hoping they targeted the game to those customer base since they got so much traction with a lot of people streaming their play during lockdown. I just wished they went towards to full simulation and made the difficulty sexy like how souls games do.
A very common misconception is that Simulations are harder and Arcade are easier. I find iRacing and ACC far more easier than FM7. FM7 is unpredictable and wonkey making it harder to drive and unfun. This is probably why they are reworking the whole thing.
Also playing with wheel has nothing to do with simulation or arcade, most arcade games are supporting wheels for a decade or more now.
That’s very easy. It just needs a comparison of what the highest level of Simulations available in commercial mass market and the Arcades, putting down a comparison.
Simulation Areas –
- Mechanical and Aero Physics, Tire Physics.
- Track Surface evolution and devolution
- Weather and effect on driving and track
- Fuel Consumption and Tire Wear
- Damage and Failure Modelling (suspension, aero, body work, punctures, engine, radiator, gears etc)
- Force Feedback of Driving and Damage (with damage feedback also, like misaligned steering wheel for damaged suspension)
- Motorsport Simulation – Practice, Quali, Race, Rolling Starts, Standing Starts, Restarts, Flags.
- In Car Adjustments for car that have it – Brake Bias, TC, ABS, etc
- Spotter
- Realistic Animations – Wheel rotation, Gear shifting, Pit Crew
- Other features that are standard in modern sims like FOV and Seat Adjustment, Virtual Mirror (also in cockpit view with option to hide in settings), Resizable and Movable HUDs.
- Detailed Telemetry API for external tools.
- Replay Saving for later analysis
- AI which makes human mistakes and battles other AI and without rubberbanding.
- VR, Head/Eye tracking hardware support
Meh. The more that your hardware is a simulation, the less that your game is.
If you want a realistic simulation then I recommend playing Assetto Corsa Competizione. It’s now in a really good shape on Xbox Series consoles, looks and runs great and it’s extremely realistic without any childish elements. Forza Motorsport will not be serious, the whole franchise is geared towards casual audiences and accessibility, which has its place among racing games of course. But don’t expect serious racing from it.
From whatever few arcades and sims I have played, I personally find simulators to be easier to drive compared to arcades (like FM7 if they claim it to be arcade). ACC is far far more easier than FM7. Making detailed computation of physics doesn’t make a game harder for casual gamers. Realism and Difficulty are not correlated.
I would agree if you were talking about Horizon, I felt Motorsport has been way more on the mature side, I didn’t find 7 had childish elements really in any way. Horizon though seems like it was made for 10 year olds.
It’s a Driving game, I don’t see controllers in cars yet.
Also the Wheel gives you the realistic limits of a car, like going from Lock to Lock and having to use the pedals. A simulation/tor is done, that once you get down from the game and enter a car, you know what will happen. Tha nice thing about Forza that it also teaches you about all the engineering behind a car, where ACC, sorry to say, Teaches you NOTHING!
this is what I hope will be in FM8
- Mechanical and Aero Physics, Tire Physics.
- Track Surface evolution and devolution
- Weather and effect on driving and track
- Fuel Consumption and Tire Wear
- Damage and Failure Modelling (suspension, aero, body work, punctures, engine, radiator, gears etc)
- Force Feedback of Driving and Damage (with damage feedback also, like misaligned steering wheel for damaged suspension)
- Motorsport Simulation – Practice, Quali, Race, Rolling Starts, Standing Starts, Restarts, Flags.
- In Car Adjustments for car that have it – Brake Bias, TC, ABS, etc
- FOV and Seat Adjustment
- Detailed Telemetry API
- Replay Saving for later analysis
- AI which makes human mistakes and battles other AI and without rubberbanding.
- MUCH MUCH MUCH MORE FORCEFEEDBACK!!!
From the trailers I do not have much high hopes, let’s wait and watch.
Trailers until now are jokes, Ok the first one, but the second trailer has 75% of the first trailer.
I know is a common thing copying like youtube news do, where once you see a video, all the others are just copy paste.
For the real driving enthusiast nothing has been showen yet. We care about the engineering part of the game, the physics, we don’t care about the car reflecting on another car or the high details under a hood that will be closed while I’m driving.
Now they have to bring a Serious VIDEO, for Forza players, not a Video as BAIT for Gran Turismo Players.
[FINGERCROSSED]