Should I take the plunge (and buy a wheel)?

I’m not far off taking the plunge and getting a seat and steering wheel too. I’ve pretty much decided on the Playseat Revolution to go with the TX. Should hopefully be ordering in the next couple of weeks.

Cant wait.

But is it possible to drive using manual with clutch with the TX wheel? I know it has only two pedals, but can you map the clutch on one of the buttons of the wheel like you do for the controller setting the clutch on A?
I would like to buy a wheel, what is currently stopping me is amount of problems the TX wheel seem to report, and the fact that the pedals seem very cheap…

Yes you can. I’m temporarily using the A button as the clutch until the CPX adapter is available to use my Fanatec pedals.

thanks!
I’m considering the TX wheel…but I will probably wait for a price cut…unless one of these morning i wake up and just buy one

I didn’t enjoy serious driving games until I got a wheel. Joy-sticking a car is bleeech to me. Having to deal with a joystick is the only downside to Forza 5 on XB1. I am not willing to pay $400 for a wheel however so I wait.

As far as the “faster” thing… a wheel did help me drive faster as it gave me a better feel, action to response, while driving.

I managed to pick one up on the weekend, and I’ve bettered my best lap at Laguna C class by 3 seconds with about 20 minutes practice… I was having a terrible time with the sticks and was going to shelve the game. The wheel has made it 100 times more enjoyable.

I know there are talented players who can do exceptionally well on a controller and would never argue wheel versus controller. I can’t afford a wheel but will buy one first opportunity. Even my kids notice I am constantly ‘turning’ the controller like a wheel. I’m 52 years old and grew up in the prairies driving unofficially on farms before the legal age. So I have nearly 40 years experience turning a wheel to go where I want to go! None of that experience is with a thumb controlled joystick. :wink:

I have no doubt that it will still take a combination of practice, the right car, upgrades and tune to match the best drivers in this game. The controller won’t give me a special edge, however it is my only physical connection to the game and many years ago I noticed I was instantly better with a MS Sidewinder wheel over a joystick so it is a personal choice.

Glad to hear it worked well for you. Cheers

Hey all,

I’m considering the wheel as well.

Has anyone used the F1 style rim? I know most of the buttons/knobs are just for looks.

Also I heard that the TX doesn’t have a mic jack? is there any effective way to use one? I’m considering a headset stereo in the future so any info is appreciated.

Yes, you can keep a controller plugged in via USB (so it does not use the batteries, and does not turn off) and plug the headset into that for game sound and voice chat. I use it like this almost daily lately, it’s not a problem. You just start the XB1, plug in the wheel, start the game and on the title screen press A on the wheel, sign into your account with the wheel and from there on both the controller and wheel will work without issue.

It’s really handy because the controller is easier to use for navigating menus, painting, buying cars, etc. while I basically use the wheel only for races.

Thanks for sharing that information danq85; I haven’t gotten to that point yet. I haven’t raced multiplayer with my Fanatec GT2 yet, as I’m trying to settle on some settings that I can live with. The Fanatec has a communicator jack… wonder if it would pass my 360 wireless headset transmissions on to the XB1? I’ll try it and see, if not, I’ll have your suggestion as a backup.

http://www.insidesimracing.tv/ has a great review of the Thrustmaster wheel. They actually really like it. It has actually swayed me to stop waiting for FANATEC and purchase one. It sucks staring at my CSR Elite setup and not being able to play Forza 5 with it but I think I may be just getting over it.

I own a Fanatec Porcshe 911 GT2 wheel and CSR Elite pedals. I sat out the XBox One/Forza 5 launch because the XB1 didn’t support current-gen wheels, and I flat out suck at racing games with a theumbstick controller. As others have said, I don’t get the sense of immersion from racing games with thumbsticks that I do with a force-feedback steering wheel and pedals. I read a report a couple of weeks ago that the CronusMax controller adapter had been tested by another Fanatec GT2 owner, and it enabled his wheel to sync to the XBox One. He was able to use it in Forza 5 with reasonably good results.

I had been following the developments with CronusMax and knew that there were already multiple reports of success with the old Microsoft Wireless Force-Feecback wheel. I also learned that Forza 5 sees the wheel as being a standard XBox 360 controller. The inputs have to be scaled to compensate for this via input scripts, changes in the controller settings menu in the game, and as I’ve now learned since I became a CronusMax owner this week - the internal settings on the Fanatec wheel itself.

I’ve successfully synced my Fanatec GT2 to the XB1 and have played a ton of Forza 5 with it this week as I’m tweaking the settings with all the tools available to me. Presently, I have what to me is a more playable and enjoyable game. My lap times have improved 2 to 4% across the board. I’m able to manually shift now, which gives the game so much more depth and feel. I just can’t manage manual shifting with a hand-held controller smoothly. I’ve had to use some really wonky settings to get to where I’m at, but it’s because the XB1 and the game see the GT2 as a standard controller instead of a wheel. For example, on the wheels onboard settings, I’ve got Sensitivity set to minimum (90), Linearity at 0, Deadzone at 0. I get no shock, rumble, vibration or force-feedback (wasn’t expecting any because of the nature of the adapter). Some have remapped the brake and accelerator vibration to the CSR wheel to get some vibration there, but it’s not working on the GT2. I have the Spring force set to 3 to give me some resistance and it feels better than a frictionless wheel.

Overall, I’m happier with the game with what I’ve got now and I know it will get better as I and my fellow script kiddies refine the GPC and Xinput scripts to make it feel more like a wheel. Perhaps we’ll eventually start translating the road effects into vibration and rumble. CronusMax has stated that they will eventually have full, official support for Fanatec and Logitech wheels in short order. They’re working on PS4 support right now, which will net them more sales, so I can understand their reasoning there. I’m a happy camper in the meanwhile and at least have something to tide me over, even though it’s a pseudo steering wheel.

This is good news to hear. I’m thinking they probably should get the Xbox functionality to full support before working on the PS4 stuff. From what I understand the PS4 already works with any wheel that has a PC mode. Getting the One version to full support would only make anything else they do sell like hotcakes. As it is now I’m waiting until they get the One version to full support and I’m pretty sure many others are doing the same thing. Unfortunately this whole “wheel business” is why Forza 5 wasn’t a Special Edition launch title getting all the DLC (like I did with Forza 4) purchase instead of the 13 dollars standard edition new with trade in and price match at Best Buy about a month ago and no DLC purchase.

The PS4 stuff they’re working on has nothing to do with wheel support. They’re trying to get all popular handheld controllers and arcade/fight sticks, cross-platform, to work with the PS4, as they’ve already done with the XBox One. That’s where they’re seeing their biggest market. I think Sony has pretty much left it up to the game developer as to whether they add current-gen steering wheel support to their games, so I’m not even sure there would be a market for steering wheel support on the PS4 side for CronusMax.

I think CronusMax is now surprised at the level of interest there is in getting full Fanatec and Logitech support for the XB1. They just opened up a new Racing Wheel support sub-forum in their tech support Forum. They’re encouraging new adopters to post their results there, as I’m sure it will eventually help them with their “full” (meaning full force feedback effects) official support efforts. it ain’t gonna be as easy as it would appear, IMO. Microsoft I don’t imagine is willing to share proprietary data that would help make something like this to happen. They’re not doubt bound by some contract to only support next-gen peripherals.

Actually just a quick correction, start the XB1 up with the controller, sign in, then plug the wheel in and so on.

As far as the Fanatec I really don’t know, but I have a feeling it would not work. For the same reason why wheels that worked with the 360 do not work for XB1, basically. But that’s just a guess.