Shortest forza yet

+1. Campaign is really short, you can be horizon road racing champion before you get even in main roster and first few hours of game play feels that you have so mutch to do when game throw everything on player so fast, so it get first feeling that have so mutch things to do but that stuff to do run out really fast (expamle i have spent 3 hours on street scene events and im street scene level 18) also story feels so empty, first few hours of gameplay before get in horizon life is pretty cool but after that there is pretty mutch any kinda story, they could do something more that game feels more “dream life”

But story is never been main point of forza games in many players forza games are more what game offer outside of main game and that is part where this game lacking most.

I’m glad they moved championships to the Seasonal events. The championships in FH3 just seemed like a cheap way to extend the game and it was quite redundant, since all it was, was using the existing exhibition races in a bundle. Whoopty-doo, it was boring and I’m sure a nuisance for completionists.

To make folks happy, I guess, they could throw in a “create a championship” as an option.

The good thing about the championships in FH4 is that they’re more curated than before and feel a tad more like actual events with their own micro-narratives. We can argue about reward preferences and other facets of the events we’ve seen so far, but set PI limits and incentivized difficulty levels are a considerably more involving way of creating content than just slapping a few races together.

I suppose I just really, really don’t enjoy the game telling me when there’s new stuff to play, instead of being able to progress at my own pace, by binging and taking time off as I feel.

I wish there was a bit… more… I guess

i’ve unlocked goliath (and done it) i’ve unlocked and done all the other “big” races, i’ve done all the one and done races including the inevitable re-runs to grind out level 20 road racing. That alone seems poor, that we have to rerun the same races after around level 10 or 11 just to get another single race. got 3 star on everything except drift zones because is am pretty solidly anti drift - dont like not interested in it wont chase it to oblivion. I have grinded over 5000 forza points doing only forza lives and daily challenges (i guess its more? i’ve bought stuff over the weeks now and still have 4000 or something left). There is nothing left outside of rerunning those races myself now OR entering multiplayer.

However I dont like the new multiplayer. I tried it for a night a while back. It was S1 and S2 races only and so many “drivers” were just immature rammers who, im pretty sure, sticky tape thier throttle triggers down. It doesnt have anywhere near as much appeal as FH3 multiplayer racing did, even though FH3 had its own rammer issue. At least there was racing below S class. Untill a means of unlocking racing below that letter is available then i’ll NEVER play multiplayer. Whats left for me now?

Im hoping the new expansion offers ALOT more options than the base game especially in multiplayer cause thats whats really making it seem “dead” to me. I finish off the solo game then get stuck in unpleasant S classes for the rest of the game? not a chance

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People need to chill. I actually finished the entire game in less than a week. 125 hours or so. I was probably the FIRST to be “done.” Expansions are coming, just be patient. If I can wait, so can you

Depend what you mean on entire game? But main game finnish way more faster than 125 hours. Expansions are coming but what those can really offer, few hours of game play, few “new” car and 500g. And i have even zero intrest to buy dlc before they fix some core gameplay elements.

Completed all the achievements. 55 out of 55 on 10/6, I’m probably in the top 10, I think even top 5 to complete it all. I do know 1 person that completed ahead of me were playing 2 weeks ahead of me. The expansions will offer those things and some. I’m sure those will offer online “fantastic” team adventure as well lol

I wonder how you have got all barn finds by then? I start 2 day october and in 6 day of october i was missing only barn finds and ranked achviments (that i still dont have it because dont have any intrest to play team based racing) But dlc dont remove that base is shorter than any other full size forza game.

But if you did it all in one season, have you really completed the game the developers made?

Criticizing a work because it “needs more cowbell” or “simply has too many notes” misses the point, surely. If the idea of completing the game is based on fixed event stats, then there are way too many cars in the game for what you need to do. Or the developers simply should have doubled or tripled or quadrupled the number of event starting points to make it ‘longer.’ It’s an open world with an immense number of variables; it’s as long or as short as you choose to make it, regardless of some fixed stats target.

Wasnt a criticism, just stating the fact. The point was, if I finished all the solo stuff on the 6th and i’m still playing the game, there’s plenty of things to do. My only issue with the game is the online MP, other than that its a masterpiece

I’m feeling the same. The solo racing wasnt bad its just it is better than current multiplayer and I have finished the solo game barring the drift stuff because that doesnt appeal to me (and i havent 3 starred the story modes) so Im sort of waiting now for the expansion to drop.

A full revert to FH3 multiplayer would do SO much for the games longevity and replayability

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Solo play is less stressful than online teams. I actually dont even play on xbox now if its not FH4, i’ll just watch tv. So even with the plethora of complaints from everyone, I only care for the online rank and team adventure to be fixed. I dont think i’ve played ANY game more than I played FH3. Like 1500 hours or something. The replay value of that game was insane. I didnt play Blizzard online but Hot Wheels added much more replay value for me until I got tired of that and went back to the mainland. If they dont want to implement the old system of solo races and occasional team events. Why not throw in the occasional solo races into the bigger picture of team games?

Lots of good points in here, and good to see that it has remained a discussion since things like Route Creator. My community has given up on the game, to a man, and has been discussing why. Conveniently we were also mainly game passing it, so nothing much lost, might still be playing if I had paid in full! I did play 3 longer, but mainly to get every car just because. And the main race I did was Goliath because the rest were incredibly generic. And so it is here.

I played Horizon 2 on Xbox One first, but have since completed all achievements in Horizon 1, both F&F ones, Horizon 3, and Horizon 2 on the 360 just for completionism. In that order, I went from:

  • a wonderfully enjoyable grind of road trips, where all I had to do was choose a destination and a division, and it told me want to do (I’m now over 200 road trips and will be going back to it), to

  • an actual progression grind with vaguely interesting characters and motivation to beat them, interesting PR stunts and motivation to beat them due to stricter fast travel, and a popularity system with motivation just because I wanted to see what happened, to

  • fun short stories set on a map I already loved, to

  • a way overhyped map with a blueprint feature that was not as advertised, very generic races with no interesting towns, fun places that no race ever went, and some very dull playgrounds. I suddenly had to go to effort to set up multiplayer races, not just pick a class but pick a division, time of day, etc. And that made it less likely that people would have eligible cars, so we pretty quickly went back to 2. And I had to make an effort in single player too. Had to set the obnoxiously blatant game-extending championships to be as short as possible just to get the achievement, and once done, had to choose races to grind when I had only done each once or twice and had no feel for them … to

  • a bizarre take on my favourite map with much stricter physics making drifting really hard again, and annoying walls cutting off a lot of the open world. The grind of completing every race in every division, mercifully only 10, not 28 as per Xbox One, was real, but it was also fun, and I got to know even more races in that world, some more than others with the stricter “earn 1m credits from rivals” achievement, to

  • an even more overhyped map with a season system we all knew would not change everything, poorly designed multiplayer with freeroam rush focusing on offroading while the races were very much on roads. At least road races were more on roads than in Horizon 3 where almost every race went offroad, but dirt races were also almost entirely on roads usually, so go figure.

The map is more open than ever, but as marketed, also much more vertical, so more obstacles with cliffs and a bloody lake in that open world. We are again directed where to jump and where to drift but, while I like the challenges, there is zero motivation to replay after three starring each, as compared to the hours we spent on jumps we found for ourselves on the Horizon 2 highway, still by far the best and longest highway in the franchise.

The credits grind is very real again with crazy expensive castles that we can’t even go inside, instead of something like The Crew 2, where we can display vehicles in our house, or GTA, where I understand we can even host parties there. Crazy. The skills grind is even bigger with car masteries, and has become something you just sit and do for ages, especially with Forzathon targets, and things like the Sagaris FE requiring over 100 points into the Sagaris … rather than just unlocking perks over time with no feeling of urgency, and focusing on racing … weird idea I know!

But it was the “stories” that finished me. Not the difficulty, just the uninspiredness of them. The oops you hit a car in your 1939 classic, better restart the whole preamble with annoying cutscenes and voiceover ahain … ness of them. Horizon 2’s bucket lists got crazy hsrd, and the achievements had us do them in coop too. Horizon 3’s didn’t really bother with hard, leaving that to drift zones and blueprints, but those were either boring or intentionally ridiculously hard, and there was no motivation there. Horizon 4 cleverly took those away but made stories, taking away the do or die of bucket lists, making it slower to retry the events, and making them pretty generic with the same starting spot each time and pretty minimal variation, at least in the drift ones; I didn’t bother with the others.

And then we have the expansions, which still aren’t expansions as they are totally separate. They burned all those resources making seasons, and we’re going to just leave that all behind for yet another island when there are clear bridges on the map that we were expecting great things from. To be honest I was half expecting them to bring in Hot Wheels as a fifth season! The grind in that particular expansion was amusing as they blatantly duplicated circuits just to make it seem longer. The three star systems were actually very cool, except that you could do only stunts and unlock all of the races. With Horizon 4 you at least have to do races to unlock races, but they’re still presented in a random order with no feeling of progression.

This Horizon life thing just seems like a misinterpretation of what we actually want (he says sweepingly), well designed and memorable races on an easy to traverse but not necessarily just bushwhacking map. Horizon 2 balanced all that beautifully, still making us avoid most trees in cross country while fitting a lot into a map that really wasn’t that open when you look back at it. It had seriously iconic roads because we drove them all the time on road trips, an amazing highway as mentioned, an airstrip that was a destination of a few races, and had that wall at the end that we kept trying to get over, so it became a natural as well as an official playground.

Clothes were an interesting addition in Horizon 4, but we see our avatars so little (although loading screens are longer than ever), and we see each other’s basically never, that it seems like a lot of effort for a niche feature. Even Motorsport 7’s gear was more interesting, and that’s saying something. And I even ground out rank 10 on Mixer for that t-shirt, listening to the banal commentators … talk about no motivation to replay lol :).

That’ll have to do for now. Definitely agreed it is the shortest in terms of actually wanting to play. I’m going back to Horizon 2, myself.

This Forza Horizon have a new motto, it’s now a persistant world instead of a mainly solo experience.

Forzathon events revolves around this, At the moment Im tuning my SuperGT car to reach 3 stars on a Radar, they come up with new and cool ideas every week.
Online needs tinkering, with free roam and team adventure but it still feels like a new game compared to 3.