Road System

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The maps are always breath taking, I just only wish there was more detail and attention to the road system. The roads dont feel natural. The worlds would feel more realistic with more diversity in road pavement quality (also effecting grip), more tight backroads with sharper curves, ones that aren’t always about high speed. Every road feels so wide, and the lanes are twice the size of the car. Many curves feel awkward, for example in FH5 ive notice many hairpins curve in, straighten, and curve again as opposed to a smooth round hairpin. Adding in those tight winding roads that challenge the car and driver would make all the difference, the type of roads where you dont always see that far ahead because of sharp curves through a forrest. It could make freeroaming all the more enjoyable and make lower hp cars feel more useful.

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I was actually noticing that with FH4 and FH5 maps. When I looked at the maps and the track outline, it felt too…artificial. If I looked at the shape of the track itself, I would assume it to be a fictional dedicated racetrack. The roads being too wide is also something suspicious for me. Even the DIRT roads are as wide as the asphalt, which to me, feels weird. Also, the absence of irregular turns (this is for me, it depends) worsens the effect.
@Slow_Vo_R In terms of speed, the only place where a low power car would be useful is Guanajuato, and that’s uncertain. We should have tighter roads that really tests a car’s setup. It should also throw off the meta builds.

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More realistic =/= better game.

In a arcade racer if you adding too many types of road pavement in 1 condition (dry for example) without proper hints to the player.
Most of the time you are getting everyone crashed in the 1st/same corner. And it happened in forza horizon 4.

In MP the game random everyone into Winter + night but it didnt tell you current temp and times so everyone have no idea how much grip we got.
Then even you try to slow down. The guy behind you and the other guy behind that guy dive into you. because it is a online game with delay.

Wider road are also a game design choice. It give you space for overtake. Especially in mutiplyer
Do you want to play in racing game in a track full of traffic jam?

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The game’s PI system dictates that power > grip. This has been the case for at least the last 3 games (at it’s worst in FH3, but still bad in FH5). Until the PI system is changed, the way the game views realistic handling will not. Too many of the current player base is all about that speed for it to be a suggestion PG will take seriously.

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Im not saying every road needs to be tighter, almost all roads are super wide. Mixing in some smaller tighter roads would just throw in some diversity.

roadworks, too, though that would make the Horizon 4 map totally unplayable

Whilst we’re at it, I reckon the Lamp posts and such should be solid, also feeling sorry for all the terracotta plant pots in Guanajuato

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i wish the street furniture would be turned off for races. nothing worse than loosing heaps of places because you got slowed by a lamppost that someone knocked over…

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Yes I think the root of the problem is lack of road.
And also lack of focus on car/races type

The game trying to build every types of road for every car types within map/resource limit
I really think they should kill off some useless area(background) with lots of HD tree and rocks.
Focus on making longer road and path. And a bigger city with more buildings

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It think FH5 has some of the most technical roads of any of the games and that is why they aren’t always optimal for being “just roads” as they would be in real life. Some of the roads in this game are literally sections of famous race tracks stitched together, which I love about it. So many of the corners are technical in some way… and there are a lot of technical corner series in the game too.

The one thing I do agree with is that the roads often don’t logically connect in some places… For example - We have a single path that can take us from East to West on the map (Highway) but there isn’t a single unbroken road that runs North/South through the middle of the map… some times, you’d think it would make sense to connect two roads but nope, gotta go all the way around because there is a tack in this spot when it’s not an Open World. Some spots you have quite a drive to get around a spot using the roads. …that is what I find annoying about the road design here.

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Compare to other arcade game (The Crew2 for example)most of the FH5 road are technical and unique.

But lots of these " technical " section create many choke point.
Because there are lack of road in the game. Sometime it put 12cars into a small/short section.
There are not enough space to enjoy the track with others. and have a satisfied result.

It need more and completed road system.
Longer races or more laps. for 12 cars
Wider road (Highway) for high power cars.
And sometime it should have less cars in races if the track is narrow. e.g. rally track or mountain road

I cannot like the first post enough!

Guanajuato had been a favorite area for custom races because of the sharp turns and varying road textures. The intersections are bumpy and rough, there’s cobblestone and brick, it’s a lot of fun. Driving on sweeping gently swerving paved roads which are perfectly smooth gets so, soooo dull. I enjoy driving around Los Santos in GTA more because of all of the potholes, railroad crossings and such.

Seriously, the lack of a single railroad crossing in FH5 will always be a huge disappointment.

Regarding road width we do need more narrow paved roads. FH4 had some amazing fun paved backroads which had sharp hills, sharp turns, one in particular flooded out one or two months out of the year, it was fantastic! But in dirt roads specifically I find the narrow ones become very frustrating to race on (and I race with behind the wheel view which doesn’t help!) The west dirt road up the volcano could have been my stomping grounds but it’s just too narrow and ‘bleh’ for me.

That said, if done right such as driving along cliff ledges like in Fortune Island? Then I am completely for it! And give me more of those lovely switchbacks, darnit.

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