I love this game. But when playing rivals, why do they start you at the starting line at a dead stand still? It would be better if you could start a rolling start before the last corner of the track. That way you don’t have to do a whole lap before you really start putting some good times down. Anyone else get annoyed at this?
Also, i wish t10 would seperate the wheel users times and game pad users times. Just a suggestion.
They’ve had rolling starts before, problem is that the AI rolling start is slower than you can do it yourself on the next lap so its kind of pointless. I wish there was a restart lap option, like the rewind but it restarts a lap at the speed I went over the line the previous lap.
You realise it takes several laps to get the heat into your tires for really good times? It also takes a few laps to get into the groove so to speak. If you’re serious about times, you’ll be happy to run many laps. If you think you can do 1 lap and be top of the boards however, you’re in for a shock. lol
Not to mention that many tracks have corners very close to the start/finish line.
Some Rivals are 1 lap only from standing start, so it’s easier to just have them all start that way.
While it is not likely your first lap will be your fastest, it’s still a waste to run the first lap.
Beside that, during a lapping session I almost always will make a series of tuning adjustments and every time you do you have to restart and waste another lap.
I have to give credit to GT on this, you always have a rolling start prior to the S-F line and you can make adjustments any time during the lap.
IMO, that is a much better approach to this area of play.
If test drive had rewind I would. Why it doesn’t is beyond me.
When I am experimenting which is practically an infinite state, I like to have the rewind option to rerun sections of the track, not just for boo boos, but optimization.
So I run in free play most of the time but can’t tune on the fly and have to restart.
To some extent I agree, but without a rolling start it will never be a fast lap.
My comment is more in reference to restarts.
Test drive doesnt have rewind, ghost, reward points. You can get a tune close in test drive, but you dont know what until you have until push the car. Why cant we test against a ghost.
Yup. I do this almost every time I play rivals. On day 2 I set a few #1 times (with an awd glitch mini) on lap #1.
Don’t hit the throttle, just put it in reverse, do a J turn and go back far enough so you can get up to top speed. Don’t get 4 wheels off the track or tap any walls though or your lap 1 will start dirty.
Personally, I don’t really mind the warm up lap, but oh boy have I cursed for dirtying my lap in the last section of the previous lap, because I was already thinking ahead and wasn’t taking enough care. Suddenly there’s another lap you have to do before you can set a fast lap.
If you’re hotlapping in rivals, you’ll get a do you want to rewind message when you dirty the lap. If it’s in the last sector, rewind and don’t do dirty it again - when you cross the line you will start with a clean lap. Saves going around again.
Well I don’t mind doing a warm up lap. Except for Nordschleife. What you can do is just driving backwards and then take some speed to go over the finish / starting line.
The crowd funded game did it better. Rolling start on tyres already at optimal temps. I frequently set my best times on the out lap. Unless you are learning a track or are actually into spending your time warming up tyres it’s a valid option.
Completely agree mick. I love not having to waste the first lap due to the way they do it. Usually my 2nd lap is still quicker if i get that far and dont restart because i get to restart at speed again. Some tracks are better than others tho depending on where it starts you and how much control you get over the last corner/series of corners.