Request for AI behavior examples and Difficulty level

I registered just to post in this thread because the AI is just that bad.
Whoever signed off on the AI should be fired immediately.

Who would have thought after waiting 6+ years that the new release would have considerably worse AI?!

Difficulty Level: 6
Car: ALL
Track: ALL

  1. The AI actively tries to take you out especially in corners even if you have the line.
  2. They brake at the dumbest times, way too early, way too hard.
  3. I GET PENALIZED FOR THE AI RUNNING INTO ME! This sends me into orbit and the reason always states an avoidable collision.
  4. You have about 1 freaking lap to catch the lead car, if not its like they are running NOS the entire time and you will not be able to catch them no matter what.
  5. Because the AI is so stupid, and tries to take you out, the start of every race is a clown show. Its not really even racing against AI, its try to survive long enough to make it through the idiocy and then pray the lead car isnt a half lap ahead already.

I noticed the very fast A.I. drives very slow when behind me. Even 10 seconds behind me. I let him pass, and he zooms away with alien speed.

So it’s not just being afraid to pass (as all a.i. often are)

Something about being behind the player causes A.I. to become very slow.
And then in front of player, godmode speed.

And no blocking involved. The A. I. can be far behind me. And when I let them pass me, they zoom away with superspeed. While if they stay behind me, they are extremely slow.

Why does it feel like the entire field is designed to fight me and keep me from reaching the podium instead of being designed to drive as fast and as clean as they can to reach the podium? Also, why does it fee l like the 1st place Ai always has the most ‘flare’? Their livery and suit is so obnoxious just about every time. What good comes from this?

I’d prefer to see the AI not try to “leave a space” around/behind me.

I mean, I can see why an AI design like this has a place in an arcade or simcade type design. Especially in the Forza Horizon games. By leaving a gap around/behind the player (falling off into the distance after I pass them), it allows the player to make a mistake without losing “progression” and perhaps making it impossible for the player to catch up.

But on the “Motorsport” side of things, I far away would prefer each AI to drive their own consistent lap pace. Some AI are quicker, some are slower. Nevermind where I am, or any other AI car, for that matter. If an AI can advance ahead of another car while working within it’s own “pace”… they do it without hesitation.

I run my best pace and work traffic up or down, as it happens.

I am satisfied to fall back down the field. It happens when mistakes are made. That’s the way it goes. When I race AC or ACC (and even FM) and fall back, my expectations for finish readjust to just trying to recover what places I can.

Not hard to imagine, however, that there are certainly some players or age groups that might find this impossibly frustrating (maybe they prefer instantly quit when they fall back). And thus why the “gap” design exists in the first place.

Above all, though I’d like the AI to avoid collisions. No diving into corners and bowling into other cars (and/or completely leaving the track!). No deliberately turning into another car as it tries to pass. When inevitable contact happens, no 'digging in" and grinding against the other car.

An AI design that has each car with it’s own consistent pace and avoids contact is what allows me to drive close and drive more confidently in other racing games. The excitement of chasing the car ahead, the pressure from the car behind.

But I’m not sure both of these AI designs can co-exist. Maybe like switching between “Normal” and “Simulation” steering, there could also be an option to choose different AI types.

Just my own thoughts, of course.

General AI behavior is written here so many times so I’m not writing more about that.
In general I find FM2023 AI is worse than FM7.

One special thing noticed about FM2023 is how AI behaves when player uses “rewind” functionality… wait AI car to be middle of corner of after corner, then rewind, before rewind AI manages to get corner ok but rewind usually brokes AI corner totally and AI car can drive out of track… nice trick if you cant to overtake :slight_smile:

Does this count?
-Any difficulty.

The AI doesn’t know if they are on the leadlap or not and there is no coded behavior if they are lapped.

the behavior example about lapped AI also shows the consequences to freeplay extra long races

it just completely destroys the single player freeplay custom long races experience
the AI never was designed to race for more than a few laps

AI in oval racing needs serious improvement.

They try to race like they do in circuits, so they do the same brake checking and get horribly caught up with each other such that they brake and slow down instead of manoeuvring to overtake, making them incredibly slow even km the jardest difficulty.

Oval racing isn’t like circuit racing, they have to be programmed differently.

I think this video involves a lot of AI issues as well as a FRR one.

The AI on P4 has serious pathfinding issues as the AI generally has when driving next to it. If I would’ve continued to drive straight on the AI would’ve run off track with me instead of just braking and undercutting me. With this tactic it’s easy to run AI off track without needing to touch it.

The AI on P3 just drastically slows down in the acceleration zone for no reason at all.

And finally P2 is completely oblivious of me being there. Thus, it just runs me off track and even continues to do so after the initial hit.

The icing on the cake is of course the 1 second penalty I received for track limit violation after being pushed off track. That’s what you constantly have in MP.

This AI is just an embarrassment. Gran Turismo 1 from '97 had a better one…

I mean I don’t think you have to request examples of ai behaviour, just play the game you will see most of it all in 1 race lol.

Set drivatar count to 1. Difficulty to 8. I have 0 issue beating them. Set drivatar count any higher and they get boosts and such. Can’t touch the 1st place at all. This has to be the laziest approach to Ai that I’ve ever seen.

They’re ALWAYS at least 10PI higher than me. Can’t concoct some code that picks out the best drivers so you just pick the faster cars? This is dumb.

If we’re meant to keep the driving line out of the red, they’re doing something they shouldn’t because even with soft race tires, race suspension and race aero I can’t take the turns as fast as they are. Ridiculous.

Next time this lil punk drivatar divebombs me in a corner, I’m gonna lose it.

This sums it all up wery well, spot on!

This uh hive mind function these things have needs to go. They all behave as if they’re buddies with the top 3 positions and they’re not going to let you get near them and they work collectively to make sure this happens.

Thats just a minor problem. I can outdrive them in a good setup even if Im running on ai8-difficulty (unbeatable).

But the more sad side of this is their boost. Many times when I`ve grabbed a new car and given it the 300xp-upgrade (sports exhaust-sports airfilter, mybe 20hp) I can find myself racing an AI in a completely stock version of the same car, ca 20hp less than mine. But still, this stock car blows by me on a straight like if he had a nitrous boost.

The AI in this game is so totally sick it ruins offline racing. Heads should roll in turn10

I turn off contact and also when you do they are about 2-3 levels faster.

Also if you top of class PI they are never have more pi than you.

What I find with the AI, is that it is too slow on corners then rockets unnaturally away on the straights, making it harder to pass.

When you are trying to qualify the AI has no track courtesy when entering or exiting the pits. In the real world they’d be up before the stewards for hindering you unnecessarily.

I’ve also seen what others above have reported: the AI pack does a good ‘teammate’ job of holding you up so the first AI gets an unassailable lead.

Lastly, if you set the AI level to 3 (to make the grind easier) you will have to lap some back markers. Not surprisingly, they don’t get out of your way as they should but actively hinder you, as if they’re racing you. In the real world blue flags would be waved at them and if they failed to heed those they’d be punished. Not in this game though, or in any previous Forza or Horizon, which is something I was hoping would be sorted in the ‘totally new’ Forza Motorsport. You can’t call it “Motorsport” if you don’t enact the basic rules and practices of motorsports.

Not sure if anyone else can see this video, but I’m getting this.

Not quite sure what to make of your reply, @Operator1 . I was referring to the video posted by @Rayne_SE above. Are you saying that you’re also unable to view it?

That’s what I saw too.