the few active players are divided into 10 simultaneous active events between open and weekly, many of which ARE NOT PLAYED by the active community. you must keep half of the events active:
-GT3/GT2
-Endurance
-Nascar/Formula Mazda/MX5 (rotating weekly)
-Weekly related to the current month (like the current Velocity)
Open Multiclass
5 simultaneous events could group active users into a smaller number of lobbies, thus avoiding playing 4/5 player games, as is happening to me in the last 2 months, where at some times I find empty lobbies that do not fill up.
I agree with the notion of reducing the number of Featured Multiplayer events, however doing that alone may hurt more than it can help, due to the removal of events that some players may find popular.
I think in addition to reducing the active playlists, there needs to be a way for Private Multiplayer lobbies to be (optionally) made publicly visible, searchable and joinable. I recommend everyone votes on the below suggestion. Until public Custom Lobbies become a thing, reducing the amount of Featured Player events by a significant amount may not be the best choice.
With Custom Lobbies being publicly accessible, that takes a ton of weight off of Featured Multiplayer, as players can host and find whatever sessions they like, such as open class racing, races with custom rulesets, tracks that arenât available in Featured Multiplayer playlists and so-on:
I wonder if it would be possible for them to show how many people are playing the existing MP events in real time? So people could join an event knowing theyâd not be alone.
For example, A Class 45 players; B 12; C 3; D 0. So if you were hoping for D youâd see it would be better to try A, B or C. It would cut out the whole âlooking for a serverâ then joining an empty session, which is a waste of time.
Itâs easily possible (with an appropriate amount of UI development time), but I suspect Turn 10 wouldnât want to reveal the actual numbers because people on here would use that as ammunition. Elsewhere on the web I see how people overemphasise CCU counts from SteamDB, for lots of games (and knowing the actual CCU for some games I know how misrepresentative SteamDB can be).
I have however considered posting a similar suggestion though, in that each playlist has some sort of indicator on how busy it is, something like:
That way the player gets enough meaningful context without Turn 10 having to publish hard numbers.
Yes I agree they might not want the actual numbers revealed. Your traffic light system is a great idea and would work for player-created events too. If you were to put it in the SHUB Iâd vote for it.
However, as you say, they might not have or want to put the necessary resources into it. The player personal Creative Hub is still awaited; perhaps after Update 20 weâll see something there - or theyâll give us another road map.
Honestly, reducing available options will have the opposite effect.
I know a ton of people who only do TC Spec Racing and nothing else. Some folks only do open class and nothing else. Or GT Spec and nothing else. You wonât force these people into lobbies they donât want to race in. They will simply not play.
GT7 is not a good reference for how FM should be setup. I personally donât play GT7 because I donât want only 3 options for online races per week. Itâs boring. Plus, their track rotation is diabolical, given how many tracks are in that game.
Itâs the equivalent to FM in that it is that platforms only option for simcade casual racing. Most people donât own 2 consoles, so itâs not like there is always a choiceâŚ
If you play LFM on ACC, they have the same thing with 3-4 tracks per week (and public lobbies honestly are not any better than any other game for player count or skill level). These games are only popular at the start of the week and are dead by the end because folks have lost interest in running the same races over and over again. Personally, I keep coming back to FM for the variety on offer.
T10 would be better placed increasing the availability of popular rotating series (such as MX-5 Cup, Ginetta Juniors, Proto-H, GTP/C, P2, etcâŚ) to appeal to a wider player base and get them back on more regularly.
The more people playing the game, the more chance there will be for them to go âhmm, Iâll give that a go for a changeâ as opposed to âMy favourite series isnât up this week so I canât be bothered to play at allâ.