Reduce the number of simultaneous active events in multiplayer

the few active players are divided into 10 simultaneous active events between open and weekly, many of which ARE NOT PLAYED by the active community. you must keep half of the events active:

-GT3/GT2
-Endurance
-Nascar/Formula Mazda/MX5 (rotating weekly)
-Weekly related to the current month (like the current Velocity)

  • Open Multiclass

5 simultaneous events could group active users into a smaller number of lobbies, thus avoiding playing 4/5 player games, as is happening to me in the last 2 months, where at some times I find empty lobbies that do not fill up.

No thanks respectfully. I want to drive what I want, not what, and when forza wants me to.

https://steamdb.info/app/2440510/charts/

Players are down. Don’t take more content away from us who are still here. That’s what was so great about fm7 so many options. Unlike here.

I agree with the notion of reducing the number of Featured Multiplayer events, however doing that alone may hurt more than it can help, due to the removal of events that some players may find popular.

I think in addition to reducing the active playlists, there needs to be a way for Private Multiplayer lobbies to be (optionally) made publicly visible, searchable and joinable. I recommend everyone votes on the below suggestion. Until public Custom Lobbies become a thing, reducing the amount of Featured Player events by a significant amount may not be the best choice.

With Custom Lobbies being publicly accessible, that takes a ton of weight off of Featured Multiplayer, as players can host and find whatever sessions they like, such as open class racing, races with custom rulesets, tracks that aren’t available in Featured Multiplayer playlists and so-on:

1 Like

I wonder if it would be possible for them to show how many people are playing the existing MP events in real time? So people could join an event knowing they’d not be alone.

For example, A Class 45 players; B 12; C 3; D 0. So if you were hoping for D you’d see it would be better to try A, B or C. It would cut out the whole ‘looking for a server’ then joining an empty session, which is a waste of time.

1 Like

It’s easily possible (with an appropriate amount of UI development time), but I suspect Turn 10 wouldn’t want to reveal the actual numbers because people on here would use that as ammunition. Elsewhere on the web I see how people overemphasise CCU counts from SteamDB, for lots of games (and knowing the actual CCU for some games I know how misrepresentative SteamDB can be).

I have however considered posting a similar suggestion though, in that each playlist has some sort of indicator on how busy it is, something like:

  • :red_circle::black_circle::black_circle:
  • :yellow_circle::yellow_circle::black_circle:
  • :green_circle::green_circle::green_circle:

That way the player gets enough meaningful context without Turn 10 having to publish hard numbers.

2 Likes

Yes I agree they might not want the actual numbers revealed. Your traffic light system is a great idea and would work for player-created events too. If you were to put it in the SHUB I’d vote for it.

However, as you say, they might not have or want to put the necessary resources into it. The player personal Creative Hub is still awaited; perhaps after Update 20 we’ll see something there - or they’ll give us another road map.

1 Like

Will have the opposite effect and will get me away from forza after 20 years.

Bad idea. Forcing people to race what you want em to will never work.

Funny enough, that’s exactly how multiplayer works in Gt7.

1 Like

The key factor here is that on top of their featured races, custom lobbies are publicly searchable.

That way if you don’t want to race what the developer is suggesting, you can easily find and make your own events for others to join.

Many of Forza’s multilayer issues could be addressed by allowing a similar functionality to exist.

Funny enough, that has NEVER been the case in Forza Motorsport.
Why compare those? If i liked that id play gt

Your argument was that ‘this approach will never work’. I gave an example of where it works. That’s all.

Honestly, reducing available options will have the opposite effect.

I know a ton of people who only do TC Spec Racing and nothing else. Some folks only do open class and nothing else. Or GT Spec and nothing else. You won’t force these people into lobbies they don’t want to race in. They will simply not play.

GT7 is not a good reference for how FM should be setup. I personally don’t play GT7 because I don’t want only 3 options for online races per week. It’s boring. Plus, their track rotation is diabolical, given how many tracks are in that game.

It’s the equivalent to FM in that it is that platforms only option for simcade casual racing. Most people don’t own 2 consoles, so it’s not like there is always a choice…

If you play LFM on ACC, they have the same thing with 3-4 tracks per week (and public lobbies honestly are not any better than any other game for player count or skill level). These games are only popular at the start of the week and are dead by the end because folks have lost interest in running the same races over and over again. Personally, I keep coming back to FM for the variety on offer.

T10 would be better placed increasing the availability of popular rotating series (such as MX-5 Cup, Ginetta Juniors, Proto-H, GTP/C, P2, etc…) to appeal to a wider player base and get them back on more regularly.

The more people playing the game, the more chance there will be for them to go “hmm, I’ll give that a go for a change” as opposed to “My favourite series isn’t up this week so I can’t be bothered to play at all”.

1 Like