Racing games are literally 99% of the games I’ve played and I’ve been playing games since I was 3 lol. Forza Motorsport 6’s physics are actually very nice and well put together. The actual car handling and feel itself is realistic and sim like. However there are some problems that I see.
- Aerodynamics
The aero on the game sort of works and sort of doesn’t… It’s kinda wierd. Yes forza does simulate aero, the more downforce you have the better cornering you will have but at low speeds aero should have less or no effect than it does in forza. Air brakes and active aero isn’t simulated it’s just there and again kinda works. The air brakes don’t work but the brakes seem to incorporate it instead, in short, in tuning if you put the braking pressure to 0% on something like a P1 the air brake won’t work but if the brakes do have pressure the car will stop as it would if the air brake did work. Cars in Forza 6 need to be less effective in slow corners when they have large amounts of downforce and the air brake needs to be simulated.
- DRS and KERS
DRS and KERS are not simulated in Forza 6. DRS is animated but there is no effect not even the manual ability to activate it in the game. The ability to manually activate DRS and KERS would be a very nice touch that would make the game feel more sim like without it being overwhelming to non sim racers.
- Tuning
Tuning is a bit off. There’s still that magic camber that can make some cars ridiculously fast which is unrealistic. The tyre pressure doesn’t have a huge effect and it’s peak performance is at too high a PSI. Appart from these the tuning seems to be reasonably accurate but there’s still some irregular tendencies here and there on some cars. Overall the tuning is good but there needs to be more options and a little more accuracy on the tyre pressure and camber however from what I’ve heard forza horizon 3 has a more advaed tyre model so an even more simulated tyre model might come to FM7.
- Drafting
Drafting seems to take too long in my opinion. The amount of speed you can get from drafting seems to be right but it feels like your waiting in the draft a little too long before it really takes effect. After the nascar expansion this has gotten better, though it is still not perfect… I also feel like running in the dirty air of a car doesn’t seem to effect the downforce as much as it should either. Drafting is ok in the game but it’s a little slow to take effect and dirty air doesn’t have enough impact on the cars handling.
- Damage
The damage model is excellent up to it’s limit. If you damage your car its damaged and it feels how it should but you can’t fully total a car or loose a wheel or something like that. There’s no mechanical failures either or types punctures. Also when I was driving a mclaren P1 GTR last night around the ring I tapped a walk and my wing came off. I though “that’s really cool” but then I was like “where is the damage”. I checked the telemetry and there was no damage even though my wing had literally snapped off. One more thing is that tire walls seem to only damage your car at high speeds… if you got the wall dead on at low speed you just bounce right off. So overall the damage model is good but there’s only so far your car can get damaged too.
I’d rate the physics of Forza 6 an 8 out of 10. The way the cars handle, feel, respond, drive and break traction feels great. The rain is the best I’ve seen in any racing game and again feels great. Overall the physics of the game are sim like and pretty realistic howevee they are missing key driving features like DRS and KERS. The Aero and tires need to be a little more realistic and the tuning needs to be slightly more accurate. The damage also needs to be more extreem. Even though the damage is excellent at the moment, cars can only be damaged so far.
The features in the game however aren’t sim like. No FOV or POV isn’t realistic. There are no racing rules or consequences. No pit stop crew. The animation of the wheel only goes to 90 degrees either side. There’s no qualifying. The standard racing is too short. There’s no ability to set the amount of fuel you have in the car. No dynamic weather. No soft or hard tyre compounds. Some cars don’t have a division. The game is maily aimed towards controller uaers and not wheel users. I could go on but the post wouldn’t fit on the page lol.
So to sum forza 6 up… Forza 6 is a sim racer with arcade features and structure. The physics are realistic and sim like but the game is aimed to be a pick up and ready to play game for everyone no matter the skill. Forza could be a full on sim in the future of it wanted to be but I feel that’s not turn 10’s trajectory even though the series seems to be pushing that way.