Is Forza 6 a simulation or arcade game?

I’m a huge Forza fan! I have been playing since Forza 2 with that being said I am EXTREMELY disappointed in this demo so far. This game drives like the Cruis’n USA arcade game from the 90’s! I’m saying this game feels like bumper cars compared to Forza 2-4. What happen to my favorite franchise? Turn10 please bring back the “Simulation” style game. There are plenty of Arcade style games out there you dont need to make another one! In previous game the rumble strips and grass knocked you out of the race, this happens IRL and should happen in a simulation style game. I was so excited to play with 16 cars on the track and race online. I pre ordered the forza 6 collector’s edition and it will be sold on ebay and I will use that money to buy the regular game. If i wanted to play an arcade style game I’d pop in horizon, hell Forza 6 handles just like Horizon. I know it does not matter to you but I have gotten 5+ friends to buy your games in the past so we can all run our favorite cars together. My buddy races at Road America and we used to set up cars exactly like his ASA car and “practice”… I’m so upset with Forza 6 and its Bumper car style game play. I doored someone in the middle of the turn going 10+ mph faster than the other car and we both made the turn with out an issue. That does not happen irl, Hell I punted a car in a corner just to see what would happen, and what happen was a broken tail light and we both made the corner with out an issue. All of this being said, I will still buy your game and the next games you make with Turn 10 but I am one disappointed customer. You have been making the cars handle more like bumper cars starting on forza 4. Forza 3 felt and still feels more realistic than the new game. When you raced a handful of friends at Road America or the ring, you had to be smart when passing and make sure there was room of the 2 of you, I dont think this will be something I will think about in this game. With all the assists on anyone can play this game, ANYONE and I’m sure that is what you were going for and I’m fine with that. BUT when you turn everything off and turn the difficulty all the way up, you should not be able to just push cars out of the way with brute force. I dont think the cars are getting too much traction cuz it is easy to break the tires loose. All im saying is a bump in a corner when your car is struggling for traction should toss you off the track. Rant over, please fix the physics and create a simulation style racing game in forza 7, pa pa pa please. I’m waiting.

There’s no yes or no answer. Sim and arcade is a spectrum. Some games fall closer to sim or arcade than others. No game is all sim and another all arcade. They choose certain spots where these really undertand and implement physics model, perhaps suspension and tire, and other areas, maybe modification upgrades, where they may guess more often.

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I would definitely say it is more of a simulation than arcade. The only reason it feels like bumper cars is because of the iffy drivatars. Horizon is arcade. Motorsport is simulation.

Yes there are unrealistic factors in 6, but when you compare it to Horizon, it’s definitely not an arcade. Most ‘simulations’ nowadays are more or less the same tbh. Some have slightly different physics etc, but they’re all pretty similar. Granted, games such as PCars possess more realistic traits than 6 has, yes, but if these games are too realistic, they would just become crash simulators rather than a racing simulators.

But this is just my opinion of course.

No game can be truly prefect.

I don’t know where you’re getting the impression that Horizon and FM6 have the same driving feel. Horizon has WAY more grip on the tires. I went back and forth from the FM6 demo to FH2 and cars in FH2 hug the road, even on dirt trails which would have even less traction than asphalt. FM6 has the cars reacting in a much more realistic manner.

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I agree with the FH2 vs FM6 statement but I honestly believe cars IRL have more grip than they do in FM6. They just feel a bit too slippery in FM6 IMO, for example if you gently brake in a straight line and downshift at the same time too, why does the rear spin out so easily? Doesn’t feel that realistic to me. Or if you slide of the track into the dirt or gras, it takes way too much effort to stumble back onto the track.

I think realistic grip lies somehere between FH2 and FM6.

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I went and checked out reviews to see if I was the only person with these thoughts. Nope! They agree with me. I’m mainly upset about how the cars react in collisions. They feel like 2 semi’s hitting each other. Check out this review Forza Motorsport 6 review | GamesRadar+

  1. Simulation or arcade, what does it matter?

  2. Congratulations. Of the 54 professional critic reviews currently on Metacritic for FM6, 53 are overwhelmingly positive, one is mixed. You found the one mixed review out of the whole bunch and it confirms what you believe to be true.

Obviously you’re a game pad user… I do not disagree with some of your comments, but for wheel users its not the same as pad users. Also, how can the game be Sim and relaistic with a pad in your hands? Just asking.

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I think you are onto something with this. My opinion on the game has greatly changed last night. I played FM6 at a friend’s house last night using his TX wheel with the 3 pedal setup and it was a jaw dropping experience. I have played on that setup numerous times before on FM5/FH2 and a CSR setup on 360 so I thought I had an idea on what to expect but I couldn’t have been more wrong. However I’m not sure this is a good thing. My friend, who has been a wheel user for a long while, made a great statement when trying to see a difference in the game from a controller standpoint vs a wheel standpoint by saying “I’m so terrible with a controller, I can’t tell a difference between being bad, really bad and aweful” so with that said I fully expect a lot of wheel users to disagree with what I’m about to say. The difference between using a wheel and using a controller on previous Forza titles is tiny compared to the gap that exists with Forza 6.

Forza has always found a delicate balance between being a simulation racer and arcade racer. It was never close to being as unrealistic as Need for Speed, Grid, and even the newer Drive Club or The Crew. However it also was careful not to drift too far into the simulation area like newer titles in Project Cars, Assetto Corsa and iRacing on PC have done. With Forza 6 I feel they have attempted to leap ahead into the simulation crowd and either optimized more for a wheel or it is just a great side effect of it being more simulation focused. Now that’s not necessarily a bad thing, infact it’s a great thing had it been done properly. Essentially what I feel they have done is if you want the game to feel more like previous titles you have to use the mod system, specifically the ones that affect handling. I had not used any mods yet and when enabling a chassis and/or brake expert crew member my game suddenly transformed into FM5 driving mechanics .

Having said that I’m not sure if I like they way they have given us controller users to revert to previous Forza driving mechanics.

When you’re actually in the car driving, i think this is mostly an arcade racer with some sim aspects, if you want to experience a true console sim go play Project Cars or F1.

Those games aren’t necessarily better, their just true console sims.

Its a pure simcade experience, its nowhere near a sim, but nowhere near an arcade racer either.

If your after more of a sim experience you need to buy a wheel setup and look elswhere, like pcars on console or iracing, asseto corsa on pc.

Forza is in the middle of the spectrum, and.they pull it off better than anyone else.

I just wish we had some.optional sim extras, like being able to choose how many laps each career mode race lasted for, so increased lap counts included strategic pit stops and a genuine reason to look after tyre wear and fuel.

And of course qualifying, really needs this

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plays like Cruising USA? lol did you even play the game?

best answer is simcade. its neither. its a balance between both. the sim guys can turn off all aids and have a good time, while the casuals can pick it up with the aids turned on and also have a good time.

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Burnout is an arcade racer, The Crew is an arcade racer, Need For Speed is an arcade racer.

Forza is nothing like those games, definitely a sim, even if it’s not as pure as iRacing and the likes.

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Simple: it’s an arcade game with simulation physics.

It doesn’t try to simulate any form of racing regulation, and actually uses a very arcady form of “overtake a bunch of AI to finish on the podium” basic formula, but at the same time uses a pretty advanced physics engine (if not perfect, but what is).

Oh, and I don’t like the “simcade” moniker. It’s way too ambiguous.

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This is probably the truth.

As a “game”, FM has become more and more “arcade” as each release goes by, the addition of things like mod cards show this.

It’s a sim at it’s roots though, it’s suspension and tyre physics (although the slicks are iffy) are definitely simulation.

I’d disagree that Forza (or GT for that matter) was ever “simulation”. I understand the point that the game does not try to be closer to a proper simulation of racing. But I don’t think it’s actually becoming less of a sim either. Those games always were car collectors, based on simple “start last finish first” game mechanics for the “races”, with a bunch of boxes to tick (in one form or another) as solo campaign / GT mode.

Again, I understand people wishing for Forza to be a bit more like pCARS (for example), but I don’t agree with this idea that Forza is somewhat moving away from its roots. It always was a compromise of an arcady game with realistic physics.

Project cars is even no real sim. That are all simcade games. The simulate some aspects but not all. Project cars simulate more things like suspension, tyre wear, fuel consumption, race strategy but the physics are in some classes not real. Gt3 cars are much to easy to handle.
Forza simulate more the driving aspects and tires.
Both games have great elements but none of tgem is a real simulation.
Games like iracing, rfactor2 and arsetto corsa are much more serious simulations. But that’s only my opinion.

Please paragraph, reading a wall of words is a nightmare on the eyes.

Personally I’d say it’s a mix of both, the trouble with going the full blown sim route is it would really hurt the sales.

What I can’t fathom on the other hand is that now with the new showcases category that even try to somewhat mimics the “race driver experience” and reintroduced “endurance” events they wouldn’t add a specific “track day” category based on two steps events, one for qualifying, one for racing.