Realistic Tunes & Setup (UPDATED: 16/06/2019 LE MANS PHYSICS UPDATE COMING SOON! SEE LAST POST!)

Great to know! I’ll be releasing an update for the tune once the Indy 500 has finished.

Thanks for these realistic setups. Very cool. I am sorry to ask probably a very basic(stupid) question, but are these setups just to be used in the Free Play mode against Drivatars? That is the only place I ever see options for Power Handicap, Front Grip Handicap, Rear Grip Handicap, etc. I did not even realize there were all these options for buckets, etc. However, I see in your post above that you don’t recommend racing against the Indycar Drivatars on ovals because they are too slow. So I guess my dumb question, is what is the best format in FM7 to enjoy these setups, particularly the Indy 500 2019 Oval setup? I tried it in the X Rivals event, but the gearing tops out , and I assume that is where the 0.80 Power Handicap setup comes into play. Sorry for the dumb questions. Thanks again for these setups!

As you may know, sadly, Formula One legend Niki Lauda recently passed away at the age of 70. As a small tribute, I decided to put all my new tunes, setups & updates on hold to attempt to accurately recreate Niki’s incredible 1976 Ferrari 312 T2 in Forza Motorsport 7. This car is famous for almost claming Lauda’s life & leaving him scarred from severe burns as his Ferrari burst into flames at The Green Hell. Amazingly, less than a month later, Niki managed to claim 4th place in the 1976 Italian Grand Prix at Monza in front of Ferrari’s home crowd on his return to racing with his face fully bandaged & soaked in blood after the race.

The tune is now available to download now & is my most realistic & best work to date.

R.I.P Niki Lauda, a true idol & racing legend.

Year: 1976
Manufacturer: Ferrari
Model: 312 T2
Environment: Any
Track: Any
Keyword 1: Circuit
Keyword 2: Good All Round
Description: Realistic / 1.00 Power / 0.95 Front / 1.00 Rear Grip Handicap
Gamertag: EpicEvan777
Power Handicap: 1.00
Front Grip Handicap 0.95
Rear Grip Handicap 1.00
Maximum Wheel Rotation: 390°

Here’s a recap on the Handicaps to run:

Power Handicap: 1.00
Front Grip Handicap 0.95
Rear Grip Handicap 1.00

Here’s the assists I’d run:

Suggested Line: OFF or ON
Braking: ABS OFF (NEVER CHANGE)
Steering: SIMULATION (NEVER CHANGE)
Traction Control: OFF (NEVER CHANGE)
Stability Control: OFF (NEVER CHANGE)
Shifting: Manual With Clutch (NEVER CHANGE)
Damage, Fuel, & Tyre Wear: SIMULATION or FUEL & TYRES
Rewind: OFF or ON
Friction Assist: OFF (NEVER CHANGE)
Collision Assist: OFF

A lot of effort went into making this tune & setup as realistic as possible, especially in the short time period. I may update the tune later if I think tweaking needs to be done. In the meantime though, please send me any feedback, criticisms, suggestions or complaints! All is very much appreciated.

If you’d like more information or need to contact me, join the discord here: Discord

As always guys, enjoy!

You may be as sad as I am that the 2019 24 Hours of Le Mans is over but fear not as my Le Mans themed physics update is coming out soon!

Here’s the cars that feature:

2017 Porsche 911 RSR
2014 Corvette C7.R GTLM
2016 Ford GTLM
2018 BMW M8 GTE
1966 Ford GT40 MK II
1967 Ferrari 330 P4
1966 Porsche 906 Carrera 6
1991 Mazda 787b
1989 Mercedes-Sauber C9
2014 Audi R18 E-Tron Quattro
2017 Porsche 919 Hybrid
1999 BMW V12 LMR
1988 Porsche 962C

Unfortunately I couldn’t get the update out before the race. The reason for this is really complicated to explain, but I’ll give it my best shot. I’ve been researching, looking at data, studying and learning about mechanics & aerodynamics and even taking apart car parts in real life to make my tunes even more realistic to real life.

The main thing that I’ve been learning a lot about recently is limited slip differentials (specifically ramp angle, lock percentage, plates, pre-loading, etc), transmissions & gear boxes (recently weighed & partially stripped an old 5 speed manual transmission) and I have been learning, researching and studying about things such as ride frequencies, rebound & bump settings, suspension geometry, etc etc. These things take time, however, they have made my tunes far more realistic than before.

The other reason for is because of the GT cars. In Forza Motorsport 7, they are much slower than their real life counterparts. I had to do a ridiculous amount of testing (I actually booked 3 days off work to test the cars all day long, around 50 hours over 3 days) to see why they are so slow & to make sure that the BOP (Balance of Performance) is as close to the real life cars as possible. Looking at Forza’s data & the data provided by the FIA WEC, here’s how my realistic tune & setup GTE/GTLM cars are going to handle, perform and why:

  1. All of the GTE/GTLM cars that I have applied my realistic tune & setup for will be using a fuel saving mode for long stints.
  2. All the GTE/GTLM cars that I have applied my realistic tune & setup for will be running the hardest possible tire that Michelin offer for the 24 Hours Of Le Mans.

The reason why all of the GTE/GTLM cars I have applied my realistic tune & setup to are running a the longest possible stint setup is simple. It’s because they line up with the real life GTE/GTLM maximum stint setups. I cannot, without altering the cars complete in unrealistic way in terms of tire width, weight & power make them as fast as the qualifying spec in real life. In short, don’t expect times to be in the low 3:50’s like they do in qualifying. Expect around lap times a of around 3:58 instead as my tunes are meant to travel as far as possible until you have to pit.

All for GTE/GTLM cars have also had a BOP (balance of performance) applied so they all run almost the exact same lap times while still feeling completely unique & have tonnes of character.

Hope you guys understand! I can’t wait to release all this hard work to you & who knows! I may even make a nice trailer or bring out some data for you :wink:

As always, take care!

I’m a bit confused as to what you mean by the cars being set up to travel as far as possible being the reason they’re slower. On Le Mans, you want minimum aero for the fastest lap times, and minimum aero will also get you the best fuel mileage. Also, the more modern cars are actually pretty accurate on pace. A stock upgrade M8 GTE with a tune can do 3:49s, maybe even a high 3:48.

I don’t think I explained my post well enough, my bad.

Essentially, the 2017 Porsche 911 RSR and 2014 Corvette C7.R are very under-powered stock, compared to the others. As a result, the M8 GTE and the GT Le Mans had to receive a performance decrease to match the Porsche and Corvette.

With that performance decrease and looking at the real world data (tire wear, fuel consumption, lap times, top speed etc), the cars are more accurate in pace, fuel consumption and tire wear to a a real life long stint, then a qualifying lap if that makes sense?

Running the cars with minimum downforce, made the cars far too quick in a straight line compared to their real life counterparts, especailly the M8 GTE which was around 10 KMH quicker on the straights compared to what it can do in real life.

Hope that’s clarified what you’re confused with XD.

Hello everyone.

Unfortunately, no matter what I do, I cannot share any tunes as when doing so under any circumstances, I am triggering the error message:

"INAPPROPRIATE CONTENT

You specified something that was blocked by the language filter. Please try again."

This happens no matter what I do, even if I don’t have a description.

A ticket has been submitted to Forza Motorsport’s support system but until I get a response, there will not be any tunes in the meanwhile.

If anyone has any suggestions, that would be much appreciated.