Realistic 2018 Formula 1 Tunes & Setup!

Hey guys. I made a thread similar to this back for the 2017 spec Formula 1 cars but now the 2018 spec cars are out, I’ve started making new tunes and a setup guide. These tunes are optimized for private lobby races but also work in free play too.

So what you want to create first are 4 Player Buckets. This represents the 4 engine suppliers in Formula 1. Name your buckets, “Mercedes Engine”, “Renault Engine,” “Ferrari Engine” and “Honda Engine”. Then adjust the handicap for each bucket like this:
Mercedes Engine
Power Handicap: 0.8
Ferrari Engine
Power Handicap: 0.8
Renault Engine
Power Handicap: 0.75
Honda Engine
Power Handicap: 0.70
NOTE: Do NOT adjust the grip handicap settings.

Once you have created this step, you and your friends need to go into the retrospective buckets. So say you are driving as Force India or Williams, you move to the “Mercedes Engine” bucket or say you are driving as McLaren, you move to the “Renault Engine” bucket.

The final step is downloading the tune. I will have a tune for every single race once they are complete. Right now, I’m about to upload my first tune as a trial run to see what people think and to give feedback. The tune will be for the 2018 Toro Rosso Honda at Circuit De Catalunya. I know this race hasn’t been completed yet but with data from pre-season testing I think I have an accurate estimation. I’ll reply to this thread with details on how to find the tune once I upload it.

This is how I made the tunes. I took data from the 2018 Australian GP and pre-season testing. I looked at on-board telemetry to pinpoint the gear ratios a best as I can. I looked at lap times. I found the speed trap data so I knew the top speed of each car.

If anyone has any suggestions, advice criticisms or question, please message me or reply down below. If anyone wants to schedule a tutorial on how to do it over game chat or discord, message me and I can do that as well.

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2018 Toro Rosso Honda V2 - Circuit De Catalunya GP**
Gamertag: EpicEvan777
Environment: Circuit De Catalunya
Keyword 1: Circuit
Keyword 2: Best For Handling


Feel free to ask questions, give feedback, criticisms advice and ideas! All is welcome! Enjoy!

Pretty extensive research to pull these tunes together…GREAT job!

PRKid
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Appreciate it man! Tunes will be updated often so stay tuned!

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I gave the 1st one a DL to give it a quick test run. I’ll see how I can get along with it, not usually good at all with these high-powered cars.

PRKid
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Thanks man! Any advice or feedback would be great! Remember to use that 0.8 Power Handicap though!

Update for the 2018 Toro Rosso Honda at Circuit De Catalunya GP.

Version 2 of this tune is now availible, second post has been updated!

What has changed?

  1. Softened Front Anti-Roll Bars.
  2. Softened Rear & Front Springs
  3. Softened Rear & Front Dampening.
  4. Softened Rear & Front Bump Stiffness.
  5. Reduced Rear & Front Camber.
  6. Reduced Acceleration on Differential.
  7. Moved Brake Bias further to the Rear.
  8. Reduced Caster.
  9. Reduced Breaking Pressure.

.
Wow, lotsa changes…

Yeah, I need to create the buckets!
.

If it would help, I’m going to be tuning and testing out more stuff in about 30 mins for a good while. If you want an invite in party and game, I can run you through it, just PM me here.

its a great idea, and i can see you’ve put a lot of time into it…
but on a tuning standpoint, the renault isn’t the most responsive, when making small changes, and i’ve found theres only really a few tunes that work with the car, that you can feel the difference between.
the 40/40 rollbars venom style… and the glory lower front rollbars, tune…
one is very responsive, and is good at changing direction, other loves sweeping corners, but its a little slower to respond to direction change.
95% of the good tunes are one or the other…
lower aero is slower in most cases with this car too.

when comparing them from a tuning standpoint, the 90’s GP cars are so much better to tune, with many options you can use…
i have only managed to get 3 different cars out of the renault, by tuning.
i dont know anything about race cars in real life, i just play forza…

i can see you have put a heap of thought, and work into figuring out the details and stuff. i just hope the actual car in game can live up to expectations

Yeah I kinda figured out the 40/40 roll bar thing. Gonna update the Toro Rosso tonight with that. Also noticed maxing out the front suspension, bump stiffness and rebound stiffness makes it a heap more realistic. What I also found that’ll make the tunes more realistic is the amount of rake each car has, so I can apply that soon too. Thanks for the feedback though!

NEW UPDATE FOR THE 2018 Toro Ross Honda!

This is V3 of this tune, you can find it in the search option with my Gamertag!

What has changed?

  1. Softer Suspension.
  2. Stiffer Roll-Bars
  3. Stiffer Bump Sttiffness
  4. Stiffer Rebound Stiffness
  5. Different Differential
  6. Increased Front and Rear Camber
  7. Decreased Caster
  8. Decreased Front Downforce
  9. Increased Rear Downforce
  10. Changed Power Handicap (See original Post)

ENJOY!!!