Forza Twitter plainly says the race reg open beta would begin April 11th.
The hopper should be visible and accessible to everyone now. Go to Multiplayer and look for the “Forza Race Regulations Cycled Production - Beta” hopper between the Multiplayer 102 and Cycled Division hoppers. If you don’t see it, try a reboot.
Turn 10 has a separate thread where they are actively looking for feedback on this current hopper:
Be sure to read through the instructions in that thread, since it is intended specifically for feedback rather than general discussion.
Thank you, sir. It is there now.
[Mod Edit - thread merged. To direct specific feedback for the developers, please use the Feedback thread pinned above (read the opening posts first) - MM]
For starters, the racing line hasn’t even been fixed yet, it’s completely unrealistic. No matter how hard I try to stay in the lines I simply cannot because no racer would take those absurdly bad lines. You use everything that you can which includes anything that’s not on the grass (it depends on the racing division and track but this is the general rule of thumb). If you think “just race within restrictions” that’s practically impossible for me and a lot of other racers. We play more than one racing game and while the rules may be different, the rule of thumb remains the same for clean and dirty laps. Go watch how real racers race and see if they could ever obey these absurd track restrictions.
Going slightly wide and off the track is a 1-3 second penalty when it should be no penalty at all. Some of the things that it calls track cuts aren’t even cuts and sometimes you simply have no choice when your opponent takes an inappropriate line and shoves you off the track.
I never thought I would say this but this penalty system is FAR worse than GT Sports and GT Sport has a pretty bad penalty system as is. Before you even TRY to implement this fix your racing boundaries FIRST. Also going slightly off shouldn’t even warrant a penalty unless you are completely off the track.
Edit: And please for the love of god, remove the puddles when it rains, just make it so you have less traction, not have puddles at the apexes and the outside of the track which just throw you off the track. Who the hell thought that would be fun?!?!? This isn’t forza horizon.
It is interesting that they include the curbing as “out of bounds” even though they should be in bounds to the back side of the gator strips.
I started adjusting my racing line way back when they came out with the new track limits, I believe that was the reason they implemented those first. With the exception of the Prague Chicane, it didn’t really make a big difference to me because I always strive for a clean lap.
But your comment “You use everything that you can which includes anything that’s not on the grass”… The first thing that comes to mind is Turn 1 at Watkins Glenn where everyone over extends (ridiculously I might add).
I’m sure this won’t be the last complaint about track limits, but I really hope Turn10 doesn’t give in too much. I was disappointed when they abandoned Homologation (it needed tweaking, but it was a good start), I hope they don’t do the same to this system.
What are you talking about? I’m talking about using curbs, a got penalties for having 2 tires on the track and 2 tires on the curbs.
Devs have no clue. Wish I could have a job that I know nothing about what I’m doin.
Curbs are there to help the car get around some turns. You don’t use them, you are off the optimal line. Inside tires don’t cross the white line is still in track limits in every type of racing.
Hey devs, F1 China is on tomorrow, get your note pads out and take notes
This is exactly how it is implemented in Forza. Keep 2 wheels inside the white lines = no penalty. In my experience the game has been very accurate to that. I think the people reporting issues with this need to check their replays, post video, or at least give specific track locations to look at. It’s more likely you actually did put a 3rd wheel off even if just for a brief instant.
Ummm… I thought we were talking about the Penalty System and Track Limits, but I guess we’re talking about curbs instead.
Sorry, my bad… you can disregard everything I wrote after the last period of the last paragraph.
Where I hear what you are saying the track limits are the same for everybody and we all have the same track space to race on. Part of racing is adjusting your line to get the most speed out of what is given to you. That being said that does not mean it will be easy but that’s what makes it a challenge.
Take an oval track for example…many think it just stay wide open around the track. If that were the case anyone with the same tunes would have identical times but they don’t. That’s because there are many different racing lines through the corners that you can take within the boundaries to give you better speed.
Being a good racer is not always going where you are the fastest but sometimes being fastest with what the track gives you. That is where one has to be creative and find a line that gives you the most speed without going outside the track limits.
I also want to say this is not meant to be saying your opinion is wrong, but rather we see things differently. I like the fact we all have a well defined race track that’s the same for everyone and we can go as fast as we can in that space…with consequences for pushing to hard and exiting that track area.
Before this players were basically penalized for staying in bounds as the corner cutters with dirty laps would be faster with no consequences and finish higher than the clean racers…now there is still no advantage to being clean, but rather a disadvantage to those who are dirty and they will finish more appropriately to thier clean speed.
Many of the fast racers who raced clean lines before will have no problems still getting those fast times…however the fast drivers who had dirty laps to be fast will not fare so well and may have to change thier driving habits to be that fast again.
I as one who takes pride in racing clean applaud this new system! I also know there is still work to be done with the crashers pushing you out of bounds and Turn 10 has said that they will be addressing that in the future but for now I am thankful something is bring done.
*****edit…as I was writing this several post were added that I did not see, some being the comments about the curbs. You can turn on the track limits from the hub and they show you where the limits are. We ran a long Indy race at Rio yesterday and some places you can have 2 tires on the rumble strips and be out of bounds. I may not agree with this but I also understand that it is the same for every player and I can change my racing line to acomadate the limits…again it’s the same for everyone.
Where I hear what you are saying the track limits are the same for everybody and we all have the same track space to race on. Part of racing is adjusting your line to get the most speed out of what is given to you. That being said that does not mean it will be easy but that’s what makes it a challenge.
Take an oval track for example…many think it just stay wide open around the track. If that were the case anyone with the same tunes would have identical times but they don’t. That’s because there are many different racing lines through the corners that you can take within the boundaries to give you better speed.
Being a good racer is not always going where you are the fastest but sometimes being fastest with what the track gives you. That is where one has to be creative and find a line that gives you the most speed without going outside the track limits.
I also want to say this is not meant to be saying your opinion is wrong, but rather we see things differently. I like the fact we all have a well defined race track that’s the same for everyone and we can go as fast as we can in that space…with consequences for pushing to hard and exiting that track area.
Before this players were basically penalized for staying in bounds as the corner cutters with dirty laps would be faster with no consequences and finish higher than the clean racers…now there is still no advantage to being clean, but rather a disadvantage to those who are dirty and they will finish more appropriately to thier clean speed.
Many of the fast racers who raced clean lines before will have no problems still getting those fast times…however the fast drivers who had dirty laps to be fast will not fare so well and may have to change thier driving habits to be that fast again.I as one who takes pride in racing clean applaud this new system! I also know there is still work to be done with the crashers pushing you out of bounds and Turn 10 has said that they will be addressing that in the future but for now I am thankful something is bring done.
*****edit…as I was writing this several post were added that I did not see, some being the comments about the curbs. You can turn on the track limits from the hub and they show you where the limits are. We ran a long Indy race at Rio yesterday and some places you can have 2 tires on the rumble strips and be out of bounds. I may not agree with this but I also understand that it is the same for every player and I can change my racing line to acomadate the limits…again it’s the same for everyone.
Good points …racing is a skill Turn 10 has created a challenge now for players to be honest and improve their driving to track dynamics
Did you see the Petit LeMans at Road Atlanta two years ago? The water on the track was so deep they could have raced boats!! Racing in the rain isn’t necessarily meant to be fun. You have to learn where the puddles are, where the grip is and isn’t, and adjust accordingly.
Keep in mind, this is just a beta hopper. And this is just the first portion of the FRR. The collision part is in the works and will be coming sometime later. Right now they are testing the penalty part so they can get it right.
I’ve been testing the FRR hopper, I made some collision attempts, but I did not get punishment. does anyone know if collisions are implemented in this trial? On the other hand, I took punishment of 2s, trying to avoid a congestion, several cars, for the grass.
My cars are homologated, I was forced to use rented cars to participate in the test, I notice the wheels my cars did not enter as Stock. Why did not they do it with homologated division cars?
cycled production is stock vehicles only, no upgrades or tuning allowed.

cycled production is stock vehicles only, no upgrades or tuning allowed.
OK I understand. But when I invoke the homologation for stock, the wheels do not change, forcing me to race with a rental car. And rented cars behave very badly, especially when we use the steering wheel.
For starters, the racing line hasn’t even been fixed yet, it’s completely unrealistic. No matter how hard I try to stay in the lines I simply cannot because no racer would take those absurdly bad lines. You use everything that you can which includes anything that’s not on the grass (it depends on the racing division and track but this is the general rule of thumb). If you think “just race within restrictions” that’s practically impossible for me and a lot of other racers. We play more than one racing game and while the rules may be different, the rule of thumb remains the same for clean and dirty laps. Go watch how real racers race and see if they could ever obey these absurd track restrictions.
Going slightly wide and off the track is a 1-3 second penalty when it should be no penalty at all. Some of the things that it calls track cuts aren’t even cuts and sometimes you simply have no choice when your opponent takes an inappropriate line and shoves you off the track.
I never thought I would say this but this penalty system is FAR worse than GT Sports and GT Sport has a pretty bad penalty system as is. Before you even TRY to implement this fix your racing boundaries FIRST. Also going slightly off shouldn’t even warrant a penalty unless you are completely off the track.
Edit: And please for the love of god, remove the puddles when it rains, just make it so you have less traction, not have puddles at the apexes and the outside of the track which just throw you off the track. Who the hell thought that would be fun?!?!? This isn’t forza horizon.
Track limits are fine and very easy to follow. On 1 variant of ViR there’s a 90 right that needs looked at but that’s about it. I have 2 wheels off track all the time on curbs on no penalties unless I break the set limits, easy to see if you put them on.
Real Motorsport series have different rules all over the place showing zero consistency. The only thing that is consistent is series organizers set what’s acceptable and what isn’t. Think of Forza like that, they set clear rules that you can physically see whenever you like. They are extremely easy to follow.
Now I do have to agree in respects to the FRR being awful. Calling it a beta is laughable. It feels so primative that pre alpha would better describe it. I went wide losing half a second, penalty. I avoided an incident, penalty. I was squeezed off track on a straight, penalty.
It’s simply useless. Break limits for any reason whatsoever you are to be penalised for it. The game knows nothing different. A warning system should be put in place, getting a penalty for cutting by 2mm 1 time is not deserving of a penalty.
GT Sport was built from the ground up for penalties. This was part of the FIA partnership. A very unfair example. That game had its issues with the system but lately from my time with the game, it’s quite decent today.
Puddles form on race tracks believe it or not and as far as I’m aware they’re placed where they would form in real life. Not every track has a brand new resurfaced flat road with a great drainage system. Drive around them to avoid aquaplaning. We do have too much grip in the wet though. Lower grip and keep puddles I say. I enjoy watching them form and adjusting my line in the Forza GT hopper. Track evolution is a small afterthought in this game, removing this feature is a step away from realism.
What are you talking about? I’m talking about using curbs, a got penalties for having 2 tires on the track and 2 tires on the curbs.
That’s 4 wheels outside the white line. The white line is the limit not the curb. Depending on real life series and corner this could be acceptable however we have had clearly defined limits for months. I personally took the time to learn them through community leagues. You dirty your laps you qualify last. That added pressure helps when you’re practicing the next race through the week.
Try signing up for DOR, AOR or Tora. Great community, fantastic drivers and plenty of racing series to choose from.
Like I said, track limits are very easy to follow anyways but nothing wrong with learning in a competitive environment.
Daytona short still needs adjustment. Without the boundary lines on, there is no way to tell where the boundaries are when entering the back stretch.
Most racing series and track rules dictate the the edge of the track is white line to white line. What each individual racing series allows to be used beyond that is up to them, but nearly all of them state in the actual rules that anything outside the lines isnt the racing surface. The drivers get judged on a case by case basis in real world races, and usually only incur a penalty/warning if they gain a lasting advantage that is deemed unfair to other competitors. T10 cant do that with Forza, so it has to be a singlular hard and fast rule for everyone who plays the game. In Forza 7, T10 have made the white line to white line the difinative track edge, which lets be honest here; is far better than the liberties people could take previously. Have people forgotton how badly Monza could be cut in FM6 before the tire walls where added? You could take a very straightened line though most seconds on that track. There is also the fact that T10 clearly want Forza to be taken more seriously within the realm of E-sports. That cant be done with the “anything goes” system that has been in Forza up till now.
If you want the old way back, then at this point in time; your only option is to go back to FM4/5/6 and have at it.
Edit: Also, you may not always see the race drivers gain a penalty during the televised race. But they do happen. If you want to see how often they are incured for leaving the track in F1 for example, then there are resources out there that allow you to see.
2018 F1 penalties index · RaceFans = (9 instances of leaving the track)
2017 F1 penalties index · RaceFans = (11 instances of leaving the track)
2016 F1 penalties index - RaceFans = (14 instances of leaving the track)
2015 F1 penalties index · RaceFans =(20 instances of leaving the track)