In all fairness it will largely depend on how T10 decide to penalise off tracks. All they need to do is copy iracing, for minor off tracks you get a warning (1X) you have a certain limit of these you can incur during a race without penalty. More serious off tracks give you a (1X) and an instant slow down penalty, if you chose to ignore the penalty you get disqualified. the slow downs are normally given in areas where a time advantage can be gained by exploiting the track limits.
I do admit though that in some cases like sebring, the track limits are a tad harsh, and circuits that have concrete walls generally racers will use every last millimeter up to the wall.
As an avid Formula 1 fan since 1999, I know the whole concept of corner cutting and track limits. Drivers are allowed to put their car over the kerb and it doesnt ignore their laptime neither they get penalized. Unlike in Motorsport 7, the renewed track regulation system is very good but I believe it is unnecessarily strict when it comes to kerb riding. It’s getting annoyed to some point when doing rivals because you can’t take the turn faster.
Road America is far from realistic. In real life everyone goes wide in turn 1, the suggested line into turn 5 is not the line the majority of people take in real life, and in turn 14 everyone goes out to the grass.
Sebring turn 1 and final turn are too restrictive.
Watkins Glen bus stop and turn 1 you get penalized for using the curbs.
I think there should be more leniency on tight chicanes with fat kerbs like Yas Marina, Monza, and Suzuka.
I think if a kerb/rumble strip is wide enough to fit the whole car (such as the bus stop at WGI, Turn 1 and 14 at Road America, Prague chicane) then that should be fair game.
I seem to have zero issues using the kerbs at Watkins.
Starting to wonder if people are just treating the blue line as as the total limit allowed, because you can literally put almost the entire car over the track limit markers and remain perfectly clean.
Curbs don’t define track limits, the white line does. The rule is simple enough - a car must have a minimum of two wheels on track. The fact that this rule is often not enforced at certain tracks and in certain formula is just a fact of life and not something T10 could be expected to incorporate.
For me the thing is very simple, and opposite to the speech. We are in an electronic game that is able to identify and punish pilots who try to gain advantage over regulation. Because in real life it is not possible to punish the offenders, not to say that in the system controlling by the computers has to follow the rule of anarchy. Simple as that, congratulations T10.
Maybe people should adapt to the new limits instead of campaigning to change them. It’s taken 4-6 years for some tracks to have their limits updated, I highly doubt they’ll be adjusted again after 6 days of play.
Personally, I’d rather the limits be too strict than too lenient, and once Race Regulation comes in we’ll all have to adapt to these limits anyway to avoid potential penalties. Best start driving now so that new muscle memory and line choice habits develops in time.
The rules/limits weren’t clear before but they are now, so let’s just focus on keeping it between the lines
I guess i am in the minority but I dont think the track limits required an update at all. I cant remember having any real issues for as long as i can remember with the track limits. The problem has and always will be with the lack of a penalty system in online racing. It wasn’t that hard before to learn the track limits, drive and extend the track whereever you can until you got a dirty lap indicator. What people seem to be applauding more than the track limit update is the inclusion of a track limit indicator. Even with the track limit indicator the top guys are still going to get closer to the line without making it dirty than those that “didnt know” where the track limits were before.
Hopefully this is something that is forced off for the hardcore leaderboards as that is one of the only things that i cared about.
I am guessing that the track limits needed to be changed in order to more easily implement the penalty system which was the reason for the track limit update.
You are not a minority, after all, everyone has lost their scores on the leaderboard. And it is not the first time we lost the scores, from the beginning I always ran with rain using the long race, more than 20 laps, with that and due to the dynamic climate, I always took a few turns with dry track, and of course I was always in TOP 10. To my surprise these times have disappeared from the leaderboards. I am glad that all my times are gone to give way to a penalty system, which forces everyone to follow the same rule. For me it has not changed at all, after all I always rode the white line.
As usual be careful what you ask for. Everyone wanted “legal” corner cutting reigned in but afterwards the major complaint is " no one stays on the track their anyway!"
The same thing is going to happen when the penalty system gets put in. Everyone wants a penalty system just not the one T10 put in…
P.S. If you were top 1% before you are still going to be top 1%.
I’m glad that a lot more common-sense seems to be coming to this issue, I can understand some of the frustration with Sebring but so far every other track I’ve driven the limits have been perfectly reasonable.
I had a thought overnight as how to best compare the design of the game limits to real life.
Speeding.
On the road in real life, there is a speed limit. Large amounts of people routinely break the limit and don’t get caught, and some roads can handle a higher speed limit but are still signposted lower. Neither of those excuses will hold up in court in front of a judge or will pass muster with the highway patrol when they pull you over. Some cops will be more lenient and let speeders go who are only a couple of k over the limit, preferring to focus on the big tickets, but that doesn’t mean that minor speeding is legal nor sanctioned by the letter of the law.
On the track, in real life, there are track limits. Large amounts of drivers will routinely break these track limits in races and not get penalised, and some tracks have longer run-offs and wider kerbs that can handle a wider racing line, but the white lines still delineate the narrower track. If a driver gets penalised by race stewards for exceeding track limits, it is unlikely that the excuse “but everyone else does it” or “the track flows better if you cut that corner” will get them a reprieve. Some series will be more lenient and let minor corner-cutting or extending go on a regular basis on the reasoning of it being “better racing”, but it doesn’t mean that exceeding the track limits is legal or sanctioned by the letter of the law.
Turn10 has simply decided to enforce the issue by the letter of the law, because discretion (whilst being the better part of valour) is extremely hard to apply without the human element. Either the computer has to make an arbitrary decision as to whether or not a penalty is enforced (at which point people will cry foul play or “i wuz robbed”), or to enforce every example equally and strictly. It’s obvious why they chose the latter.
To elaborate a little bit extending is normally let go for one of two reasons. Close racing and the car happens to go wide or extending actually provided no time benefit in terms of lap times. T10 can’t put in a computer algorithm that can determine if you extending lost you time or not thus its just better for a system of you went off the track at all you get the notification. It is just simpler due to it being straightforward and there is no grey area. The only unfortunate situation to potentially be hurt from this is close racing and someone happens to go wide. I don’t know what their end result punishment is but as of current if that is the only negative to come from it I think it is a vast improvement from what in the past has been ugly tire walls and sticky/slippery surfaces off track.
Edit: Also in terms of curbs. First they aren’t actually part of the racing surface. They are there to provide a type of shoulder that isn’t earthen to give more room for error. Also not all curbs are equal. Some are rather smooth and thus are used regularly while others are rather harsh and you see virtually nobody touch them no matter the racing vehicle. The fact that all curbs are “off track” isn’t going to change how aggressive I am going to be into a corner as I have always done my best to stick to realistic racing lines however if that means that on occasion I am over aggressive and get a cut penalty so what? Just because it isn’t aggressively enforced in real life doesn’t mean that the same can be done here. It just can’t so you either get strict enforcement or none at all. I’ll happily take strict enforcement. Like real life racing drivers you learn and adapt.
I thought the update is supposed to speed up lobby times? It still seems slow and some cars still take forever to load.
Maybe it has and the time between races is too short?
All I know is that I don’t have enough time after a track loads to select a car and tune. Also if I try to load a tune with a few seconds left I don’t load to the race.
I’m about to sell all of my damn cars so I can 1. Find cars quicker (would be nice of custom sorts existed) and 2. Maybe have a few seconds to load a tune.
I probably won’t last long on this multiplayer especially since my clean times don’t post to the class leaderboards.
I have one thing to complain about, why do homologated car times, and also in offline solo races, and multiplayer mode are not computing lap times also on the leaderboard of class rivals? I ran with the Mazda Cosmo E300 and time went on the E-X multi-class leaderboard, and we still ran the D400 private Lobby and time did not show up either in the Rivals. Anyone from T10, can you explain on this issue? We would love to create LOBBies to compete for time in Rivals.