We’re on the same page, see my comment above i was typing, while you posted. heh heh I don’t think T10 will go our way though, they’ll go more arcade if they address at all
And they will lose players. Long term. The arcade players won’t stick with the game. They do have short attention spans.
It’s the wrong fan base to target completely
I agree with you, i mean the way i see it Horizons should be the game for those who want more of an arcade type racer, and Motorsports should be more sim… But, does T10 and Microsoft see it that way? Probably not
They don’t have to even have be separate tabs.
All the race hoppers atm are either short or medium race length games.
I very much suspect long races are on the cards but for whatever reason they are not in the game yet. Server hosting capacity???
Who knows.
But the GT hopper could carry on having medium length races with one long one mixed in….
This might well be on the cards. But T10 should tell people this if it’s a future plan. It will stop people moaning about how unfinished the game is. At least people will know what’s planned
And this was the whole point of the safety system.
What’s the point of me having an S class rating of 4950 if I’m playing against players with D class 2000…
T10 might as well pull the plug on the game and tell everyone to buy iracing or ACC
I think so too considering they asked about race length in the Update 3 Poll.
But I don’t know if limiting the choice to just one length per week is the way to go. Right now P1 cars are in Featured. I haven’t driven the P1 cars yet. I don’t have a setup for them. And testing a tune in free play only does so much. I’d like to tune a P1 in free play. Take it into 2-3 short races. See if it’s competitive online and under pressure. And then take it into a long race.
There are plenty of people who just don’t want longer races for their own reasons. They don’t get much time to race or whatever. But they shouldn’t be barred from racing certain divisions either.
I would prefer a Sprint/Endurance menu with both having the same race options.
One of the biggest problems with Forza, is T10 is trying to be all things to everyone. They go more arcade and they start losing the sim crowd, they go more sim, they lose the arcade crowd If T10 can’t or won’t make the call, Microsoft should step in and say “Look, we already have an arcade racer with Horizon, Motorsports needs to error on the side of a more serious sim racer.”
This. Over and over. This.
I have been asking myself lately “what game is Forza trying NOT to be” because whatever it is that’s the game I think I want to play.
the playerbase for this game is, as a whole, worse and more casual than any other forza game i have ever played. forza 4 to forza 5 already had a steep dropoff in the average skill and willingness to race clean, this is substantially worse and it will always be so as long as it is on gamepass.
and with so many forza faithful abandoning the game and the numbers in general just dwindling week over week, it’s less and less likely to be matched into a room with other players near your rank and safety rating.
like, in an ideal scenario where this game was a smash hit and tons of people were playing it, sure, damage could work. that’s not where this game is at though, and turning it on with the current playerbase would only serve to punish clean racers and drive even more of them out of the game.
T10 and Microsoft needs to make up their minds with Forza Motorsport. Are they going to compete with one of their own titles in Horizon, or are they going to focus on winning over more sim players? In the long run, i’m obviously of the mind to go after the sim crowd, Microsoft has the funding to blow the sim market away if they want to. If they go the arcade route, Forza Motorsport probably gets cut eventually because Horizon is a bigger draw for those who want an arcade racer.
i mean, which side of the simcade genre they lean more towards right now seems insignificant, to me. i’d be happy with either more sim or more arcade, as long as they ditched the awful penalty system and either massively overhauled or ditched the car leveling system and made a single player campaign that had any sort of longevity to it. it also badly needs more tracks.
like, on some level i feel like it doesn’t even matter. the game is in a really unhealthy spot, the player counts are in the dumps and these forums are filled with people snapping at one another due in no small part to their frustrations with virtually every aspect of the game. if i were put in charge of forza motorsport right now, i’d be directing a total rework of most of the game and planning a huge 2.0 re-launch a la ff14, and if the player numbers recovered as a result, that’s when i’d start thinking about damage in online lobbies. it otherwise seems like something that should be near the bottom of the list of priorities for the game.
I agree with that. A large part of the problem by my estimation, is T10 doesn’t seem to know what direction they want to go with Motorsport.
well, most people point to fm4 as the high water mark of the series. you know, the one that had cat and mouse and soccer built in as selectable hoppers. and even with, or maybe because of, those hoppers, the racing in the regular hoppers was way, way better than it is here. seems like them leaning into the arcade side of things was a boon in 2011.
as far as realism goes, this game already has the most realistic physics. to me that is the most important thing, bar none. and it isn’t like it’s realistic to have people routinely just no-brake smash into half the field in turn 1 and take them all out of contention.
and if you want rammers to quit, ghosting everyone for the first 30 seconds and for any major speed difference would be a far fairer and more efficient way to do so. after all, if they can’t do the thing they are playing the game to do, they’ll probably go elsewhere.
More than games like Iracing, or other simcades… 'Cuz i mean that’s a bold claim if you’re including what is considered sim racers.
i specifically meant in comparison to the rest of the forza series. if course it’s not as realistic as iracing, and i don’t want it to be.
Ok simcades… But this is what i’m saying with T10 and motorsport… Are they aiming to be sort of an entry level Iracing, introducing a wider audience to the sim side of things, or are they aiming to be a more serious arcade game? I’m not sure T10 knows
It does seem like they got stuck in two minds what direction to take this series. I think a lot of the problem is the popularity of the horizon spin off. It has taken away a lot of the casual player base which the old motorsport titles had. They have tried to push this more towards replicating real motorsport but haven’t committed enough pull it off.
i really don’t think it’s a meaningful distinction, and even if it was, most people tend to agree that forza 4 was the best game in the series. that game didn’t seem particularly concerned with being more sim or more arcade; it was both in equal measure whenever it wanted to be, and that worked fine.
you’re also getting a bit lost in the weeds here by getting hung up on these definitions rather than the topic at hand. my ultimate point is that fm23, as it currently exists, with the playerbase it currently has, would be a far worse multiplayer experience with damage enabled.
If you’re talking about Featured MP, then the TCR and GT hoppers seem to alternate weekly as to which is Short and which is Medium. Generally for both classes with Medium length races you need to one-stop (M-M, M-S or H-M depending on the track and driving style/tune), Short races are almost always a M no-stopper.
That’s fine The way i’m seeing it, is that since Horizon is now an established thing differentiating the two titles matters, because it weights your design choices in a certain direction. Forza Horizon released in 2012… Motorsports 4 in 2011. The big picture has changed