Am I the only one that doesn’t understand why Forza makes different cars of the same model just with different liveries? Why can’t they simply be paint job options on one car instead of ten (like the Formula E cars for example). Why isn’t it just one car with ten different “color” choices? The chassis are all identical. I swear this is just a way to inflate the number of cars in the game.
Same goes with track variations. Weather and night should be settings not completely different tracks. It used to be when they did different times of day (morning, evening). Doesn’t make sense to me unless it is so they can say there is more than there really is. Rant over.
I disagree. I like the cars having their own individual status. I agree it is one way to add cars but saying that why shouldn’t they have their own car? Besides formula E look at the BMW v12 lmr. They have the standard paint and then the Jenny Holzer art car. They were too different at Le Mans so they should be too different cars in the game. As for the tracks, it’s just a lot easier for them to add weather variants as different tracks in the game rather than settings. Imagine you didn’t know road America didn’t have night racing. You’d have to select the track and the see if it had night racing in the settings. It’s a waste of time. At least this way you can see clearly if a track has or hasn’t got night or day racing rather than having to select the track and then see if it has it in the settings.
There is at least one car in the game that has 2 “stock” liveries, the 1976 Ferrari 312.
When you buy the car, it has the following design:
When you add the tall engine cover however, the design of the entire car changes to the following livery, with sponsor logos shifting accordingly:
So it looks like there is some sort of “multiple stock liveries” system in place, but so far I’ve only seen it used on this car.
Circuit variants are treated as different tracks as these variant now have an obvious effect on laptimes. Back in Forza Motorsport 4 the time of day was merely a cosmetic effect with no noticeable performance gain.
With most circuits in Forza Motorsport 6 there is a few seconds difference between a Day and a Night variant, and a larger difference between a Dry and a Wet. These conditions require separate leaderboards and as such have to be treated as separate layouts/configurations.
I didn’t think about the lap time effect. That makes sense then. The liveries don’t. There is literally no difference in the stats to the cars like the BMW and the Formula E cars regardless of it being an art car or not. In reality they are all white or bare carbon underneath with a vinyl wrap on them for the livery. The older cars were painted of course but the chassis were still identical and therefore had the same stats. The reason why their race positions varied so much had to do with the way the teams set up the cars, driver skill, and luck from the reliability/crash gods.
If I’m understanding you correctly that there are multiple variants of certain cars only different in their stock liveries. Then I totally agree with you. Take V8 Supercars for example. If memory serves me there are 3 different Holdens and 2 different Ford Falcons. Why? They are all essentially the same car. At least make all the tunes and paints apply to each one of them and not separately so it’s not so confusing. Now I know Xbox wants their paint scheme front and center on one of the Falcons but at least make the Pepsi Max paint a second option when you pick the car and not a totally separate car.
There are two 2014 F458 GT cars and BOTH of the Rahal-Letterman BMW Z4’s. But strangely enough the two BMWs are different. The white one you can see out of in cockpit mode but the black one has it’s view obscured by part of the roll cage.