QuickTune Vs. ForzaTune

Thanks for the code fifty. I’ve been using it to redo some cars that I use in ABC’S to more suit my driving style. This is helping me find some of the time I’ve left on the track.

1 Like

Thanks a lot for the code Fifty, much appreciated!

1 Like

Appreciate the code Fifty. I have briefly enjoyed using the app and comparing it to FT. I see that you just updated it and need to try it with updates. The rear aero is often locked so that looks good as well as gearing support. Like Anthony said the apps really add an extra fun, useful, and educational element to the games. Still haven’t really been able to test thoroughly due to time issues but just got Blizzard Mountain for $6 so should be able to give both a good run there.

Thanks again and take care.

Thanks for trying it out - any feedback is greatly appreciated!

One remark though: QuickTune is not intended to use with Horizon as the tuning between Motorsport and Horizon differs in some areas.

There will be soon a separate QuickTune app with full support for Horizon 4.

Understood. I’m waiting for FM7 to go on sale again I really enjoy the progression and structure in those games better than Horizon. Horizon throws all these great cars at you at once and I say make me start in a beater and make it hard to earn credits and upgrade. FM7 does that too but it is less extreme. These games are brilliant, but I prefer the structure of the old PS2 Gran Turismo games where you had to grind to earn. Also there is too much emphasis on the social gaming aspect of these games.

How does the tuning differ? Extra parameters to tune or different handling models?

The main difference seems to be dampers and diff. Also race and offroad suspension require different setup in this regard. Plus you have additional tire compounds in Horizon and probably some other different stuff that I have not figured out yet.

You can use QuickTune 7 settings on Horizon 4 - you just wont get the fastest/best possible setup.

I m trying the code that i was sent for forza tune 7 on forza horizon 4 at the moment with the ariel nomad 2016 in a800 and for some reason the gearing setups makes me lose almost 20 mph from 156 mph to 140 mph and make me about half a second slower in acceleration to reach 100 mph (in the gear grapth the last gear stops long before reaching the end of the graph on the right), the handling of the car on the other hand is good. (using it with dirt snow setting and horizon 4 general tracks setting)

I was fortunate to get codes for both QT7 and FT7. Thank you very much to both of you. And as I promised, I’m posting my impressions. Of course as typical for me with such things, I’ve had less time to play since getting those calculators than at any time before in the last several months.

Background:
Previously I had been using FT6 quite a lot, plus FACR, BG55, and others. Mostly I used these to get base tunes that worked pretty well and tuned to my preference from there. Sometimes any one of them would produce a base tune that didn’t work for a car and/or track, but I was always able to find something “close”. But rarely did I ever leave any of them alone as produced by the calculator (even when they had fine tuning included). Starting from something that works pretty well, I can generally get to a tune that works great for me pretty quickly. But starting from the default tunes I often struggle

Approach:
I started with COTA just because it’s a fairly technical track with a variety of turns from fast sweepers to very sharp low speed turns along with some awkwardly located elevation changes. I also picked cars that I was familiar with, had been happy with, that had various challenges in their own right, but that I hadn’t played recently so that I didn’t have to fight the “not what I’m used to” response. I did several laps with upgrades in stock form (painful), and then tried the calculator outputs and went another 8 plus laps to get familiar. I avoided the urge to “tweak” anything until the very last where I applied what I thought would improve things and went again. And finally I loaded my “last known good” tune and compared results. Each set was for a number of laps until I felt somewhat consistent and confident I had at least a good feel for the handling. Then the final laps were intentionally over-driving the car a bit to see how forgiving it was. I know that at least for me, in the heat of things, I often tend to get a little too enthusiastic and inevitably have to catch or correct it a few times. Obviously longer familiarization time is better, but I felt I got to the point of diminishing returns for evaluating the calculators.

Quick Tune 7:
Because of this flaky unreliable forum, I got the QT code first, so I tried it first. First impression was very good. UI is very sparse, but I prefer that, just get down to business. Configuration couldn’t be easier. Select a few relatively obvious things and go. Very straight forward and expects input selections that are front and center in the upgrade/tuning UI. Basically, it seemed to me the name couldn’t be a better fit for the product. The result is equally straight forward, and easily applied to the car. I felt the tune itself was very well balanced, predictable, and laser sharp. But perhaps for me, a bit too sharp. My sole issue with this product is that the resulting tune is a bit like shaving with a straight edge. It’ll do a good job, but isn’t very tolerable of any mistake. Carry a little too much speed into a corner, and it was very unforgivable. The most difficult part for me was that just a little too much speed consistently resulted in a flat slide at the mid/balanced portion of the turn. This was particularly bad for me since, being flat/balanced, it just slides off the side with pretty much no way to prevent once you are already committed. For a better driver, these tunes might be wonderful, but that aspect kept me from really liking the out of box results. This product also didn’t have fine tuning adjustments (that I noticed), but I had a strong suspicion that simply softening the anti-roll would help a lot. My final laps confirmed that. Dropping the anti-roll about 15% each made a WORLD of difference for me. Various cars were somewhat better or worse, but this seemed to be a fairly consistent pattern for me. In fact, doing similar things to each tune provided similar results. In the end, each car was still very stiff and quick responding, but quite pleasant and manageable to drive. I don’t think anyone would be unhappy with the results, but that’s just my rank-amateure accessement.

Forza Tune 7:
Due to the problems with this forum not showing PM responses, it took me quite some time to get the code to test. I had been very happy with FT6, and considered upgrading, but didn’t because I didn’t think I would like the “pick a car” approach (same as QT7). So I wasn’t inclined to pay for the upgrade, thought that turns out to have been faulty reasoning on my part. Again, the UI is sparse and to the point like QT7, but with a bit more modern “feel”. Initial effort is similar, but FT allows choosing the track you wish to run. That can make quite a difference, say between Rio and one of the smooth flat tracks or one with abrupt elevation changes. Nice that I shouldn’t have to worry so much with such things, but could easily get overly busy if you return for every track in career mode or the like. But for what I’ve tested, it seems to work well. Straight out of the calculator, I found the default values more to my general preference. Probably best summarized by "very quick and predictable, while remaining driveable and somewhat forgiving. In some cases it seemed a bit too soft. But whether it’s springs or anti-roll at issue, the fine tuning UI deals with that nicely. And I was quite surprised to see far more nuanced tweaks resulted from the fine tuning that my seat-of-the-pants tuning would have been trying. And the net result of that more balanced adjustment was that individual values didn’t deviate nearly as much as I would have had to do, and thus imposed smaller compromises. The down sides I noted were minor. Like having to chose the number of gears rather than just pick the trans upgrade level (that could be pulled from existing cars db like QT does), and that it doesn’t have a solution for sport trans where you can only set final ratio. If you try the trans tuning, be SURE you watch his video, it really helps to understand how to use that feature. It also didn’t provide any guidance on aero (which QT does). It also provides a nice fuller featured save feature, but I found the wizardry (like installs) forward/back type UI a bit frustrating. Particularly while “playing around” with it as I was, I would have much appreciated the ability to instantly jump from the results screen to “new”, or “saves”. But those are minor things.

Some details:
The '17 GT40 FE (homologated but upgraded within) in particular, it required quite a bit of tuning in using the fine tuning sliders in FT, but in the end I got a tune that worked very well right from the calculator. I ran that one quite a bit and did wind up with some hand tweaking, but not much, and nothing that made any real time differences. QT tune combined with my skills also struggled with GT40 FE, but with no tuning in the UI, I was forced to tweak quite a bit to get happy. This was mostly run on Le Mans. I also built (maxed) out a GTR FE build for the VIP Rivals event on Suzuka. I suppose that it’s because the final build was SO far off the base car, but for both tuners the default tune didn’t work well at all. Again, the FT fine tuning UI was applied and improved things dramatically. But in the end I had some of the sliders maxed and still felt the urge to go a bit further to tame it’s cornering tendencies. Again, a better driver might have done better with either, but FT got me close easier. For more standard car config tuning adventures, both produced really nice tunes MUCH improved over the default Forza tunes.

It’s been said many times that “a tune that’s nice to drive isn’t necessarily the fastest tune” (or similar). And it may be the case here that a better driver would turn better times with the straight-razor QT tune, but for those like me who make a bit of overzealous mistake once in a while, that (maybe) faster tune that’s less forgiving can be much slower as you have to dig out of a gravel pit or tire pile while other cars zip right by. At this moment I would be happy to use either calculator, and could produce a good working tunes for myself with either. But for base (default) tune production, fine tuning aids, and track targeting, I personally prefer FT7.

I still have a lot to learn on both and will continue to explore both over time, but since they were both so generous as to supply the opportunity, I wanted to post up my early (evolving) impressions ASAP.

3 Likes

I forgot to mention one thing. It occurred to me on the maxed-out GTR that specifying number of gears might have an advantage. According to the advice in the FT trans tuning video, the only real reason to tune the gear ratios is when dramatically changing the power/torque curve. That’s one of the reasons I picked that GTR and rivals event. But the produced trans tune had a very badly located 1-2 shift that really caused me to struggle with the sharp 2-3 box turn (short straight between). And several other rev-limiter moments were all too frequent as well. I eventually decided to shift from a 6 speed tune to a 5 speed tune with 5th set to stay just barely shy of the limiter on the straight away. I didn’t think to try specifying “5 gears” in the tuner, but manually shifting them along (retaining basic balance) worked out exceedingly well. I want to try it selecting 5 gears instead of 6 soon. But other than something like that, it would be much “quicker” to just pick the trans upgrade rather than have to look up the number of gears to enter.

I’m sure there is more that I forgot to include, but hopefully that is of some use.

2 Likes

@BadDog: thank you very much for the detailed testing and feedback - this is much appreciated!

1 Like

You have a code Free?

Check your PM.

Is it still possible to get the free code (did apply for it), would love to try it out. In any case (positive/negative answer) thanks @fifty inch

Thank you to Fifty for the code !
AND
Thank you to Boosted4Ever for the code !

I’ll get a chance to use it for a short while tonight but more time tomorrow night.
I bought FT for FM5 and it upgraded to work with FM6, I’ve not tried out FT with FM7 so my comparison won’t be quite up-to-date so to speak.

I ended up using tunes from this forum on FM6 and then started making my own adjustments once I figured out how things affected each other.
Using the calculator(s) is a great way to get a base set-up and fine tune thereafter.

I’m always happy to support, especially at the price of a coffee :slight_smile:

And cheers to the person that posted this link:


I’m using his suggestion with the FFB scale down to 36 on my TX base.

A little off-topic but in FH4 after I purchase upgrades and do a tune I then save and apply the tune. After this if I want to add a part, say race tires, I install the tires and all my tuning parameters are back to default. Is there a way to add the part without having my tuning inputs and upgrades reset to default?

You should post this over on the Horizon 4 forum :slight_smile:

From my experience it only resets those settings that are affected by the changed part, e.g. for suspension, only alignment, springs and dampers.

2 Likes

I mostly play Horizon games these days, and I’ve liked FT in the past, never heard of quick tune, the more I read this the less it sounds like either one supports horizon much (at least as yet)
I actually still have reasonable luck with FT5 on street cars, not so much with off road. :slight_smile:
But I think I need an upgrade, and seem to have missed the codes the FT7 guy was giving away.
I haven’t seen much tuning talk on the horizon 4 forum, probably since it’s only officially out today, for non-preorders.

Yup, solved. Thank you Fifty. And duh. Also forgot that we are in FM7 forum not FH4. Did post in the tuning section there and was same response.

Also thanks BadDog for the thorough review. I felt bad as I am the OP yet had not posted one but did not feel like I had the tuning/driving time or knowledge to give a fair review. I have enjoyed using both and seem to be spending more time in the garage than driving.

I do fully agree with BadDog about the immensely “flaky unreliable forum.” Tagged the release notes for FH4 as a favorite but of course it is not there in “my topics.” No response notifications, no mentions, and around the speed of a 56k dial-up modem.

Guys thx for the codes, will test both apps as soon as I find a little more time :slight_smile:

A huge thank you to both of you guys kindly giving out codes for your hard work !!!

Set up:
Xbox One X
TX Base/TP3A-PRO/TH8/
Playseat Challenge

This is just an initial summary, I did some back to back tests, granted I’m not a pro by any means but I regularly track my 350z and other mates cars.

Firstly, both give better driving cars than stock and good or great bases to start from to fine tune.

I found I was generally quicker with FT than QT when doing a bit of timing on my laps.
QT is extremely fast at entering your cars stats and giving you the numbers to plug in.
FT takes a little longer to enter details but gives you more custom results per track, or conditions (rain for ex) plus the ability to fine tune according to how it’s responding to your driving.
I love that you can enter the car, get a result then go back and change the track, look at the results and update them in the game - VERY neat ! (and you can save this on the phone too)

Just from a couple of hours messing around last night, I prefer FT7.
But I want to test more tomorrow night.

I think after the weekend I’ll have some requests/suggestions/feedback for both if that’s cool.

Once again thank you for the opportunity to use both, I’m really enjoying FM7 again !