In any real-life motorsport session, any driver who is on a flying lap when the session ends, is allowed to finish that lap and have his time counted. As long as the driver has started his flying lap before the timer reaches 0:00, he is allowed to continue and complete that lap.
In FM, as soon as the timer hits 0, that’s it… session over, no matter where you are on track, it just cuts to the cinematic of you driving back into the pits. Can we please get this fixed, to better reflect what happens in real motorsport?
I was initially referring to the practice sessions prior to the single-player career races, since that’s mostly what I’ve been doing so far. Along the same lines though, it would be nice if, when setting up a Timed race in free play or private MP, we had the option for the race to end upon completion of the leader’s current lap, or current lap +1, as is sometimes done IRL as well. This would then trigger a countdown timer of either pre-determined or user-selectable length (something like 1.5x the average lap time for the session for example). Once this timer expires, then yes…it’s fair to simply cut things off since obviously no one wants to wait around forever. But this would be a much more fair and realistic solution than what is currently employed.
But you should specify the headline to qualifying (and practice), because for time based races there was already made a similar suggestion. These do also end immediately after the time runs out, unlike any real race in the last 100 years.