I prefer cars in their “natural”, stock form. I modify them only when I feel that default settings aren’t authentic enough (or when I’m forced to do so by AI using upgraded cars in the career mode).
However, I could be potentially interested in using visual parts… if only there was an option to rotate the camera around cars in the upgrade menu
I made a very early decision to focus on liveries on all forza titles due to time constraints and partly because I’m more creatively inclined than technically minded.
I do drift tunes with some success but I don’t have huge confidence in the few race tunes I have done. Typically I grow impatient whilst tuning and my temptation to just grab a tune & get out there just gets the better of me.
I generally tune myself, or make adjustments to open sourced tunes from discord etc
The tuning menus dont really tell you much and are pretty ineffective imo, its far easier to learn it from tuning videos such as ESV Griffin and HokiHoshi etc
These are easier to understand, I know some leagues use a ‘cheat sheet’ which give a more basic if X does this, then adjust Y or Z to resolve this.
I dont tune in Career, I dont find it engaging at all and imo its the weakest part of fm.
Rivals i tune slightly but its a pain to go in adjust stuff, start the rivals rinse and repeat.
Featured multiplayer is good for tuning in general but inconsistent rubber/skyboxes vause too many variables.
Private multiplayer is where the majority of my tuning is done - but - the general consensus seems to be that meet up lobbies and actual races have different levels of pace due to grip or something its hard to actually say why.
Therefore alot of comp teams tune in private multiplayer, run a few laps in a race then readjust between races.
I can’t download tunes from rivals leaderboards or from top tunes in multiplayer. It says the tune has been saved when I click on it but not once has one tune saved in my saved tunes. Any idea why.
First off. Tuning is the #1 reason why I play Forza. It just doesn’t reflect real world all that much and that is what bothers me most. Someone above mentioned that it’s too granular in places and that’s very true. Damper tuning is way too granular compared to how it’s done IRL. I don’t tune my own cars IRL tho, I leave that to the professionals. I like to tinker with it in this game tho so I somewhat know what I’m talking about when I talk to my tuners about it.
There’s an instruction in the damper tuning that goes completely against real world methods. No one anywhere ever has ever set the bump damping first and then set rebound. Not once in all my years of building and tuning cars has any of my suspension tuners done it in this order. It’s issues like these that give me less faith in whoever or whatever is setting defaults and setting this system up.
Why are all the alignments reporting that the outside edge of the tire is the hottest under load? Anyone that knows anything about wheel alignment knows that this is wrong.
I have found recently tho that I’m very able to use most real world values and have good results so that’s a huge bonus. I’ve just finished tuning this 997.2 GT2 RS and it feels very authentic. I know it’s possible to do so but for some reason your tuners aren’t taking advantage of this. Weird choice to me.
I do enjoy tuning for Rivals and Multiplayer but often if you are trying to save the car’s character - for example keeping AWD and native engine on certain cars - you are at a disadvantage because other people prefer to use meta tunes with V-swaps and rubberband tires in classic Japanese cars. This aspect of FM tuning I despise with all my heart.
My point is that PI system needs a rebalance. You shouldn’t be forced to engage in perversions of car culture to stay competitive. I don’t want to drive V12 RX-7 or V10 GT-R, rotary engine AWD F40 or FWD Supra (I made all these up just to make a point), all on the minimal tire profile just to stay competitive. The difference in performance after all conversions should be better compensated by PI values. I don’t expect perfection, it’s just at the moment the gap is very big in some examples.
Also I think there should be a tighter window of allowed tuning values inside of each division for featured multiplayer to make cars more competitive with each other and avoid ridiculous setups.
A bit off-topic: we need more Forza aero designs fitting each style of cars. Just a different 3D model. I’ve been enjoying GT4 Spec II lately and even that game has it. Not sure if it was in the original 2004 game though.
Edit: I realise I got a bit carried away into upgrades department but it’s all interconnected so I’ll leave this here.
Biggest problem is I’m just not very good at tuning. My performance in featured multiplayer is so much higher in stock series than those where setups are allowed.
I can support open tune sharing but I think the reason most top guys don’t share their tunes or info is because at the end of the day it’s a competition. Many tuners spend hours on testing and don’t just want to give those values away for someone to come along and potentially try to pass that same tune off as their own and gain the in game credits and real life notoriety of being a good tuner.
They can make the option for a player to share with the ability to edit or share them locked. Then we will know if what you say is correct otherwise it is all speculation.
Tuning is basically required to make the most cars effectively drivable if you are on a wheel. And I am not just talking about the wheel settings in tuning. Center-Roll specifically has a massive impact on FFB on a wheel and gtting a car to behave like you’d expect it to from wheel inputs.
One of Forza Motorsport’s greatest strengths is the versatility of tuning, and when used correctly, they offer almost endless possibilities for making a car better. I actually learned how to tune in FM and I really enjoy it. It might not be completely authentic compared to reality, but I don’t care because it’s a game and the point is to provide enjoyable opportunities. I play Featured multiplayer and regularly create new tunings for my favorite cars. Forza offers an opportunity through tuning that an amateur player cannot even imagine! For example, even a car with initially difficult controls can be turned into a competitive and enjoyable vehicle, even with categories higher. In fact, it has become my obsession to make the most impossible cars competitive in featured multiplayer! This complex tuning system, which is in the game, is necessary for all of this.
However, I also understand players who don’t have the time or patience to learn the ins and outs of tuning. That’s why I recommend the developers of the game to add more pre-set well-tuned cars to both the singleplayer and multiplayer parts of the game. These tuned variants can even be placed next to the basic versions of the cars that can be purchased, with a detailed description of which race class they were made for. And you could even pay for these competitive tunings with in-game credits, encouraging players to not just spend the earned credits on aimless collecting. Thus, casual players or players who only focus on racing can find their joy sooner.
It would be particularly useful for singleplayer players if, like the occasional well-set cars of the Rivals mode, such well-set cars were added to the Challenge hub and the challenges were linked to them. A separate single-player game mode with more and more difficulty levels could even be built for such fixed car challenges. So both beginners and advanced players can enjoy the game.
I always tune my cars. Admittedly, I don’t really know what I’m doing on my own so I may or may not use a tuning calculator. I started playing back on Forza Motorsport 2 and learned back then the difference tweaking some settings can make, and that the right settings can make a difference of several seconds per lap versus the exact same car with the exact same parts but default settings. Also, tuning can make cars more drivable for me. It can be the difference between me fishtailing everywhere and keeping it under control, especially since I turn off all aids.
Focus feature seemed cool where you spend your time. Don’t mind the terrible record it’s just a demo I tried and thought some cool features could be shared to forza. See what y’all thought about it.
its a huge loss of time usually once u feel like you have it ,a set-up to compete then its a sec slower than the leader and its all ways the same fokes this game needs to do better job with the policing of bad players and those that are running 1-2 sec. faster than the field should be handycapped or put in different lobby …i hate that i spend all the time i do for a level 24 to come in and beat the feild by30-40 sec…its almost every race do the newbs get a buff? it sure does seem like it to me
If you want to be competitive in online races it is not about “tuning the car”, it has pretty much become completely about “changing the settings to exploit shortcomings in the physics engine”.
I lied and voted as if I don’t tune my own cars just so I could vote for Too little explanation and despite the “fixes” to the car leveling/car points that was a time gate for every car I also checked Too time consuming to level up.
How many folks who tune themselves only do so because of the work of players like Fifty_Inch? I’m only singling him out because it’s the only name I remember due to his app and his indepth guide however he’s far from the only one who’s offered very comprehensive tuning over the years. The fact that probably the best Teacher of Tuning is only on part 2 of his tuning guide because he still hasn’t figured it all out indicates the system is too complicated for the masses.