i prefer factory setup for two reasons
- to experience these machines how the engineers designed them to be originally
- to keep things as fair as possible during competitions
i prefer factory setup for two reasons
How closely do the default setups in the game match the real cars’ original factory setups?
have no idea. im not an expert
Tuning could use some work. I enjoy what I tune and the end result I find.
For like body roll adjustment I thought sway bars corrected like 80% meanwhile suspension geo and shocks took care of the rest…? I can have sway bars maxed and low geo and the car body rolls like a boat. Sway bars seem weak and useless almost. Suspension geo/roll center acts like a real sway bar that works…
Suspension geo and roll tuning I think should affect tire traction more.
(Shock height will be needed for drag racing,
Thicker sidewall tires also.)
Shocks could use some work, I only use like two different settings for most tracks… which is fine not complaining.
Teaching us how to read the telemetry screens and graphs would be nice, mainly for spring, shock, g force tuning. Otherwise I think I learned a lot over the years wasted trying this or that… years of research and Google.
Individual spring, tire, shock tuning would be awesome for fine tuning…
nascars use floating swaybars.
more adjustability like gt7 would be nice like moving the weight, horsepower and torque adjustment through tuning slider bars.
Wish tuning was more realistic to life like specs instead of finding what works in the game and using that. Otherwise like I said I’m happy w my results. Game cars feel and handle way more confidently than gt7.
I second this, the problem is that the car dynamics are so void of character that tuning is needed.
I don’t know anything about engineering physics. I just know when a car is blunt/sharp.
Maybe there’s a genius out there that can put all of these suspension terms into layman terms.
Haven’t found him yet.
There needs to be a poll asking if players are satisfied with stock car behavior. After all, this game was originally created to force the player to drive cars completely stock.
Cars are so fast now-a-days that modding isn’t really needed outside of wheels, tires, pads, and shifters for three pedal options. Adjustable suspension is for the brave. It’s either mild mods, full blown time attack junkie builds, or a flat out race car. The last option being the most complex requiring a team of guys that can translate driver feedback into numbers.
That being said it’s all too much, just do like previous Forza’s did and get driver feedback on each model. Remember the mission in FH2 that had the title “Experience the front axle grip of the Laferrari?” You could really feel the front axle in that thing. Now it’s hard to tell across the board. I don’t feel like I’m driving a mid rear engined exotic which even in stock form should cause one to have their wits about them.
When upgrades ARE taken into account the playing field was more level in the previous Forzas when tuning VS not tuning. This also applies to race cars.
As the owner of one of the cars featured in game, I can say that they aren’t even in the ballpark. Volvo 850 wagon,- does not understeer as bad as in game (even with worn tires on a very hot track surface), doesn’t roll as badly when cornering, and stops better (at least until the brakes have had enough- usually about 15-20 mins in, depending on the track and ambient temps)
It ain’t a lambo (although the sound is close), but its not the mess that the car in-game is.
Yeah, over the years, I recall seeing many say the same about various in-game cars that they’ve owned and/or driven in real life.
I think they said a couple of months ago they were looking into a no tune lobby. I think by allowing tuning their bop doesn’t do what they want it to do. My favorite multiplayer lobby from past games was cycled production because there was no tuning, it was pure driver skill. Unfortunately this games base tunes for stock cars are pretty bad so i dont know how good that type of lobby would be now.
I was just going to bring this up, i think it was a great tool for people that didnt know how to tune but are interested in doing so.
I was always suprised turn 10 never implemented things like that or tutorials in general considering they like to cater to inexperienced racers. Dirt had videos about everything in game, f1 has practice session mini games, gran turismo has license tests and acc has real time track mastery toggles, motorsport has nothing.
I think for new players, this game has a steep learning curve. Stock tunes feel pretty bad, stock ffb settings are bad, the pi system is still flawed, theres a lot of upgrades that arent advantageous even if it says they are and they push people towards using assists that make them even slower.
I think they need to do a better job when it comes to educating players as to what this game is about, how to play it and how to play it competitively. I think a lot of people get frustrated and dont even stick around long enough to care about tuning their cars.
You won’t find that in Forza. As someone later said, the stock tunes are usually nothing like the same cars in real life.
There are so many little nuances around what all the options for tuning do and I just don’t have the time or interest in understand each or how they tie together. When I have downloaded somebodies tune for a car and thought something about it was interesting and I wonder how they did what they did I am blocked from seeing what they did and I am not going to spend hours trying to replicate what they did so I lose interest in it.
TLDR: Tuning is complex and you block the best way for people to understand it
I only use self-tuned cars. Not because I think my builds/tunes are better than what’s offered, it’s because I can build the cars how I want.
~99% of my cars below R-class have no Forza aero, rollcages or big ugly rims. Wholeheartedly knowing they would be better with those upgrades.
Acquiring the knowledge to have this freedom was my motivation to dive into Forza tuning ages ago.
The only thing I tune is transmission ratio and sometimes spoiler, else I don’t change anything.
Like 20 years ago or something I did tune my cars manually in the Gran Turismo games, that game somehow explained it better. But you can forget a lot of things in 20 years.
Now I usually only tune what I mentioned above and upgrade the car to my liking. Very seldom I download tunes, because they mostly add the ugly Forza Spoilers™, I simply DESPISE that ugly thing. I don’t play because of competetive gameplay, no I play for fun and 99% only single player. So I also don’t want engine swaps and such nonsense, I don’t want a V6 or 10 or 12 engine in a muscle car or a V8 in a car that usually has a V10 etc. I simply hate it when ppl do that.
And offtopic: In Forza Horizon ppl often put 10 GEAR TRANSMISSIONS into cars that usually only have 5 or 6 gears and share these tunings, that is complete nonsense. I think they do that only to troll ppl.
Sad times for no aero enjoyers, since last nascar update buffed aero effect on car, I feel like all my no aero cars got lot worse compared to max min Forza aero meta tunes.
This is what annoys the hell outta me. We should be able to download tunings and not only be able to see what values they use, no we should be able to even CHANGE IT TO OUR LIKING. The tunings of others in a VIDEOGAME shouldn’t be treated like a secret recipe of Coca Cola or whatever.
There are too many unrealistic values those in the know use to be competitive for me. I only really tried tuning seriously for any length of time on FM4 when I was hotlapping Tsukuba in various C & B class cars for my own Time Attack.
My times were way off the top ones online no matter what I tried then you find some of the silly methods that were being used to achieve those times which were nowhere nr how you would tune a real track day car. Also needing massive, ugly rims with slivers of rubber for tyres, suspension settings that made them look like they were on stilts…just totally unrealistic & spoiled the immersion online when racing.
All 500+ cars I have are tuned. Most of them have the engine swapped to a lower powered or lighter engine. I usually go all out for grip at the expense of everything else, and the tuning settings vary wildly depending on if I am on controller or if I have dragged the wheel out.
If I’m on controller I have to set the cars up to be unreasonably twitchy and to oversteer as much as possible in an attempt to work around the ridiculous input rate and steering angle limitations.
If I am on wheel I will set them up to be far more stable, and generally a little softer overall. With a wheel you can play with the weight transfer, take different lines through corners (wide entry to maintain momentum), snap cars into corners (Scandinavian flick), and trail brake- all things that are extremely difficult (or impossible) on controller, and my “controller setups” are nearly undriveable on a wheel.
Agree with this. There should be an option for people to share tunes on an unlocked basis. Fair enough if people want to keep their settings secret and share them as “locked” but I’m sure a lot of people would happily share them open source if that option was available.
Agreed. Open sourcing is a contentious point with liveries but for tunes there’s a solid case to be made for allowing players the option to share locked/unlocked.
The fact that downloadable tunes are locked is a big part of why I don’t use them. Even a minor personal preference tweak is impossible. May as well just do my own from the start.