Poll: Overall Racing Physics and Racing Features Satisfaction of Forza 7

I’m wondering if you, as a customer of Forza 7, are satisfied with the overall Racing Physics and Racing Features when compared to other games like GT:S and Assetto Corsa.
Here are some examples of what I mean:
-Is handling unique in certain cars, divisions, etc?
-Can you Rent a Car and be competitive against others in a online race?
-Is the AI a challenge yet fun to race against in single player?
-Are you happy with the way the cars feel while racing?
-Have you ever felt comfortable enough to turn all assets off?
-Are you fine with the way the cars Pit during a race?
-Are you happy with the way racing Impacts fuel consumption and tire wear?
-Are you happy with the way your wheel interacts in Forza 7?
-Are you happy with the implementation and rules for online racing?

These are just a few statements to give you an idea of how to answer. You are encouraged to reply by copying and pasting A, B, C, D, E to your post with any additional explanation you wish to provide.

A. Yes, I’m satisfied with Forza 7.
B. Yes, I’m satisfied with Forza 7. But, I do perfer a better racing experience when compared to other racing games.
C. No, I am not satisfied with Forza 7.
D. No, I am not satisfied. But, I do enjoy Forza 7 with all it’s flaws when compared to other racing games.

EDIT:
[Mod Edit - D]

2 Likes

Microsoft and Xbox store all ready have this it is called Leave a Review where you get to coment on and score the game, so that is where I leave mine for games I own.

D.

Edit: The game isn’t utterly horrible, but it’s not what it was advertised to be. It’s got a lot of little bad things that can make it frustrating. Pair that with the fact that the game is exactly the same as the past 2 Motorsport games, but with a slightly different style HUD and more glitches. And I feel that the developers don’t pay enough attention to the complaints of glitches that haven’t been fixed since day one. I’ve met a lot of people that say the game is incomplete, and I fully agree with them. But I can’t say FM in general is bad. There’s not a lot of games with hundreds of fully upgradeable cars. But still, I bet anyone here can make Forza better than it is now.

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I will take that as I can just about guarantee that you are wrong Better for who them or ME as well for the fact very few if any people on this forum would have all the skills necessary to do it.

And as you see you losse the bet as for 1 simple fact a game that makes one person happy will make another hate that game. What you like other will not. We are all different and all have different tastes and reasons for playing games, some like Homognised cars other despise them other despise class based rockets but like class base tunes. No game will ever make every palyer happy all of the time.

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Overall I felt that the cars have too much grip and the way tires lose 100% of their grip after one second of sliding made my driving style from forza 6 uncompetitive. I used to build “rockets” in D class and let them slide around turns. It sounds like a slow way to drive but in forza 6 I could be very potent with big block muscle cars on stick tires in D class.

I can’t do any of that in forza 7. The pitting, upgrading, tuning are identical to all previous versions of forza on this generation of console and getting stale. Overall I got bored with this iteration very quickly and haven’t wanted to play.

And on top of that many of the cars I wanted to try out are locked behind time sensitive events which makes me want to play even less when I miss an event. Overall IMO this iteration fell far short of expectations. Number 8 needs to blow my mind and I won’t be preordering for the first time ever in the series. I will wait until the players can post reviews and videos before spending more money.

3 Likes

D. No, I am not satisfied. But, I do enjoy Forza 7 with all it’s flaws when compared to other racing games. Forza is like my stupid brother

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B.

Turn 10 does a lot for the game and the community, but yet somehow we still are displeased or find something to complain about. I for one, enjoy the game despite its flaws. I have not tried Assetto Corsa or Project Cars 2, but considering the larger track selections of those games compared to Forza, i might try those. On the other hand, the vehicle I might want to hoon around those tracks may not be available in those games.

D. my biggest issue is the little flaws that show up across all areas of game play and content. And after getting all the good cars packs and tracks it can become a fairly expensive game.

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D.

I like the driving in general, but Turn 10 has made decisions about the implementation of certain features that has caused the game to fall significantly from Forza 6. If I can find my Forza 6 disk, I will go back to Forza 6. The only thing I particularly like about Forza 7 is that I can adjust the length of career races and that there is a Ford Model A that we can chop and hot rod.

Most importantly, everything important has become much less convenient to access.

In addition, the soundtrack was a huge mistake. Menu music should not be high-energy and obnoxious.

Testing a car after upgrading and tuning is far more inconvenient

Less control and customization of free play and private hoppers.

Autocross has become worthless because we can’t choose the cars we really want to drive (go to a real autocross event and see how many Jeeps there are. And this is supposed to be Motorsport)

It has become inconvenient to check rankings (one of the biggest motivating factors in solo racing in the game).

And of course no iconic Toyota and Lexus street cars (probably Toyota’s fault)

I also will not be preordering Forza 8 and waiting for reviews

I like the single player a lot but I mostly play endurance races with race cars and worse, I LIKE homologation! Outside of that there is very little in game mechanics from Forza 6. I still play the AI on unbeatable and win pretty much every race. I’m a big fan of early Formula 1 and Group C sports cars and nothing much has changed. What has I absolutely HATE! Useless driving suits, loot crates, and the complete cut and paste of Horizon’s cars into a RACING GAME for what purpose? Above all locked cars that can’t be bought or sold ANYWHERE!

I have owned every Forza but this one was extremely disappointing with all the repeat cars in the dealer ad nauseum, locked cars, game crashing bugs, no AI in multi player and a much less intuitive interface. The only racing game that was worse was Assetto Corsa on Xbox where the bug laden game was simply abandoned. Project Cars 2 had a rough start but the developers listened and had very open communication with the CONSOLE players, something Turn 10 should learn from.

I will never pre-order another Forza EVER and will await the reviews and bug fixes if I purchase it. I’ll never purchase a car pass again either as the car packs had very few real race cars.

Forgot my rating:

C

It’s a release title like Forza 5 with so many more problems.

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When I use cars in-game that I’ve driven in real life (or that are very similar to cars I’ve driven in real life) they handle how I expect them to. There’s a sense of familiarity despite the fact that I’m using a controller. That’s magic and Forza has had it since 5. So as far as the “physics” are concerned, I’m not disappointed.

B, physics of F6 where better.

Yes

n/a (I always race the strongest car/tune combo I can find)

No

Yes

Yes

n/a (The racing I do isn’t long enough to justify pitstops)

n/a (The racing I do doesn’t use Fuel/Tyre wear)

n/a (Don’t own a wheel)

No


I voted in the Strawpoll already, B seems most appropriate.

I say A

Overall, like many others have said, FM7 has been a pretty disappointing game for me. Not that it’s bad mind you, I’m still playing it and having some fun, but overall it feels like Turn 10 could have and should have done a better job with it. I haven’t played the other racing games mentioned (my last GT game was GT4), but here’s my thoughts on FM7.

There’s still way too many bugs and glitches that still haven’t been fixed, even this long after launch. Any game publisher pushing a game out with this many issues should be ashamed of themselves, especially given Forza’s AAA flagship status.

Far too many cars are locked behind online, time limited events. The game advertises 700+ cars, but fails to mention that a significant number of them will be completely unavailable (except for renting) to a large portion of the player base because they didn’t play online. Not to mention how unstable and buggy the online systems are in the first place.

The AI especially is terrible. They don’t really react at all to the player and will blindly follow the racing line, ramming into you and cutting you off. Every race starts off with a demolition derby in the first corner. With higher difficulties, it is nearly impossible to win on certain tracks with long straights because the AI gets a power boost that makes them uncatchable despite their often poor cornering abilities. Not to mention that they encourage the worst possible driving habits that would get you banned and charged with vehicular assault in a real race.

Haven’t really tried multiplayer. With the lack of incentives to drive cleanly, I’m not sure I would want to unless I had some friends to race with in a private event.

Don’t like the really long endurance races either, I find them tedious so I haven’t really done anything with pitting (except for accidentally driving into the pit lane once or twice). The few times I’ve turned simulation fuel and tires on for mod cards the race wasn’t long enough for it to make a difference.

Vehicle upgrades should have been like in FH3 where you could fill your cart full of parts to see what the final build would be before spending credits.

Homologation is a neat idea that needs a LOT more polish to really work well. I like the idea of being able to set a reasonable performance target and part restrictions for a class to get all the cars on a more or less level playing field, but many of the cars should be able to compete in multiple divisions, and some cars feel like they were shoehorned into a division as an afterthought and don’t fit with the others. I would prefer to see this system changed to be more customizable where players can create their own homologation divisions and rules for races, and some career races that don’t use homologation or divions at all and simply use PI like in the older games. Right now even in the open events you still have to pick a division, they aren’t truly open.

The menu system in general isn’t great, and like others have mentioned, the music choice is awful and I simply turned off music completely in the settings.

Loot crates should not have been in the game in the first place. The implementation we do have feels like it was changed at the last minute away from real money microtransactions as a response to the PR disaster that EA is facing right now with loot crates. The only thing I use them for is mod cards since the crates are cheap and the mod bonus for a single race more than pays for the cost of the crate.

Overall, even though I’ve had fun with FM7, I do feel like it’s simply a good game and not the great game that Turn 10 should have delivered with their reputation.

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Too much locked content that was available from the start in other games. I mean go back to realistic prices based on real life that makes most sense. U wanna have prize cars they can’t be counted as part of the games main car list for it to work right.

Ai just awful. Needs total overhaul, stop with the fake rubber banding doesn’t allow u to judge if u r actually racing good or not. Just make the Ai realistic. They can b somewhat aggressive at times but they r not even close to there real life people that they r supposed to b like.

Physics ok. Better in fm5 imo. Should be a mix between 5 and 6. Not as twitchy as 5 but more than 6 to be in the sweet spot as far as controller handling controllability.

Graphics went backwards on lots of cars lots of graphics glitches where u can see through cars and see the road and stuff like on lotus 3 eleven. Also Mustang tail lights r messed up on s550s. 16 Camaro ss missing left muffler lol. Lots of other glitches and messed up stuff I’m sure. Also way to much dark contrast and way too dark even during the day makes it look fake and cartoony.

Menus need to be quick like fm4. Post race takes to long to get credits and level up. Gets old make it simple and quick.

Sound not as good as fm5. Cars exhaust were loud and clear. Fm6 they made it sound to airy vacuum like hear to much engine intake noise and not enough exhaust. Also please allow options to get rid of helicopter sounds it sounds like a dan war zone in the replays

Replay cams need to be totally overhauled. Do what project cars 2 has with the replays full on TV style realistic like not ones that follow the car magically.

Upgrade system is not bad but getting old. Need more engine options, bring back ls1 ls3 swaps. More tire options imo. Obviously the more customization the better.

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A. Very happy with Forza 7 overall . Great choice of cars (including the trucks and SUVs) as well as tracks. Given the number of hours of enjoyment this game has given me, I have more than gotten my money’s worth.

D.

The physics are what keep me coming back. FM6 was better but FM7 isn’t bad by any stretch. Single player is good too. The game does just enough to keep me playing, but not enough to really dive into the game via multiplayer and rivals. To be frank, if some of the achievements weren’t grindy I would have stopped playing or may be played once every week or 2.

Game design is pretty much the only reason why I’m not voting A. Too many questionable changes and bad omissions to restate.

D.

as long the other ‘rookie-racing-games’ - lead by PC2, GTS, R3E - outthere can’t do it right, fm7 (and fh3) is atm my best choice to drive a racing-game…and actually it looks like those i mentioned, will stay ‘rookie-games’ forever ^^

A. Yes, I’m satisfied with Forza 7.

Although some of the Cars, SUVs, etc should be ported over to FH3 straight away so that I will use them in their correct environment.