Poll: How long does it take you to tune a car to your liking?

On average how long does it take to dial a car in to your liking?

  • Less than 1 hour
  • About an hour
  • More than an hour
  • A whole sit down session
  • Days
0 voters

I just found time to start tuning and I managed to shave 5 seconds off of my ring time in the regular Valkyrie with stock everything except an adjustable differential (only with the tuned Valkyrie). I still can’t get on the power when I want to without the car pushing out due to mid corner understeer, but I’m carrying more speed through corners.

All of this took a whole sit down session (about 4 hours).

It was my first time so I was looking at videos.

How long does it take you guys?

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Initial tune takes only a few minutes that’s including the parts, customization and individual settings. The fine-tuning or revision takes time and trial and error to see cause and effect.

For most drift events, I can tune about any car 95% of the way there in under an hour.

2 Likes

Finding upgrades doesn’t take much time, I rarely change the parts after I’ve made a tune for it as I like to make a tune that works with the character of the car. Sometimes I feel like the balance is just off (too much power or grip), then it needs some adjustments.

For the tune I have some base numbers I always start with. During a couple of laps in a meetup or test drive lobby I change it around a little bit to get the balance to my liking. After that I will take it in some races, with the first two or so races I will find some more changes to make it handle better in racing conditions as I don’t really get that out of the initial testing.

Taking all of the steps above, it takes about an hour, two races included.

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I tune mainly for rivals, and to use it in multiplayer too, usually it will take me days to get to my liking on a leaderboard, which usually I tune and constantly do trial and errors on it until im able to reach top 10 on a rival leaderboard. I mainly hang around R-X classes so usually upgrade selection isn’t really much of a concern for me

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I can usually tune to 95% in a short time, but during after a few races I am always tinkering with it to make it better. I use many various cars depending on the races, so sometimes it is a long while before I use the car again which in fact makes it a never-ending process, haha!

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1 - 2 laps of Nordschleife.

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:face_with_bags_under_eyes: This is what I’m aiming for except I just run free play with rubber set how I want it (0%) then I go see where I stack up. Glad I’m not crazy, I still have a ways to go.

Hello,

For me, it can take from 15/20 minutes to half a day to get a very good setup, depending on the car.
For example, for the Nissan Z, it took me 3 hours, for the Ferrari 458 '09, 30 minutes.
It’s sometimes difficult to find the right setup to combine speed and handling.
But the more you adjust, the easier it gets.

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So I have a couple theories that I like to apply to tuning a car. First and foremost we always like to see what its actual max output is. So if I’m just tuning for the sake of tuning and not for a specific course or challenge rival class limit whatever then I literally just go and max out all the engine parts all the performance parts balance the chassis to 50-50 with full weight reduction and strut bars or full cage, depending on balance and weight. I can usually end up using that to fine-tune and find the lowest 50-50 balanced weight.

I actually like to start at the right side of the performance menu and work my way towards engine performance.

Then I drop it down from its maxed point to the highest class that it’s acceptable for. Fiddling with the tires ( street sport race ) you make a lot of difference at this point.

For some reason, I’ve got a strong liking for balancing the newton metres of torque with a kilograms of weight. If that is equal and I’ve got my handling and breaking equal and I managed to hit a class limit. It’s something special.

Then starts the tuning of the settings.

If drifting ; ( this is just what I like, it’s not right or wrong )
Lock that diff at 100% acc/dec
Balance the anti sway at 20.50 +/- ( since 50/50 balance)
Lowest height
Spring 1/10th - 15th of weight in kg eg, 1350kg 135.0kgf/mm ( although it usually less then that more like 120.0kgf/mm )
Extreme chamber / toe / caster
-2.5 - -5.0 chamber

  • 0.00 - + 5.00 toe out (usually 2.5-3.5 works well)
    6.0-7.0 caster
    Bump 3.0
    Rebound 4.5
    (Higher if above 1350kg / lower if below 1050kg)

Then play with gears

Then tire pressure then back to chamber and things

Make it, make sense … then meet ups and tune on the fly. (Thanks again for that forza peoples)

Some cars just refuse to drift. Not anything meaningful anyways.

Anyone else care to share some special sauce?

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Putting together parts takes 1-3 mins since the ideal upgrade path is pretty rigid for most cars, with the final handful of PI points being a matter of preference as far as mixing and matching

Base tune takes 2-3 mins to setup

Initial revision takes a lap, say 2-3 mins

Do that again for another 1-5 laps, say 2-10 mins

Run that tune at 2-3 other tracks with different speeds and surfaces to ensure versatility and consistency, about another 20-30 mins

About 30-45 mins all in. Some cars are easier, some cars are tricker

The starting 80% of it is done in the first 15 mins, the finishing 20% in the other 30.

3 Likes

It’s random for me.
Some tunes feel ready to race after only a few minutes of quick tuning adjustments. :heart:
Some tunes never feel right to me, even after days of tinkering. :face_with_symbols_on_mouth:

And most of my tunes are never-ending works-in-progress.
Even when I like a tune, the more tracks & conditions I drive it in, the more I continue finding ways to refine it. :wrench:

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Where is the never done option? Base tune 15 minutes. One I’m willing to take into multiplayer, an hour or two. One that is solid, a couple days of playing that specific car at multiple tracks. From there, i tend to continually tweek and experiment with new things i learn.

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It’s too late to add it, and I’m under the assumption that most of the people that are still here are serious enough about cars to find out what everything does and means.

With the dawn of the 992 GT3RS, track day sub reddits, YouTube channels, and forums, people of the masses like me are starting to get interested!

I try not to spend too much time tuning just for the fact that the longer you test, the faster you get which can skew your results. Its the same with ffb settings, as long as you have a good base tune eventually youll adapt to anything and be able to maximize it.

I think for racing, the tune should be optimized for consistency. Ive encountered many people over the years thinking their fastest lap means something in a race, it doesnt, winning does. The more comfortable and confident you are in the car, the faster you’ll go.

3 Likes

Agree with many comments here.

I know my base tune will improve a car over stock setup and that takes a couple of mins.

However I’m usually endlessly tweaking the tune just because I enjoy it and always think the car can be improved.

In very rare cases I’ll drop on a tune that feels just right and I’ll never have to touch it again. Got a C class AE86 which just feels perfect to me.

Lately I’m finding maximizing the last few hp/lbs really don’t make much difference. The numbers don’t really mean much either - particularly speed.

Sometimes I just want to race and adopt a “that’s close enough” philosophy.

Don’t usually touch anything above S class - just personal preference.

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Parts optimalization takes a bit, but after this I just put numbers in, take numbers out of my calc and it just works, on top of that just add some adjustment to geometry for some weird cars and done.

Usually 5-15min.

(Spend 6 years understanding Forza tuning, and making calc, then u can just mass produce tunes)

And tbh motorsport tunning is ez, u can roughly start with

  1. default all setting
  2. Set final drive to desired top speed
  3. Set rebound to 13
  4. Set bump to 8.7
  5. Set anti squat to -50
  6. (Forgot about aero cuz I usually don’t use Forza aero) But just max out front aero and make rear aero have same value as front.
  7. Set diff acceleration to 100
  8. Set diff deceleration to 0
  9. If u like, soften up springs to ~30% of max value.

And u got good base tune.

(Remember to always use race transmission, race diff, stock cluth and fly wheel, and use m/c shifting (u don’t have to use clutch when shifting with race tranny))

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The build itself doesn’t take long.
Since I don’t do race tires builds I have a bit more freedom to decide the class it should be in.
The upgrade tier list is also pretty established.
Max 5 - 10 minutes.

In most cases fine tuning takes 1 lap around the Nordschleife and 3 at Suzuka.

Doesn’t mean it works for everyone then. Many find my setups too understeery while I find most meta tunes too oversteery.

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I can do a base tune in mins but then fine tuning the car to suit me and the track.
I will say this I find the higher class the more time and tuning it requires.
And to me race cars take even more to fine tune and get as much performance as possible.
I also find that usually a car I tune for say Catalunya will work well around maple valley and mugello to me high downforce track.

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Do you expert tuners have a preferred tuning test track?

I use Catalunya National mostly but recently started to use Hockenheim National.

If somewhere has a particularly long straight I’ll just tweak the gearing in the pre race menu/lobby.

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Depends on the build tbh. Grip I like mugello or Catalunya.
Power tunes like acceleration tunes road America and speed tunes Daytona or maybe sunset.

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