Yeah, latest update is cool, I like it, great job turn 10. Can you now look into balancing the game? I mean, someone who can tune a car shouldn’t have a 8 second advantage on someone who can’t. I get it, I should learn, but no, I don’t want to. I just want to play a fair game knowing that there will be a good challenge out of the box, not trying to survive last place on Daytona just because I didn’t care tweaking aero or what not. Please, make it fair, or at least some tunes available that come close to useful per track, thanks!
I want to play, but at the same time, if it’s just to be certain to be last, not really… If you see where I’m going with this…
Even in a “stock only” hopper you’ll find guys that are seconds ahead a lap over you. I except that i’m 4 to 6 seconds a lap slower than the top drivers no matter stock or tuned!
Correct me if I’m wrong, but I think he’s talking about MP, spec, races. I tend to agree. If it’s a spec event, make it a spec event, don’t allow tuning. I can turn good times in a rivals event by grabbing a tune from Chronic, but I can rarely finish in the top five (given that I don’t get knocked off the track, which in itself is a rarity but a topic well covered in other threads).
Another option would be to provide a “copy tune” from the race leaderboard. If I remember correctly in FM7 you could get tunes from the race leaderboard. It would just be a bit different where you are copying only the tuning adjustments made.
You can see who has tuned the car, if they’ve made it public from the driver and car list, not tried to download one from there but yes I agree it was better in previous games at end of race
You’re right of course but for a new player , I do kind of see his point, especially when it comes to extreme tracks like Le Mans or lime Rock. Yes you can search for a tune but 99% of them are generic tunes and not suited to extreme tracks. Yes you can look at rivals and grab a tune from there but again most of them are using the same car, so no use if you want to use a certain car.
It is a bit of a barrier of entry for new players and it would help if there was something in game to help new players, such as in a game prompt if your car build is predicted to be seconds off another car / build and offer some assistance.
Of course it does come with experience and something we’ve all had to learn at some point but it wouldn’t hurt in retaining some new game pass players
The other problem this presents and I’ve seen and read this a lot over the years is when new players get dropped by seconds a lap, they assume it’s all down to the car and other drivers can’t possibly be that much faster. When in actual fact they just are. This then leads the player to focus on learning the Meta cars and builds, rather than learning the track.
This is where if done properly a good SP before jumping in to MP would help in both cases. As we know other games do this much better.
New players trying to get competitive on track will likely struggle with almost every aspect of a game like this: basic driving, racing lines, braking points, apexes, consistently putting down laps without crashing or exceeding track limits, getting faster laps, etc.
…so, tuning is just one of the many challenges new players will face.
Nobody can expect to be competitive without improving.
I’ve never played a racing game that had much in-game help for tuning beyond some basic on-screen text for individual parts & settings.
I think simply having much better default tunes would work wonders for this game.
The performance gap between good custom tunes and default tunes might not be so glaring if most of the default tunes weren’t so awful.
Disagree on this my mate. Maybe someone new to a driving game yes. There is also help available for track limits, racing lines and braking points.
When the game game out, one of the YouTubers, is it EEERISS or something, anyway he’s a very competitive GT player and he said it was a struggle for him and put him off, and that kinda got me thinking. He was talking specifically about Le Mans